CapAndGown
Posts: 3206
Joined: 3/6/2001 From: Virginia, USA Status: offline
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Feb. 8, 1944 Our bombardment run did alright. First, we ran into two separate groups of PTs. What was interesting is that they did not try to engage us but instead tried to flee right off the bat. One of the groups even had a message about "allied TF tries to get underway." Odd. I guess they didn't have any ammo. -------------------------------------------------------------------------------- Night Time Surface Combat, near Ponape at 119,113, Range 8,000 Yards Japanese Ships BB Kongo BB Haruna BB Hiei BB Kirishima CA Kumano CA Aoba DD Hamakaze DD Nowaki DD Arashi DD Hagikaze DD Tanikaze DD Asashio DD Shigure DD Murasame DD Harusame DD Yamakaze Allied Ships PT-285 PT-286, Shell hits 1, and is sunk PT-287, Shell hits 1, and is sunk PT-288, Shell hits 2, and is sunk PT-295, Shell hits 1, and is sunk PT-296, Shell hits 2, and is sunk Improved night sighting under 100% moonlight Maximum visibility in Overcast Conditions and 100% moonlight: 8,000 yards CONTACT: Japanese radar detects Allied task force at 12,000 yards Range closes to 11,000 yards... CONTACT: Allies radar detects Japanese task force at 11,000 yards Allied ships attempt to get underway -------------------------------------------------------------------------------- Allied Ships PT-297 PT-298 PT-299 PT-300 PT-301 PT-320 Improved night sighting under 100% moonlight Maximum visibility in Overcast Conditions and 100% moonlight: 8,000 yards CONTACT: Allies radar detects Japanese task force at 14,000 yards CONTACT: Allies radar detects Japanese task force at 11,000 yards CONTACT: Allies radar detects Japanese task force at 9,000 yards Allied TF attempts to evade combat Allied PT Boat TF evades combat Next up, two of our DDs hit mines. One was sunk right away. They other may be sunk tomorrow by enemy air activity. It is right now only 2 hexes away from Ponape. I have ordered it to head to Rabaul at full speed, but that is only 4 hexes a day, and with 76 float damage a full speed run may rip the hull wide open even without any enemy attacks. -------------------------------------------------------------------------------- TF 11 encounters mine field at Ponape (119,113) Japanese Ships DD Harusame, Mine hits 2, on fire, heavy damage DD Shigure, Mine hits 1, on fire, heavy damage Normally, bombardment TFs will not hit mines. In this case, however, I suspect that since the minefield was not detected ahead of time, it made our ships more likely to hit any mines there. (which actually would not be possible IRL at Ponape since the place is a seamount.) Finally, we come to the bombardment. I suppose I should not complain since I did alright. Nevertheless, I believe that when bombarding we should be given the option of what to shoot at, just like when bombing we can target ports, airfields, or ground troops. -------------------------------------------------------------------------------- Night Naval bombardment of Ponape at 119,113 Allied aircraft losses F4U-1 Corsair: 3 destroyed on ground B-17E Fortress: 5 destroyed on ground P-38J Lightning: 4 destroyed on ground B-24J Liberator: 3 destroyed on ground F4U-1A Corsair: 5 destroyed on ground B-17F Fortress: 1 destroyed on ground Japanese Ships BB Kirishima BB Hiei BB Haruna BB Kongo CA Aoba CA Kumano Allied ground losses: 286 casualties reported Squads: 0 destroyed, 4 disabled Non Combat: 11 destroyed, 47 disabled Engineers: 3 destroyed, 4 disabled Guns lost 17 (4 destroyed, 13 disabled) Vehicles lost 20 (4 destroyed, 16 disabled) Airbase hits 17 Airbase supply hits 1 Runway hits 39 BB Kirishima firing at Ponape E13A1 Jake acting as spotter for BB Hiei BB Hiei firing at 7th Infantry Division BB Haruna firing at Ponape BB Kongo firing at 7th Infantry Division E13A1 Jake acting as spotter for CA Aoba CA Aoba firing at 33rd Infantry Division CA Kumano firing at 7th Infantry Division Here is the day's tally as reported by Tracker: F4U-1A - 11 ground F4U-1 - 4 ground P-38J - 8 ground B-17E - 7 ground B-17F - 2 ground B-24J - 6 ground, 2 ops I don't understand the Lightings. That makes a total of 50 that have been lost. And I have seen 75 actually in the air. Yet they only produce at a rate of 10 a month starting in Dec. 43 and none arrive with squadrons. Supposedly, then, there should only be ~20 of them available. So where did the 75 come from? By my (apparently faulty) calculations, the allies have only 40-50 F4U-1 left and they have burned up 1 month of F4U-1A production out of 4 months production so far. (F4U-1A starts in Oct. 43) They should be down to just 16 B-17F. Unfortunately, they may still have ~90 B-17E left. And, of course, Liberators are going to be very abundant no matter what I do. (double ) While the losses caused to allied AC were OK, more important was a pause in the allied bombing/sweeping campaign. I don't know if that was a result of the bombardment, or whether they were going to have a pause anyway. According to recon, the airfield at Ponape is 29% damaged. That obviously is down from whatever the BBs caused and is subject to FOW anyway. Recon indicates there are more fighters there today (196) then there were yesterday (135). So rather than backing off, it looks like witpqs was ramping up his commitment to this campaign. Interestingly, there were no P-47s lost. Just Lightnings and Corsairs. For my own part, runway damage at Truk, which was at 43 yesterday came down to 9 today. Service damage, of course, remained at 50. More importantly, my fighter groups got a rest and my reinforcements are now in place ready to rebase to Truk while the groups currently at Truk can be pulled out to rebuild and rest. Perhaps most odd, the bombardment TF has still not been spotted! As far as witpqs knows, they came out of Rabaul since that is the direction my damaged DD is heading in and he has spotted that ship and its escorts. In reality, the bombardment group is heading to Truk (2 hexes away) to refuel and rearm.
< Message edited by cap_and_gown -- 1/2/2011 4:14:41 PM >
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