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Seeking advice to build Soviet Units.

 
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Seeking advice to build Soviet Units. - 1/17/2011 1:17:47 PM   
alfonso

 

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After playing some of the “Road to” scenarios from the German side I have begun my first GC as Soviet. I am now in July, so I am not building any new unit, as they are expensive, but I want to figure out the system to be prepared for the winter months.
I suppose that when considering what to build, one has to analyze what there is at the pool. I will make Rifle Div if I have a surplus of Rifle Squads, Tank brigades if the surplus is in tanks, or Artillery Units if I have surplus guns, etc. Is this common sense correct or am I missing something?

In my game there is nothing (interesting, I mean, I have a lot of T-26s) yet at the pools, but I have a lot of manpower. I think this manpower is at this moment useless, because they have no weapons, is this right? Does it mean that my Manpower “factories” are somehow out-producing my Armament factories, due perhaps to evacuations? (I do not recall what is the initial situation, though; maybe the manpower pool is shrinking…). But the idea is to match Manpower with weapons to make, let’s say, squads, isn’t it? By the way, is it worthwhile to make units with those old-fashioned T-26s (assuming this is possible, perhaps old stuff is never delivered to new units)?

My Divisions are now at their 60% of TOE, because this is the cap level when they are not in refit mode. Before building new Divisions, it would seem better to raise the TOE of the existing ones near 100% (to limit the command point overflow), unless I could think of some special mission for the new divisions. Only after all my old divisions are at a level adequate to my necessities, should I consider building new ones. Is this reasoning more or less OK?
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RE: Seeking advice to build Soviet Units. - 1/17/2011 1:44:02 PM   
cookie monster


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It would be hard for me to comment as my only experience is from a 42+ Soviet Grand campaign.

I also do not know how thick and how deep your line is.

One thing to remember is the command potential of your armies and fronts. You should stay under/on their command potential.

For my 42+ Grand campaign I began building ski brigades (on map and support units)for the Winter but they werent ready for blizzard still being inexperienced.

I noticed the Soviets lacked any mobile forces so I began creating tank armies to plug holes in the line and to be a firebrigade.

Go easy on mech forces as they take 3000 vehicles per corps.

You should re-read the production section of the manual.

In the production screen alot of the inventory is made from armament points such as rifle squads.

So pool armament points and manpower are combined to make a rifle squad,mortor, howitzer etc.

So to make a howitizer support unit just make it and a demand is created so then the production system will expend armament points to make the gun.

Its wise to plan ahead with new units as there experience level when newly formed is very low. So they will only be ready for the front line in a few months time.

(in reply to alfonso)
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RE: Seeking advice to build Soviet Units. - 1/17/2011 3:27:00 PM   
alfonso

 

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This is a screenshot of my production screen. Does it mean that the 274100 Armament Point pool can already be matched with 326816 manpower pool to create squads, guns, etc (all things that have A under capacity)? They are only waiting for me to create the units?




Attachment (1)

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RE: Seeking advice to build Soviet Units. - 1/17/2011 3:38:11 PM   
Flaviusx


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Don't build combat units in 1941. This is horribly inefficient on APs. You'll be building units from 1942 on.

Build SUs. Specifically, construction SUs. Lots and lots of them. Either the construction battalions or RR brigades (either works, they both have advantages and disadvantages, this is a matter of taste.) The spade is the secret weapon of the Red Army and fortifications are a great force multiplier.

Put everything on refit mode and keep TOE at 100%. Yes, everything. (Ok, maybe not the stuff on the Turkish border, the Finnish border, or in the Urals.) You have the replacement capacity to do this in 1941. You won't be able to do this later on, but worry about that later.

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RE: Seeking advice to build Soviet Units. - 1/17/2011 4:33:59 PM   
cookie monster


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A further addition on Flav's post is using auto support unit transfer build construction/RR brigades at Stavka and they will auto filter down to Army/Front page 147 of the manual shows how many can be auto retained.

If you have 3 in army corps then they can help the attached units dig in as long as they are in 5 hex range,

also if the front HQ is within 5 hex range of the army hq then their attached construction/rr brigades can help the dig in too.

Only problem i see is the greater odds of the Front HQ leader being KIA

(in reply to Flaviusx)
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RE: Seeking advice to build Soviet Units. - 1/17/2011 4:36:48 PM   
cookie monster


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quote:

ORIGINAL: alfonso

This is a screenshot of my production screen. Does it mean that the 274100 Armament Point pool can already be matched with 326816 manpower pool to create squads, guns, etc (all things that have A under capacity)? They are only waiting for me to create the units?


You are correct.

All you need to do is create the DEMAND

By either setting units to refit, to aim for selected TOE %

or by creating new units or support units

(in reply to alfonso)
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RE: Seeking advice to build Soviet Units. - 1/17/2011 5:19:47 PM   
gradenko2k

 

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I'm not very clear on that whole Construction SU thing with regards to range. For example, I have several dozen of them in the Bryansk Front, which is way more than 5 hexes behind enemy lines.

Do I have to move the Front unit closer to get any benefit at all, or do you always get some fortification benefit regardless and moving the Front unit closer just increases it?

Also, what's the difference between the Construction Battalion and the Construction Brigade? I get that the Brigade can repair railroads, and with both of them costing just 1 Admin point, why would ever build Battalions, given the Brigade's larger size and extra RR ability?

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RE: Seeking advice to build Soviet Units. - 1/17/2011 7:01:59 PM   
WilliePete

 

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quote:

ORIGINAL: cookie monster

It would be hard for me to comment as my only experience is from a 42+ Soviet Grand campaign.

I also do not know how thick and how deep your line is.

One thing to remember is the command potential of your armies and fronts. You should stay under/on their command potential.

For my 42+ Grand campaign I began building ski brigades (on map and support units)for the Winter but they werent ready for blizzard still being inexperienced.

I noticed the Soviets lacked any mobile forces so I began creating tank armies to plug holes in the line and to be a firebrigade.

Go easy on mech forces as they take 3000 vehicles per corps.

You should re-read the production section of the manual.

In the production screen alot of the inventory is made from armament points such as rifle squads.

So pool armament points and manpower are combined to make a rifle squad,mortor, howitzer etc.

So to make a howitizer support unit just make it and a demand is created so then the production system will expend armament points to make the gun.

Its wise to plan ahead with new units as there experience level when newly formed is very low. So they will only be ready for the front line in a few months time.



I think this is all solid advice. Although I favour playing as the Germans, playing as the Soviets adds a whole different dimension to the game. I wish the Germans could build units like the Soviets...

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(in reply to cookie monster)
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