lordxorn
Posts: 768
Joined: 12/6/2009 Status: offline
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Noble welcome to the DW forums and I am glad you are enjoying the game! We are all asking for expanded mod support, and Elliot from Codeforce is listening. Will we get what you are asking for, that remains to be seen. Be assured the mod commmunity has already requested this. As far as your question #1, the game let's you distinguish how many ships go in a Fleet and a Strike force. So as far as a Strike Force this will be more of a hot and run force, where as a fleet would be for major battles and invasions. Your question #1 also kind of answered number #2, let's say you create a fleet then put it on "Auto". You just in effect chose what designs or roles your fleet is made of. Am I right? If you are giving the AI complete control over ship building and fleet management, then no I don't believe you can dictate what roles or designs go where. I am not the expert in the Auto area because I play on Expert. The trick to keeping things manageable when we are talking about your military fleet is to compartmentalize the operations. From the start (when you only have tech for escort through destroyer), I put all Escorts and Frigates on Auto. Then I just make sure I expand this part of my Navy as my empire grows to make sure my civilian merchant fleets and bases and stations are being protected. Their designs emphasize speed. Then I form my Destroyers into fleets, and later Cruiser, Caps, etc. As I acquire more systems, I then will assign a fleet to protect a system and re-base them there. Once I have a good defensive fleet, I then will form two to at most three invasion fleets. This setup is very manageable, just make sure to keep an eye on your maintenance cost. You may be able to only afford one or two invasion fleets, in this case you can make a judgement call to pull a System Defense fleet off their patrols to temporarily help out with a large enemy fleet.
< Message edited by lordxorn -- 1/19/2011 6:11:43 AM >
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