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GUI suggestions - 1/15/2011 6:40:37 PM   
Sabin Stargem

 

Posts: 140
Joined: 12/29/2010
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1) In the colonies manager, planets with spaceports should have a picture to indicate the presence and type. Currently, I have to go to the planet itself and examine it outside of the manager, which takes a bit of extra time.

2) Space stations can appear to be larger than the planet they are assigned to. While impressive, they also impede one's ability to click on the planet. I suggest capping the visual size of space stations to roughly 80% of the planet's perimeter for improved accessibility.

3) Troop management needs some additional options and methods. One feature that I would like would be the ability to shift-click in order to select many rows of troops at once for deletion. However, being able to setup troop automation, such as if troop transports move extra troops to low-morale worlds for peacekeeping purposes would be nice. I also noticed that setting up for the automated construction of cloning facilities (and likely academies/foundries) doesn't work. Also, being able to automate what troops should be disbanded/promoted according to racial and type would be useful.

4) Being able to further define taxation rates would be good - currently, the AI overtaxes my low-morale worlds into rebellion, and there is simply too many to manually control the taxation. Adding in a option for taxation to take racial penalties and proximity to rival empires into account would be good in this respect.

5) Adding an option for Independent Planets in the Expansion Planner for queuing and automating an invasion would be very handy. Ditto for Lost Colonies, except in that case a spare and nearby ship will be sent to just approach them.

6) Automation policies for exploration, like how through exploration vessels are in a system and what locations they ought to head for first would improve the exploration experience. Neutron Stars and Blackholes are likely to have research and scenery bonuses for example, and thus are ideal if you want to bolster your research, while a yellow star might be ideal for habitable worlds.

7) If there is a maximum number of space stations, defense bases, resorts, and other celestial objects for a planet, I would like there to be an tab that indicates free and used slots. (This might also help with Suggestion #1)
Post #: 1
RE: GUI suggestions - 1/15/2011 7:14:25 PM   
Data


Posts: 3909
Joined: 1/3/2011
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+1 on all except 4 which gets a +2 and 6 which gets a +3

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Sabin Stargem)
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