Musashi
Posts: 11
Joined: 11/22/2000 From: Carson CA Status: offline
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quote:
Originally posted by ncpanther:
I got one for ya. Maybe its just me, or maybe I suck at this game but it seems that when I'm the Soviets evrything is crap! Rifle squads cant kill a gnat, they run from a fight ect, T34s never kill anything and usually get killed by the first Tiger shot they take. However when I play the Germans
t34s routinly kill tigers, inf never retreats and they seem to superhuman! whats the deal or am I a poor player??
Hate to say it but it may be tactics. I've just about finished the "Heros" campaign, and learned a few lessons after starting over twice. First, the Soviets are VERY sensitive to crew quality. This is due to low gunnery ratings, primarily "Stab" which is a one (two man turret with the TC acting as gunner), in T-34/76s. This is bad, real bad. Compound this with experience levels from 50 to 60 and your T-34s only get one low % shot per turn. In campaigns KEEP YOU CREWS ALIVE. As their experience goes up you get more shots at higher % to hit. Veteran T-34s in 1941 truely DOMINATE Germain armor. In 1941 and early '42 TRUST YOUR ARMOR. You wont be killing tanks very quickly but neither will he! In all games keep your platoons tightly packed, close the range and shoot three tanks at each target (alternately to break up his op fire). Use mob tactics to increase your hits. This gets harder later in the war as German AT fire gets more lethal. Buy Guards tanks. Buy KVs, they're less vulnerable, they get more shots and hit more often. I'm not sure but I think they also get the EXP/Moral bonus as well (in my experience they have higher numbers than average in both). Look at working a couple KV-1M41's with each company of T-34s. The '34s can keep him busy while the KVs get kills. Against Tigers and Panthers you need 85s. The T-34/85 is a great tank! It has a three man turret which vastly improves its shots on target (crew quality is still vital) and the 85 will kill Tigers at some distance (haven't labed this out yet). You'll need APCR for Panthers frontally. HOWEVER, note the Panther's weekness! Very thin side armor. A BT can do a Panther from 10 hexes (provided he can hit it!). USE YOUR SPEED!!! Your tanks are much, much, much faster. USE IT! By simple math he's not going to have many Panthers. Use covered approaches (create them with smoke) and mob him. Veterans in T-34 M43s will kill Panthers if you mob them and get flank shots at close range. Finally the best solution for a Panther is an Il-2m. Historically you should meet 4-5 PZKW III/IVs or their variants for every Panther or Tiger you meet. Frankly, I'm not afraid of PzIVs or Marders (Nashorns DO worry me). Gut it out.
In truth the Soviets probably have the best tank OB in the game, learn to use it. If you played SPI FORGET EVERYTHING, Start over and learn by playing.
For infantry, have you noticed the TWO rifles available? I'm a bit of a gun nut so when I saw the Tokarev M40 I thought "can't be". It is. This was a early Semi-auto Rifle issued in some numbers, think Garand!!! It triples the HE factor of your rifle fire!
Cheap to, a must buy! (The actual rifle was a failure, piculiarities of the Russian 7.62 case and design problems caused frequent breakage in the action; the motivation for the SKS and the 7.62X39 round to be made famous by the AK-47)
And yes the AI cheats! Much less in this version though! Thank the makers the Arty cheats have FINALLY been eliminated. I've yet to catch the AI shelling where it shouldn't! It does get extra shots on target however! I recently counted off 8 shots from a PzIIIg, THAT MOVED! I don't get that when I play the IIIg. As with ALL wargames there are going to be some things we don't agree with (wargamer since Panzerblitz was the standard) work with what works.
Musashi
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