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RE: Excel tool to mod fpools, bgroups, teams

 
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RE: Excel tool to mod fpools, bgroups, teams - 5/12/2010 2:24:45 AM   
Tejszd

 

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From campaign.txt:

# Campaign length, in days, max is 25
25
# Strategic turns per day (valid range 1-4)
2

Just remember to update the fpool for all the BG's to match the number of days and turns per day....

< Message edited by Tejszd -- 5/12/2010 2:25:20 AM >

(in reply to CSO_Talorgan)
Post #: 31
RE: Excel tool to mod fpools, bgroups, teams - 5/12/2010 4:54:14 AM   
Andrew Williams


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see the campaign.txt and fpools.txt of Classic CC5 as an example.

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Post #: 32
RE: Excel tool to mod fpools, bgroups, teams - 5/15/2010 9:50:41 PM   
CSO_Talorgan


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quote:

ORIGINAL: Tejszd

From campaign.txt:

# Campaign length, in days, max is 25
25
# Strategic turns per day (valid range 1-4)
2


So 100 turns in total.

Grand!

(in reply to Tejszd)
Post #: 33
RE: Excel tool to mod fpools, bgroups, teams - 6/6/2010 3:07:56 PM   
triarius


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Joined: 6/29/2008
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Omaha - Dog Green always leaves me a bit frustrated: it's one of the epic battles of WW II, and a beautiful map in CCtLD, yet the German side barely gets enough manpower to organise a sightseeing tour. I have used my tool to give them a bit more punch - maybe too much ! Check it out on the usual place.

If you play as the Germans, maybe it's a good idea to:
* put your guns in the bunkers bordering the beach, where they would have been historically.
* do not move heavy units between turns. Guns cannot disappear and magically reappear somewhere else !
* feed in reinforcements from the left.

If you play as the Americans, you could consider to:
* arrange your units in a random order along the water line at the start of the game.
* feed in reinforcements from the right.
* and of course, also keep heavy units in the same spot between turns.

< Message edited by triarius -- 6/6/2010 3:09:02 PM >


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Post #: 34
RE: Excel tool to mod fpools, bgroups, teams - 6/6/2010 8:50:27 PM   
Andrew Williams


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Thanks triarius.

it should be pointed out that installing this will corrupt your standard tLD installation.

make sure you back up your tLD \data\base file first, then install this dog green mod

triarius, have you tried using bernd's mod installer for safe and effective mod installation, it's ideal for this sort of mod and leaves stock tLD playable.

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Post #: 35
RE: Excel tool to mod fpools, bgroups, teams - 6/7/2010 8:27:21 PM   
triarius


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From: Belgium
Status: offline
You're quite correct to point that out, Andrew, mea maxima culpa ! I have replaced the files with a mod file. First time I did this, so I hope it is OK.

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Post #: 36
Version 2 now available - 6/25/2010 9:00:26 PM   
triarius


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Version 2 is now available:

* it has been integrated with the elegant ModInstaller tool, created by Bernd. This will allow you to create one or several mods on the fly, and to decide whether you want to launch a modded version or the standard version.
* you can now edit the fpools and campaign files, in order to increase the duration of a campaign.

You find this version at the usual place, or at the Matrix Games download version (if the people at Matrix Games are kind enough to place it there).

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Post #: 37
RE: Version 2 now available - 1/8/2011 8:47:26 AM   
triarius


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Due to persistent problems with my provider, I've had to put a copy of the editor here.

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Post #: 38
RE: Version 2 now available - 1/10/2011 6:25:28 AM   
Andrew Williams


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From: Australia
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Will get this hosted at the CC support site if that's allright triarius?

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Post #: 39
RE: Version 2 now available - 1/11/2011 7:19:58 PM   
triarius


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From: Belgium
Status: offline
Fine with me, Andrew, please go ahead.

(in reply to Andrew Williams)
Post #: 40
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