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RE: Checker Board defense in Winter GC 41

 
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RE: Checker Board defense in Winter GC 41 - 1/6/2011 10:12:52 PM   
Wikingus


Posts: 167
Joined: 9/26/2010
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quote:

ORIGINAL: Sabre21

I would never go static as the Germans at this point in the game. You lose your maneuverability and those units will just get surrounded and killed. Forts on the other hand I would and do use. The Germans don't have the luxury of a lot of extra units so the forts provide that although at a cost of 5 ap per.

One of the older testers..Rick, used forts very heavily and had pretty much 3 solid rows of them in the north and center. He started building his line in September. It took all i had to break the center and northern defenses. By February 42 I had breached the lines in the north and was starting to make decent headway and another turn or two the center would have been punched, but not decisively. He didn't have many forts down south where most of his armor was and that theatre was in chaos and near total rout. I nearly bagged an entire panzer army had he not slipped the noose. I was 50 miles from Rumania when we quit in Feb 42.

When I play Germans, I begin the winter defense as of turn 1 by destroying as many Soviet units as I can and keep that up until mud hits. I push hard taking as many manpower centers and do my best to keep my opponent off balance. I firmly believe a good defense is a strong offense. While I am relentless all the way until the weather changes, I do use my axis allies to begin digging in at key locations and rotate some of my divisions in such a manner as to create a defensive line while getting replenished. Forts begin popping in early so as not to be a massive drain on manpower all at once. I decide where my main line of resistance will be and then plan on going one hundred miles beyond that as a buffer. That's what you can expect a good Soviet player to take back.  


Interesting, thanks! It's now mid-July 1941 in my game, so you'd suggest I start putting up some fortifications already, so they can gradually fill up? Do they gain a significant advantage if I put them in cities, or is a line of them close together preferable to an individual, but beefed up Festung?

Also, regarding static units - what would be their advantage later in game? Once the tide turns and I'm constantly defending?

< Message edited by Wikingus -- 1/6/2011 10:13:54 PM >


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Post #: 31
RE: Checker Board defense in Winter GC 41 - 1/7/2011 2:48:32 AM   
Davekhps

 

Posts: 203
Joined: 12/10/2010
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quote:

ORIGINAL: starbuck310

I would be through those gaps, encircle for a turn and your units would surrender without much of a fight. Dont confuse what you can get away with the AI and human players.


... and I would have slowed your advance, closed my gaps from your flanks, and used my panzers to counter-pocket your advance, the same way I did when the Soviet AI tried the same thing.

Don't underestimate the AI in that winter turn. It's *very* effective, better than at any other point in the game. But it's still fighting in winter, even with Soviet bonuses.

(in reply to Pawsy)
Post #: 32
RE: Checker Board defense in Winter GC 41 - 1/7/2011 2:56:04 AM   
Davekhps

 

Posts: 203
Joined: 12/10/2010
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quote:

ORIGINAL: Sabre21

I would never go static as the Germans at this point in the game. You lose your maneuverability and those units will just get surrounded and killed. Forts on the other hand I would and do use. The Germans don't have the luxury of a lot of extra units so the forts provide that although at a cost of 5 ap per.   


Again, this is the AI. It bulls forward. It does swamp around the static units, but on my turn those static units are already activated, I can maneuver them out of the way, and my mobile units reopen to resupply.

I didn't lose a single German unit (other than FAs) to a pocket during that winter (would only lose three infantry divisions and one armor regiment my whole game, and all but one of those units was due to simple negligence on my part).

Also, while I made extensive use of forts, with the exception of those placed within frontline cities, they were always disbanded once Soviet units arrived next to them. FAs (FRs/FZs, what-have-you) simply don't have enough combat power to make a lick of difference. They *are* useful, however, for establishing those fallback lines, which when my previously-static infantry were bumped into life / forced to retreat by Soviet attacks, those rear forts offered up welcome strongpoints to continue the defense.

(in reply to Sabre21)
Post #: 33
RE: Checker Board defense in Winter GC 41 - 1/7/2011 2:59:16 AM   
Davekhps

 

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quote:

ORIGINAL: Flaviusx

I don't know. Given that many of those panzers are obsolete models anyways...


This. I never noticed a panzer shortage in 1942 on account of using the panzers in winter 1941, all I did was lose obsolete panzers. Please note that I didn't use them every turn, and I kept most of them far back-- I only used them to counterattack or cut off, NEVER to just plug holes in my line (that's what infantry is for).

BTW, forgot to add-- for 1942, I ruthlessly reduced all but a select few infantry corps to 70% TOE, and again kept my quiet lines in static. That helped recover all my units that suffered during the winter.

(in reply to Flaviusx)
Post #: 34
RE: Checker Board defense in Winter GC 41 - 1/7/2011 1:19:22 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
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quote:

Do they gain a significant advantage if I put them in cities, or is a line of them close together preferable to an individual, but beefed up Festung?


That advantage you gain from placing them in cities is that the city is probably garrissoned by a security unit which can't improve forts past level 1, whilst a fortified zone can improve it to the terrain type's limit. I'd advise against forming a large number of German fortified zones, as it sucks their manpower pool dry rather quickly. Keep in mind that the Germans get about 20k manpower each turn in 1941-1942, and they lose around 15k manpower to attrition alone (although most of those losses are disabled and not killed).

quote:

Also, regarding static units - what would be their advantage later in game? Once the tide turns and I'm constantly defending?


Static units offer 2 advantages: vehicles get returned to the pool and they get a 10% bonus to fort construction. The main penalty is that the units are sitting ducks and if you reactivate them, they'll be motorized and thus can't move through enemy terrain so when they're pocketed, you're in trouble.

_____________________________

SSG tester
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Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to Davekhps)
Post #: 35
RE: Checker Board defense in Winter GC 41 - 1/7/2011 1:41:05 PM   
Sabre21


Posts: 8231
Joined: 4/27/2001
From: on a mountain in Idaho
Status: offline

quote:

ORIGINAL: Wikingus

quote:

ORIGINAL: Sabre21

I would never go static as the Germans at this point in the game. You lose your maneuverability and those units will just get surrounded and killed. Forts on the other hand I would and do use. The Germans don't have the luxury of a lot of extra units so the forts provide that although at a cost of 5 ap per.

One of the older testers..Rick, used forts very heavily and had pretty much 3 solid rows of them in the north and center. He started building his line in September. It took all i had to break the center and northern defenses. By February 42 I had breached the lines in the north and was starting to make decent headway and another turn or two the center would have been punched, but not decisively. He didn't have many forts down south where most of his armor was and that theatre was in chaos and near total rout. I nearly bagged an entire panzer army had he not slipped the noose. I was 50 miles from Rumania when we quit in Feb 42.

When I play Germans, I begin the winter defense as of turn 1 by destroying as many Soviet units as I can and keep that up until mud hits. I push hard taking as many manpower centers and do my best to keep my opponent off balance. I firmly believe a good defense is a strong offense. While I am relentless all the way until the weather changes, I do use my axis allies to begin digging in at key locations and rotate some of my divisions in such a manner as to create a defensive line while getting replenished. Forts begin popping in early so as not to be a massive drain on manpower all at once. I decide where my main line of resistance will be and then plan on going one hundred miles beyond that as a buffer. That's what you can expect a good Soviet player to take back.  


Interesting, thanks! It's now mid-July 1941 in my game, so you'd suggest I start putting up some fortifications already, so they can gradually fill up? Do they gain a significant advantage if I put them in cities, or is a line of them close together preferable to an individual, but beefed up Festung?

Also, regarding static units - what would be their advantage later in game? Once the tide turns and I'm constantly defending?



As Pieter indicates the downside to a lot of forts is that it uses up a lot of precious manpower. The upside though is it is another unit that can be digging in while your combat formations maintain the frontline. If you manage them properly and don't get too crazy with them as I've seen some folks do, manpower usage won't be a problem. You can also set them at 50% TOE, although doing so will probably slow their entrenching ability down.

Thru June, July, and August my ap's as the German are going towards balancing out and reorganization. I have my own personal preferences on how I like my force structure to be at and it takes 9 or 10 turns to get them that way. By September I build a couple forts here and there, primarily in cities and where I think I will have my main defensive line at. Where I can use minor allies for digging in i do but the center is void of them due to axis ally limitations so that's typically where my forts end up.

If you prefer not to use forts, which some people don't like, you can take out a few divisions and break them into regiments and get those digging in. I tend to use both methods.

As for static units in later war, I really don't see myself useing them much. I haven't really got into the latter era of testing and most of the guys that have took on the Soviets.

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Post #: 36
RE: Checker Board defense in Winter GC 41 - 1/7/2011 2:21:55 PM   
petgod

 

Posts: 38
Joined: 6/1/2008
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Am i understanding it right, if i use minor axis or other units to dig in then other units can occupy those areas and get the bonus? Is there a limit to this?

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Post #: 37
RE: Checker Board defense in Winter GC 41 - 1/7/2011 2:45:00 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
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A fort level's a fort level and an Axis unit is an Axis unit, so aside from the Romanians and Hungarians not being stackable, there should be no problems.

What I'm not sure of is whether a unit will maintain a fort up to the maximum for the terrain type or can only maintain it to what it can build. As in: I don't know if a fort will degrade if a security unit is holding a level 5 fort, as it can only build level 1 forts.

_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

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Post #: 38
RE: Checker Board defense in Winter GC 41 - 1/7/2011 2:52:08 PM   
petgod

 

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Joined: 6/1/2008
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Thank you

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After 22 years soldiering it is nice to be an arm chair warrior.

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Post #: 39
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