BletchleyGeek
Matrix Legion of Merit

Posts: 4713
Joined: 11/26/2009 From: Living in the fair city of Melbourne, Australia Status: offline
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quote:
ORIGINAL: pat.casey I suppose the challenge from a game design standpoint is that the historical soviets "played" very badly in 1941 while the historical Germans made (generally) good decisions. If both sides play equally well, you'd expect the soviets to beat their historical performance since IRL they made a series of catastrophic decisions. No human player, for example, is going to let his german opponent pocket >3M troops by fighting too far forward. I very much agree with that, but it all depends on the skill of the German player, to be honest, and we're all still learning how to play the game. If the Soviets run too much they'll find they haven't got time to dig in, and without digging the very weak Soviet formations will be shredded to pieces. Not only that, they'll be hard-pressed to evacuate their factories - I gave wrong numbers for factory evac, evac'ing the Donbass industry gobbles up the whole Soviet railcap for one turn and a half - move reserves to staging areas and get those reserves to the battles. German mechanized forces mobility is very high and they're the king of the battlefield on clear terrain hexes. When used in mass and properly refitted and rested they're close to unstoppable. Heavily committing the PanzerArmees into heavily forested, swampy regions, criscrossed by rivers that run perpendicular to your axis of advance is not a sound strategy. Another thing I see on some AARs on this forums and on my games is that German players tend to neglect force conservation: they press the accelerator as if there was no tomorrow, not paying attention to the tear & wear they forces are subject to. A Soviet forward, aggressive defense, while very costly, makes this tear & wear to add up very quickly and weaken sensibly the Wehrmacht. I think they forget that the Soviets are the ones on a desperate situation, not the Axis. I'm impressed on how well WiTE models the so-called "ebb & flow" of operational warfare. You can't expect the Wehrmacht to be fighting non-stop during 10 weeks and not losing their edge. After major battles you need to rest, refit and resupply. You need to plan railhead advance. You need to select your goals so that they're achievable given the capabilities of your forces. The soundest Axis generalship I've seen so far is that of ComradeP's - I think he's doing really well his pessimism notwithstanding - and CarnageINC. They do not assign over-ambitious goals to their forces. As their games get into 1941 winter and 1942 will be very interesting to watch.
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