alfonso
Posts: 470
Joined: 10/22/2001 From: Palma de Mallorca Status: offline
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After playing some of the “Road to” scenarios from the German side I have begun my first GC as Soviet. I am now in July, so I am not building any new unit, as they are expensive, but I want to figure out the system to be prepared for the winter months. I suppose that when considering what to build, one has to analyze what there is at the pool. I will make Rifle Div if I have a surplus of Rifle Squads, Tank brigades if the surplus is in tanks, or Artillery Units if I have surplus guns, etc. Is this common sense correct or am I missing something? In my game there is nothing (interesting, I mean, I have a lot of T-26s) yet at the pools, but I have a lot of manpower. I think this manpower is at this moment useless, because they have no weapons, is this right? Does it mean that my Manpower “factories” are somehow out-producing my Armament factories, due perhaps to evacuations? (I do not recall what is the initial situation, though; maybe the manpower pool is shrinking…). But the idea is to match Manpower with weapons to make, let’s say, squads, isn’t it? By the way, is it worthwhile to make units with those old-fashioned T-26s (assuming this is possible, perhaps old stuff is never delivered to new units)? My Divisions are now at their 60% of TOE, because this is the cap level when they are not in refit mode. Before building new Divisions, it would seem better to raise the TOE of the existing ones near 100% (to limit the command point overflow), unless I could think of some special mission for the new divisions. Only after all my old divisions are at a level adequate to my necessities, should I consider building new ones. Is this reasoning more or less OK?
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