n01487477
Posts: 4779
Joined: 2/21/2006 Status: offline
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quote:
ORIGINAL: fcharton Two small ones In version 1.7.1, I believe the new ship loading calculation (in the base display, bottom detail) is incorrect for resources. On the opening turn of for scenario 2, as Japan, I get 19600 in Matsuyama. Now the port is three (ie 1200 / day), there are 225 naval point (ie 2250 more) and is produces 460 resources (ie 2300 more). Result should be around 5500-6000, I believe. For Ominato, I get 4400, whereas I have 443 naval support (which already represent more than that...) For Hakodate 5600, whereas it should be a bit under 4000 (6 port = 2400, 80 resources = 400, 112 Naval support = 1120) I think you might be partially right here and I'll do some checking too... Resource load rates are not affected by Naval support iirc. Matsuyama for example 1200 / day Port size + 460*20 = 9200 so LR = (9200 + 600) *2; In my testing I think I found the half requirement or Res was not how it was calculated (the manual). Anyway I'll have a retest quote:
In the Industry Redional Ind repair tab, the "lower table" data only gets updated if you change line and column selected. If you click on another line on the same column, the update does not fire. Francois Yeah - this is Working as designed at present as I couldn't get it to do both when I first did it. It should work on the same row, but then when you change column you need to select another row to make it fire.
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