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Status? - 12/30/2010 1:52:30 AM   
WilliePete

 

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I hate starting threads like this, but I couldn't help myself... How close are we now?

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RE: Status? - 12/30/2010 2:04:27 AM   
junk2drive


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Very

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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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Post #: 2
RE: Status? - 12/30/2010 3:41:18 PM   
Mad Russian


Posts: 13256
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From: Texas
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We've been very close now for about 2 months. There is just one issue left and we want to make sure it works. At this point it seems to be pretty well fixed.

Good Hunting.

MR


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 3
RE: Status? - 12/30/2010 6:13:42 PM   
WilliePete

 

Posts: 265
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sounds good! I'm ready when you are!!!

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Post #: 4
RE: Status? - 1/10/2011 7:20:36 PM   
vonRocko

 

Posts: 1447
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quote:

ORIGINAL: Mad Russian

We've been very close now for about 2 months.



Are we very very close yet?

(in reply to Mad Russian)
Post #: 5
RE: Status? - 1/10/2011 9:49:46 PM   
TR Shrum

 

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Just curious from a non-programer point of view; but what is the "One Issue"?

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Post #: 6
RE: Status? - 1/10/2011 10:50:38 PM   
NefariousKoel


Posts: 2930
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From: Murderous Missouri Scum
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quote:

ORIGINAL: TR Shrum

Just curious from a non-programer point of view; but what is the "One Issue"?


It turns the guy who mows your lawn, with the very low IQ, into a sociopathic genius bent on the complete mental domination of mankind.

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Post #: 7
RE: Status? - 1/10/2011 11:02:19 PM   
Stridor


Posts: 5081
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quote:

ORIGINAL: TR Shrum

Just curious from a non-programer point of view; but what is the "One Issue"?


The one issue is now fixed.

But now we added a whole new vegetation system which needs to be fine tuned.

S.

(in reply to TR Shrum)
Post #: 8
RE: Status? - 1/11/2011 12:56:46 AM   
dazoline II


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Really hope thats a joke, This has been at the top of my list to buy since it got its own forum.

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Post #: 9
RE: Status? - 1/11/2011 1:28:01 AM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline

quote:

ORIGINAL: dazoline II

Really hope thats a joke, This has been at the top of my list to buy since it got its own forum.

Nope. A whole new crop of problems could sprout.
I think I have time to add one more model.

(in reply to dazoline II)
Post #: 10
RE: Status? - 1/11/2011 2:40:57 AM   
Mad Russian


Posts: 13256
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From: Texas
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I think I have time to add at least 2 demo scenarios. But you know, back in the days when I was with CSDT, I used to send Warmonger 2 or 3 scenarios a day to playtest for me. So, I don't think me putting them together will take long. Now me getting the rest of the team to recognize scenario design genius when they see it could take some time.......

Since PC:OWS and PC:K were early war programs I think I'll go late war with the demo scenarios.

Good Hunting.

MR


< Message edited by Mad Russian -- 1/11/2011 2:41:50 AM >


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 11
RE: Status? - 1/11/2011 3:20:22 AM   
Richie61


Posts: 584
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From: Massachusetts
Status: offline
Steve "Panther Commander" Overton - CSDT-A brief Visit to a Church was the man

CSDT made a bunch of GREAT
Seelow Heights Pack
Barbarossa Scenario Pack

Boots and Tracks
The Kursk Pack

Done by another group, The "Peiper's "Blowtorch" Battalion" series was GREAT too!

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To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

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Post #: 12
RE: Status? - 1/11/2011 3:56:40 AM   
Prince of Eckmühl


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From: Texas
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Lots of principals online tonight, so it ought to be any time now.

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Post #: 13
RE: Status? - 1/11/2011 4:10:01 AM   
RocketMan


Posts: 718
Joined: 7/19/2004
From: Delaware, USA
Status: offline
I visited the Combined Arms: WWII thread today and that game has been in development for over 11 years now. At least you guys seem to be moving faster than they are!

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Post #: 14
RE: Status? - 1/11/2011 4:36:53 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
Did somebody mention Seelowe?

Hmmmm....it's been awhile since I visited that location.

Wonder if I can find it again...possibly for a demo scenario.

There was a CSDT scenario covering the battle at Diedersdorf. Now where did I put that scenario? I can never find them when I need them!

Good Hunting.

MR






Attachment (1)

< Message edited by Mad Russian -- 1/11/2011 4:38:04 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to RocketMan)
Post #: 15
RE: Status? - 1/11/2011 4:41:37 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline

quote:

ORIGINAL: RocketMan

I visited the Combined Arms: WWII thread today and that game has been in development for over 11 years now. At least you guys seem to be moving faster than they are!


We're actually slowing down. Not much left to do at this stage but make sure everything works as advertised and make sure to the best of our abilities that all the old material works as well since we are not only updating the series but trying to keep all the original content still in working order.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to RocketMan)
Post #: 16
RE: Status? - 1/11/2011 4:47:29 AM   
Mad Russian


Posts: 13256
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From: Texas
Status: offline

quote:

ORIGINAL: Richie61

Steve "Panther Commander" Overton - CSDT-A brief Visit to a Church was the man

CSDT made a bunch of GREAT
Seelow Heights Pack
Barbarossa Scenario Pack


Panzerman and Warmonger where the star designers in the Seelowe Heights pack offered by CSDT. That was right after I had bought CMBB and barely knew what an editor was. There's a rumor that CSDT - A Brief Visit to a Church was redone as HSG KH A Brief Visit To A Church. That was one of my favorite ASL scenarios and I just had to try to replicate it in CMBB. The Puma Prowls was another one.

Who knows maybe some of those old classic ASL scenarios may end up here in PCO. You never know.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Richie61)
Post #: 17
RE: Status? - 1/11/2011 1:39:00 PM   
NefariousKoel


Posts: 2930
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From: Murderous Missouri Scum
Status: offline
I might actually get ramped up about this approaching again. Even despite my aversion to WW2 right now.

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Post #: 18
RE: Status? - 1/11/2011 3:21:17 PM   
Outis73

 

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Joined: 12/16/2010
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What is CSDT??

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Post #: 19
RE: Status? - 1/11/2011 3:50:51 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline

quote:

ORIGINAL: jmcd30

What is CSDT??

It was a group that made scenarios and battle packs for CM.
http://robmin.50megs.com/cm/battles.html

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To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




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Post #: 20
RE: Status? - 1/11/2011 5:05:41 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
Man, that link brought back some memories! 

Alot has changed since then. In some ways alot has stayed the same as well. 2 out of the 3 of us that were in CSDT when it closed are still working together. We still do historically based scenarios for tactical games so I guess the evolution continues.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Richie61)
Post #: 21
RE: Status? - 1/12/2011 1:50:00 AM   
heinrich55

 

Posts: 353
Joined: 5/31/2004
Status: offline
MR,
I'll add that the CSDT scenarios play extremely well, even after all those years. They are very appreciated and gave new insight to the very passages we read in books. Then the HSG scenarios continued the tradition of excellence. It is one thing to read about a battle from the perspective of the participants, but then to play out the action in a game gives you a whole new perspective, especially seeing things on a map that is designed to recreate as close as possible the actual area of the encounter. I fully expect PCO will provide many more instances of this.

Heinrich55

(in reply to Mad Russian)
Post #: 22
RE: Status? - 1/13/2011 4:43:12 PM   
diablo1

 

Posts: 994
Joined: 2/27/2010
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quote:

It turns the guy who mows your lawn, with the very low IQ, into a sociopathic genius bent on the complete mental domination of mankind.


Those are the guys I usually use as point men in X-Com.

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X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

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Post #: 23
RE: Status? - 1/13/2011 4:44:58 PM   
diablo1

 

Posts: 994
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Can you tell us are there going to be any randomly made maps in this version? If not will there be some easier way to make maps? I hate playing on the same maps. I could hardly believe they made random battles and random campaigns and didn't include random map building abilities?

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X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

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Post #: 24
RE: Status? - 1/13/2011 5:01:10 PM   
Erik Rutins

 

Posts: 37503
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From: Vermont, USA
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No random maps, but it is very easy to make a new map and there are many new maps in the rotation as well.

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Post #: 25
RE: Status? - 1/13/2011 6:09:20 PM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
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quote:

ORIGINAL: Stridor


quote:

ORIGINAL: TR Shrum

Just curious from a non-programer point of view; but what is the "One Issue"?


The one issue is now fixed.

But now we added a whole new vegetation system which needs to be fine tuned.

S.


If it will speed things up you can skip the brocolli patches! But you guys skirted the question, How near are you guys? (I know, VERY NEAR) This buildup and waiting is driving me nuts!

< Message edited by vonRocko -- 1/13/2011 6:11:22 PM >

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Post #: 26
RE: Status? - 1/13/2011 7:03:30 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
How's about a little humor:

I consulted my Mayan Calendar and think December 21, 2012 is the release date.

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To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to vonRocko)
Post #: 27
RE: Status? - 1/13/2011 7:15:20 PM   
vonRocko

 

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We'll ALL be released then! I hope I have a few games of ostfront under my belt by then.

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Post #: 28
RE: Status? - 1/15/2011 4:27:16 PM   
Jacko


Posts: 403
Joined: 6/21/2002
From: The Netherlands
Status: offline
Well, I'm not asking for a exact release date, but are we talking about weeks or months? Not that it matters much, since I prefer a polished late release over a unpolished early release. Is May 2011 a realistic date?

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Post #: 29
RE: Status? - 1/15/2011 4:29:03 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Back in October we thought weeks. We still think weeks.

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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Jacko)
Post #: 30
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