sbach2o
Posts: 378
Joined: 3/26/2010 Status: offline
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quote:
ORIGINAL: BigWolf Wow, TEN Passenger Compartments??? I usually have a maximum of 4 Now, mind you, who is wrong, me or the AI? lol Both. Passenger ships should have one passenger compartment. No, half of one, one-fifth... Jesting aside: I was seriously considering to 'cripple' my designs such. I want my passenger ships to ship tourists to resort bases and for this only a fraction of a passenger compartment is needed. Every tourist shipment has at most 20K passengers. About the migration stuff I have very mixed feelings. When I colonize a planet with Quameno I'd like to stay it Quameno. But in DW (all versions): * The spread of growth rates between races is far too large. This imbalance is compounded by the fact that, now that happiness also factors into growth rate, two of the three fastest growing races also have among the highest happiness bonuses. Securan and Atuuk tend to sweep away everything else, be it in their own empire or the neighbors. * Migrants go everywhere. They don't stick to their fellows, they don't stick to their native terrain or similar environments. And the growth bonus for native tarrain isn't nearly enough to let races like Quameno, Ackdarian, Wekkarus (which is all the native ocean dwellers) keep up with most other races in their own environment. Well, this is why I think it *may* be better to tone migration down by custom passenger transports. I didn't try this idea in practice yet, I have to admit. Growth in itself is a good thing, or it should be (another topic: why must you put taxation on manual in the latest DW versions?). But when Atuuk take over the Quameno colony I created from a derelict colony ship before it has a chance to grow to a state to produce Quameno more colony ships, something is wrong. Well, I can still get rid of excess Atuuk by building their colonizers for scrap for a while...
< Message edited by sbach2o -- 1/10/2011 9:57:23 AM >
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