ComradeP
Posts: 7192
Joined: 9/17/2009 Status: offline
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We knew the air war wasn't ideal, but the majority of the bugs/issues that have been popping up were somewhat unexpected due to the limited time to test the latest changes. The air war was quite different just a few weeks before release. Even with my passionate statements and the equally passionate statements of others about parts of the game, the developers did not release a knowingly broken game. As you can read in posts by Joel, they're aware of the games current shortcomings and are constantly trying to improve the game. Pavel, Gary and other supporting staff are finalizing bug fixes at astonishing rates. 2by3 isn't the kind of developer that sells you a knowingly broken game, takes your money and completely ignores customer support. They're aware of the issues and are working on improving numerous areas of the game. Considering what has been achieved since release or how the game became more and more polished in the few months I've tested it, the future looks bright. As pompack already implied, "new and exciting" bugs were discovered within days. With around or so dozen or so guys+a lady, you can't cover everything. Many of the bugs, like many great inventions, were noticed through sheer coincidence, as I described in my example that we noticed the issues with strategic bombing due to verifying a completely unrelated event.
< Message edited by ComradeP -- 1/9/2011 5:06:09 PM >
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SSG tester WitE Alpha tester Panzer Corps Beta tester Unity of Command scenario designer
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