Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit Counters

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Unit Counters Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit Counters - 1/4/2011 12:17:39 PM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
Why don't counters display unit designations?

_____________________________

Formerly Goodwood

Post #: 1
RE: Unit Counters - 1/4/2011 12:42:09 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
Because they don't. Numerous ideas for what the counters could/should depict have been posted, but the current setting is all there is for the moment.

_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to goodwoodrw)
Post #: 2
RE: Unit Counters - 1/4/2011 1:24:16 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Once you spend a fairly long time in the game you'll soon realize that the unit designations can be found in at least 3 ways in the interface and over a very long period of staring at the map IMO unit designations displayed on the limited available counter space would add nothing to the game while taking away from the visual aspect. For example in the screen shot below where would you put the unit designation of 2nd Panzer Division, it won't fit on the counter:




_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to ComradeP)
Post #: 3
RE: Unit Counters - 1/4/2011 4:22:05 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Also, armies are color-coded, so it's easy to see at a glance where your major HQs and their attached units are.

Still, it might be nice to have a "soft factor" option for a very short unit ID: say 2Pz in the example above. Or a toggle to put something like 2Pz on the left side of the NATO symbol, in small type, maybe visible only when fairly zoomed-in. Kinda low on my wish-list, though.

_____________________________


(in reply to Zovs)
Post #: 4
RE: Unit Counters - 1/4/2011 10:37:59 PM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
I know there is numerous ways to identify a unit, however it would be nice for an instant recognition at times so don't have to open another window up. As for cluttering up the counter this is not necessarily so, using your example all you have to do is add a 2 to either side of the counter and the unit would be easily identified as the 2nd Pz Div Nato symbol idenifies an Armd unit, XX identifies the unit size, and an added number gives you the unit name. The counter is already colour coded for Corps ID. A simple fix no windows need to be open to ID unit.

_____________________________

Formerly Goodwood


(in reply to Zovs)
Post #: 5
RE: Unit Counters - 1/4/2011 10:40:52 PM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
Status: offline
Most units will be in stacks...

(in reply to goodwoodrw)
Post #: 6
RE: Unit Counters - 1/4/2011 10:58:51 PM   
henri51


Posts: 1151
Joined: 1/16/2009
Status: offline

quote:

ORIGINAL: BASB
... The counter is already colour coded for Corps ID. A simple fix no windows need to be open to ID unit.


No the color corresponds to armies and not corps.

Henri

(in reply to goodwoodrw)
Post #: 7
RE: Unit Counters - 1/4/2011 11:14:37 PM   
FredSanford3

 

Posts: 567
Joined: 6/23/2007
Status: offline

quote:

ORIGINAL: LiquidSky

Most units will be in stacks...


So just they can just handle that like the other counter stats. If the 2nd Panzer, 167th Infantry, and 14th Motorized Divisions are stacked together, just add 'em all up, and display 183. Totally intuitive.

(in reply to LiquidSky)
Post #: 8
RE: Unit Counters - 1/5/2011 12:48:57 AM   
E

 

Posts: 1247
Joined: 9/20/2007
Status: offline

quote:

ORIGINAL: Franklin Nimitz
So just they can just handle that like the other counter stats. If the 2nd Panzer, 167th Infantry, and 14th Motorized Divisions are stacked together, just add 'em all up, and display 183. Totally intuitive.


ROFL!!!! Two points awarded.

_____________________________

"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!

(in reply to FredSanford3)
Post #: 9
RE: Unit Counters - 1/5/2011 2:51:47 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
I don't even bother knowing what the unit name is. They're all just little cogs to my war machine. I mainly look at the CV.

< Message edited by jomni -- 1/5/2011 2:52:41 AM >

(in reply to E)
Post #: 10
RE: Unit Counters - 1/5/2011 3:32:46 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: jomni

I don't even bother knowing what the unit name is. They're all just little cogs to my war machine. I mainly look at the CV.


I'm with you...where is my commanders report? 13th Tank division CV is WHAT????????????

I'd like to see soviet leaders ratings improve when stacked with an NKVD rgt.

(in reply to jomni)
Post #: 11
RE: Unit Counters - 1/11/2011 5:37:08 PM   
Martin James

 

Posts: 17
Joined: 12/28/2004
Status: offline
I agree with BASB, and would like to see unit IDs on the counters.

Let me explain. I play wargames to try and put myself in the position of the actual commanders. The impression I get is that that the players represent (approximately) the OKH and Stavka in this game.

So when I look at the main game map, I would like to see what Zeitzler, or Vasilevsky saw on their operational maps in 1943. What they actually saw was unit IDs. They lacked computers, so could not necessarily get an instant read-out of the exact numbers of squads, tanks & guns in each unit, especially if it was in heavy combat. Again without computers, any numerical calculation of what this all meant in terms of attack & defence factors was out of the question, even at times when the data was available.

With perhaps 200 German & allied divisions under command at any one point, and finite numbers of staff officers, OKH for example were forced to adopt a simple code for divisional capabilities. Operational units would each be rated as I-IV. There is some evidence that they sometimes found this approach a little simplistic, but also that they were unable to find anything better with the systems & processes available at the time. They could certainly drill down into more detail on individual divisions if required, but such data was not always 100% accurate or up-to-date.

I appreciate that lots of folks like to have attack factors etc and really value having the detailed stats, and I’m not trying to say they shouldn’t. I think it’s great if folks can play the game just the way they like to play it. They’re the customer after all, and I recognise my view may be in the minority.

I would just like to be able to play it as the OKH & Stavka had to do. So I’m asking whether an alternative counter-display could be added as an option, with no factors, but instead the unit ID and (if possible) some indication of the capability of the unit. That could be the I-IV German system, or perhaps a traffic-light system (red/amber etc).

Here’s hoping…….

Martin

(in reply to Tophat1815)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Unit Counters Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.344