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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Move all.. Page: [1]
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Move all.. - 12/18/2000 3:33:00 PM   
Fredde

 

Posts: 498
Joined: 6/7/2000
From: Goteborg, Sweden
Status: offline
Probably been reported before, but the "move all" command seem to override the c&c system. For example, i have a platoon spread over the map. Two out of four units are not in contact with the leader. The leader sets a formation objective. Only the other unit in contact with the leader gets the new orders. When moving the units forward all units (even those who never got the new objective) will move towards it. More about 'move all'. The pathfinding ability seem to get much worse. Vehicles moving with 'move all' command crash into buildings much more frequently then otherwise. Perhaps this bug only got fixed for units moving normally?

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"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.
Post #: 1
- 12/19/2000 11:01:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Yes, lamentably, the units under the "all" move would send all unis the quickest route it felt was best, buildings and all. I have come to the point that I just don't trust the computer to move my tanks near buildings. Never. I move them one hex at a time...same with hedges, bocage, and walls I'm a relentless commander Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Fredde)
Post #: 2
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