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Newbie asks for Campaign Help - 12/19/2000 5:11:00 AM   
Blitzenberg

 

Posts: 5
Joined: 12/18/2000
From: Gardendale, AL. 35071
Status: offline
Hello all! SPWAW is quite a game...I'm hooked! However, since I have just started the long WWII Campaign, I have a few questions: 1. Do the points you receive after each scenario accumulate? Many of the units I wish to buy I cannot afford. If I don't buy units after one scenario, will they be carried over to the next scenario, or must they be used right away? 2. Can I buy a platoon of MG's and then assign each MG to one of my pre-existing Companies? What about a platoon of tanks...Can they be incorporated into my existing tank companies? 3. If I no longer want a unit, how do I get rid of it? Can I allow it to be destroyed and then refuse to repair it? Or will I have to upgrade the unit to something else? 4. Is there an advantage to buying Companies over Platoons or Sections? 5. How effective are aircraft? Should I invest some points to purchase some? Would artillery be a better buy? 6. Is there a limit to how large a force I can build? 7. Where did the Polish Army get all those incredibly-effective anti-tank rifles in 1939? :lol I'll have more questions soon, but any help anyone can provide will be greatly appreciated...Thanks in advance!

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Post #: 1
- 12/19/2000 5:59:00 AM   
Peregrine Falcon

 

Posts: 165
Joined: 9/8/2000
From: Finland
Status: offline
Welcome Blitzenberg! 1) No 2) Yes, you can attach units to other formations (assign new leader) 3) I dont know. I think there is no way I guess... 4) No 5) Aircrafts were really poor performers a little while ago. Now they work better, and some of them are really useful. Btw, AA is now really effective, so watch out! ...and always buy -some- artillery...and learn to use it well. 6) Yes there is. Others in this forum should know exact limits (units/formations) 7) Are they really so effective? Haven't tested any myself...
quote:

Originally posted by Blitzenberg: Hello all! SPWAW is quite a game...I'm hooked! However, since I have just started the long WWII Campaign, I have a few questions: 1. Do the points you receive after each scenario accumulate? Many of the units I wish to buy I cannot afford. If I don't buy units after one scenario, will they be carried over to the next scenario, or must they be used right away? 2. Can I buy a platoon of MG's and then assign each MG to one of my pre-existing Companies? What about a platoon of tanks...Can they be incorporated into my existing tank companies? 3. If I no longer want a unit, how do I get rid of it? Can I allow it to be destroyed and then refuse to repair it? Or will I have to upgrade the unit to something else? 4. Is there an advantage to buying Companies over Platoons or Sections? 5. How effective are aircraft? Should I invest some points to purchase some? Would artillery be a better buy? 6. Is there a limit to how large a force I can build? 7. Where did the Polish Army get all those incredibly-effective anti-tank rifles in 1939? :lol I'll have more questions soon, but any help anyone can provide will be greatly appreciated...Thanks in advance!
[This message has been edited by Peregrine Falcon (edited December 18, 2000).] [This message has been edited by Peregrine Falcon (edited December 18, 2000).]

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Post #: 2
- 12/19/2000 6:09:00 AM   
AmmoSgt

 

Posts: 1002
Joined: 10/21/2000
From: Redstone Arsenal Al
Status: offline
Hi Blitzenberg welcome aboard 1 the points accumilate and you can use them later no problem 2 yes you can split up a platoonof MG.s and reinforce other existing Platoons or Campanies 3 if you refuse to repair it it remains broken and I think it may get counted as destroyed in future scenarios I think. What you really want to do is upgrade it and bear in mind that unit has certain quality rateiings Inf Arty Armor so try if you can to upgrade in the same class so it can effectly use the higher ratings 4 I believe the main advantage in buy companies over platoons is that added level of Command that if your troops are in contact can stepin and rally ,,if you are playing with command control on you also gain in the "orders" area . And trying to work with Historical formation at least in your intial selection is it's own reward 5 Aircraft hmm.. can be very effective if good aircraft are available and if you can afford them in some quanity some aircraft can be down right devestating ..all depends on you ..try'em you might like them try different combinations see what works for ya and since you can only buy aircraft as a support force for the specific secnario and they do not carry over you should get a chance to try many different combo of arty and air in support 6 I seem to remember a 200 unit 100 formation limit for core forces and about the same limit for support I seldom ever max in generated campaign games 7. i think you are going to find that this game is all about tactics the germans are pretty much outclassed thru 1941 in armor and usually out numbered historically except for the local superiority blitzgreg tactics and modern mobilty provide.. Same thing is going to happen to the Americans 43 on ..you have to start thinking combined arms leadership organization planing supporting attacks for example mortar fire and infantry can suppress those antitank rifles easy with few casulites unless the at rifles are supported by infantry then ya need assault guns and some heavy arty to dig them out unless they have tanks to knock out your assualt guns then you need ... and so on Good Luck have fun recon carefully and keep yer butt down

_____________________________

"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which

(in reply to Blitzenberg)
Post #: 3
- 12/19/2000 6:17:00 AM   
Peregrine Falcon

 

Posts: 165
Joined: 9/8/2000
From: Finland
Status: offline
quote:

Originally posted by AmmoSgt: Hi Blitzenberg welcome aboard 1 the points accumilate and you can use them later no problem
They do? My mistake. I haven't played any campaigns so far.....

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Post #: 4
- 12/19/2000 6:23:00 AM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
If you are sort of points in first deployment, be patient. It want take long so you'll get defence-job, after that you'll have enough. AI don't fight long if you'll hold vhexes and do much casuality to it. AI brokes up and after that you'll just clean area of retreating enemy. Shop first lots of units if you want big core force. Whit little practise you'll find what suits your warstyle.

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salute

mosh

If its not rotten, shoot again

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Post #: 5
- 12/20/2000 6:02:00 AM   
Blitzenberg

 

Posts: 5
Joined: 12/18/2000
From: Gardendale, AL. 35071
Status: offline
Thanks for the help, guys!

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Post #: 6
- 12/20/2000 6:10:00 AM   
Billy Yank

 

Posts: 151
Joined: 5/18/2000
From: Northern Virginia, USA
Status: offline
quote:

Originally posted by Blitzenberg: Hello all! SPWAW is quite a game...I'm hooked! However, since I have just started the long WWII Campaign, I have a few questions: 1. Do the points you receive after each scenario accumulate? Many of the units I wish to buy I cannot afford. If I don't buy units after one scenario, will they be carried over to the next scenario, or must they be used right away?
Since you're playing a long campaign, yes they will. If you play a designed campaign like "Utah to the Rhine", they're set by the designer, so use 'em or lose 'em.
quote:

2. Can I buy a platoon of MG's and then assign each MG to one of my pre-existing Companies? What about a platoon of tanks...Can they be incorporated into my existing tank companies?
Yes to the first part, no to the second part. In the deployment screen, click on a MG then click the "Assign to new headquarters" button, then click on a unit in the formation you want to add it to. So far, I haven't found a way to add an entire platoon to a company (and have it remain a platoon). I have found a way to trade platoons between companies. ------------------ Billy Yank I don't define "my own" the way you want me to.

_____________________________

Billy Yank
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield

(in reply to Blitzenberg)
Post #: 7
- 12/20/2000 7:57:00 AM   
Cona

 

Posts: 137
Joined: 9/9/2000
From: Penco, Chile
Status: offline
quote:

Originally posted by Billy Yank: I have found a way to trade platoons between companies.
How !?

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Post #: 8
- 12/20/2000 12:16:00 PM   
Flashfyre

 

Posts: 330
Joined: 10/6/2000
From: Waynesboro, PA, USA
Status: offline
As to the questions about comapnies, platoons, and sections..... I believe the AI interprets a "company" as a group of platoons/sections with a logical chain-of-command. That is, platoons led by 2Lts and Sgts, companies led by Cpts, etc. I have been able to "create" companies out of individual platoons and sections, by editing the leader ranks accordingly. For campaigns, I buy the troops (i.e. 1 section engineer, then 3 platons engineers), save the game, use Chlandra editor, and make the leader of the section "0" unit a Captain. This makes an engineer company. It works. Rally goes thru the platoon ldr, then, if close, the section(company) leader. Provided you make the leader ranks in accordance with commands, and keep the sections/platoons similar types, this makes a company without assigning everything to one HQ unit. Another example: I had 3 platoons of engineers, a section of flame tanks, and a platoon of Brummbars. I wanted them to be an assault company, so I made the leaders of the engineers each 2Lts, the leader of the Brummbars a 1Lt, and the leader of the Flames a Cpt. Worked like a charm. The captain rallied the engineers while they worked on clearing a minefield. However, all the units belonged to a single letter-designator (N company). ------------------ The Motor Pool http://www.geocities.com/aurion_eq/index.html?976419304550 [email]kmcferren@cvn.net[/email]

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The Motor Pool http://www.geocities.com/aurion_eq/index.html?976419304550 [email]kmcferren@onemain.com[/email]

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Post #: 9
- 12/20/2000 12:21:00 PM   
victorhauser

 

Posts: 318
Joined: 5/29/2000
From: austin, texas
Status: offline
To Blitzenberg: 1. Yes, unused points carry over from one battle to the next in a Long Campaign. 2. Yes, you can re-assign individual units to any existing formation you want. The rank of the unit being assigned is important though. So if you don't (or do) want a new commander for a formation (whether platoon or company), then be careful who you assign to that formation. As far as I know, you cannot assign a whole formation (like a platoon) to another formation. However, there is a way to work around this. Unfortunately, the process is fairly complicated and I don't have time right now to go into the whole procedure. When you gain a bit more experience with the game system and I have a little more time then I'll be happy to explain it to you. For now, all I will say is that assigning and re-assigning units can get very tricky and frustrating and even leave you worse off than you were before. Be careful. 3. There should never be a time when you don't want one of your units. Each unit is useful and valuable. Whenever you feel that one of your units is no longer valuable, then you should upgrade it into a unit that is. 4. Companies provide leaders with higher rank which in itself is valuable. In addition, company commanders can assist with rallying, and also with orders if you play with Command/Control turn ON (which I highly recommend). 5. The value of aircraft is extremely situation-dependent. Sometimes they are quite valuable and sometimes they are not. Experience is the best teacher here. You should almost always have anti-aircraft assets (core and/or support) with your battlegroup. How much is again based on your experience and judgment. 6. You are limited in units by the size of your initial core force. I think the maximum size of a core force is 200 units and 100 formations (or something close to that). I highly recommend playing with core forces smaller than that or you will find each battle you play can take days of real time to finish. I recommend that 3,000 core points is plenty big for somebody first learning the game. I've been playing for a long time and I rarely start a Long Campaign with a core much larger than 3,000 points. 7. Over the course of your gaming career you will discover all sorts of enemy units that make your life miserable. Part of the fun is learning ways to defeat those particular enemies. I keep the USMC Recon motto from the movie "Heartbreak Ridge" close at hand whenever I play SPWaW--"Improvise. Adapt. Overcome."

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VAH

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Post #: 10
- 12/20/2000 1:05:00 PM   
Drake

 

Posts: 178
Joined: 9/4/2000
From: Kingston, Canada
Status: offline
quote: -------------------------------------------------------------------------------- Originally posted by Blitzenberg: Hello all! SPWAW is quite a game...I'm hooked! However, since I have just started the long WWII Campaign, I have a few questions: 1. Do the points you receive after each scenario accumulate? Many of the units I wish to buy I cannot afford. If I don't buy units after one scenario, will they be carried over to the next scenario, or must they be used right away? -------------------------------------------------------------------------------- Since you're playing a long campaign, yes they will. If you play a designed campaign like "Utah to the Rhine", they're set by the designer, so use 'em or lose 'em. -------------------------------------------------------------------------------- You dont lose them, All WBs compaigns I have played not useing most of the points to make it harder on myself and by the end my upgrade and repair points were in the 1000's

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Post #: 11
- 12/20/2000 9:03:00 PM   
AmmoSgt

 

Posts: 1002
Joined: 10/21/2000
From: Redstone Arsenal Al
Status: offline
Ok now i am confused .. In Wild Bill's campaigns the defenders in each scenario are Hardwired and not variable?? Right?? So how would not upgrading with leftover repair /upgrade points make future scenarios "easier" ?? please clarify .. thanks and a Merry Christmas/Hnaunka/ Kwansaw/Solcitice/New Years

_____________________________

"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which

(in reply to Blitzenberg)
Post #: 12
- 12/20/2000 9:57:00 PM   
Blackbird

 

Posts: 80
Joined: 9/23/2000
From: Varazdin, Croatia
Status: offline
quote:

Originally posted by Blitzenberg: 1. Do the points you receive after each scenario accumulate? Many of the units I wish to buy I cannot afford. If I don't buy units after one scenario, will they be carried over to the next scenario, or must they be used right away?
Yes, the points accumulate. I'm playing for Soviets and currently I'm in mission 16, and have about 13000 points. To me it seems like a bit too much.

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Post #: 13
- 12/21/2000 12:26:00 AM   
victorhauser

 

Posts: 318
Joined: 5/29/2000
From: austin, texas
Status: offline
quote:

Originally posted by Blackbird: Yes, the points accumulate. I'm playing for Soviets and currently I'm in mission 16, and have about 13000 points. To me it seems like a bit too much.
13,000 points after 16 battles can be for a variety of reasons (large initial core force, easy battles to win, repeatedly choosing not to upgrade units, etc.). My initial thought is that it's not a problem with SPWaW, but rather your 13,000 points is a result of deliberate choices you've made about how your campaign is set up and conducted. With all the options and settings and preferences to choose from, any battle or campaign can be made as easy or as challenging as you want it to be. I have a friend who used to start with a core of 20,000 points and set all of his forces to Troop Quality of 120 while giving the computer no advantages at all. I could never figure out why he got such enjoyment out of playing his campaigns that way, but he did. The point is to have fun. If you are having fun, then it doesn't matter very much what anybody else thinks.

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VAH

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Post #: 14
- 12/21/2000 3:55:00 AM   
Blitzenberg

 

Posts: 5
Joined: 12/18/2000
From: Gardendale, AL. 35071
Status: offline
How do you choose the number of points you start a campaign with? I would like to be able to start with a decent sized core force of 2500-3000 points but I can't seem to get more than 1200 points to begin the WWII long campaign. Do I need an editor or is there another way to choose my starting point allotment?

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Post #: 15
- 12/21/2000 4:33:00 AM   
victorhauser

 

Posts: 318
Joined: 5/29/2000
From: austin, texas
Status: offline
To set the initial size of your campaign core: 1. Before starting the campaign select the Preferences menu. 2. Once in Preferences, go to the Player Preferences section where it says Battle Points. 3. Change Player1 Battle Points by clicking on it and enter whatever value you want for your starting core force. Leave Player2 Battle Points set at the default of XXX. Leaving Player2 set at the default of XXX means that the computer will automatically scale its forces based on the size of your force and adjusted by the kind of battle being fought. 4. Exit the Preferences and start your campaign.

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VAH

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Post #: 16
- 12/21/2000 5:25:00 AM   
Blackbird

 

Posts: 80
Joined: 9/23/2000
From: Varazdin, Croatia
Status: offline
quote:

Originally posted by victorhauser: To set the initial size of your campaign core: 3. Change Player1 Battle Points by clicking on it and enter whatever value you want for your starting core force. Leave Player2 Battle Points set at the default of XXX. Leaving Player2 set at the default of XXX means that the computer will automatically scale its forces based on the size of your force and adjusted by the kind of battle being fought.
Oops, could this be the problem why I have that many points... I were playing against my friend hotseat game (Soviets-Germans) and Soviets always got too much points, so I adjusted it in preferences. And later I forgot about it and started campaign, and after a mission or two I turned it of. So, could this be the reason that I'm getting over 1000 pionts after each mission. And I do upgrade when ever I get something better.

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Post #: 17
- 12/22/2000 5:23:00 AM   
Billy Yank

 

Posts: 151
Joined: 5/18/2000
From: Northern Virginia, USA
Status: offline
quote:

Originally posted by Cona: I have found a way to trade platoons between companies. How !?
Search for the topic: "Fun with Chlanda's editor". I gave a detailed step by step on how to trade platoons. ------------------ Billy Yank I don't define "my own" the way you want me to.

_____________________________

Billy Yank
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield

(in reply to Blitzenberg)
Post #: 18
- 12/22/2000 5:26:00 AM   
Billy Yank

 

Posts: 151
Joined: 5/18/2000
From: Northern Virginia, USA
Status: offline
quote:

Originally posted by Flashfyre: As to the questions about comapnies, platoons, and sections..... I believe the AI interprets a "company" as a group of platoons/sections with a logical chain-of-command. That is, platoons led by 2Lts and Sgts, companies led by Cpts, etc. I have been able to "create" companies out of individual platoons and sections, by editing the leader ranks accordingly. For campaigns, I buy the troops (i.e. 1 section engineer, then 3 platons engineers), save the game, use Chlandra editor, and make the leader of the section "0" unit a Captain. This makes an engineer company. It works. Rally goes thru the platoon ldr, then, if close, the section(company) leader. Provided you make the leader ranks in accordance with commands, and keep the sections/platoons similar types, this makes a company without assigning everything to one HQ unit. Another example: I had 3 platoons of engineers, a section of flame tanks, and a platoon of Brummbars. I wanted them to be an assault company, so I made the leaders of the engineers each 2Lts, the leader of the Brummbars a 1Lt, and the leader of the Flames a Cpt. Worked like a charm. The captain rallied the engineers while they worked on clearing a minefield. However, all the units belonged to a single letter-designator (N company).
What do you mean they all belonged to a single letter designator? I've been trying to figure out how to change the composition of my companies for quite a while now. I can create new Co's in the OOB, but I'd like to be able to do it "on the fly". In your example, I wonder how the game knows where the company ends. ------------------ Billy Yank I don't define "my own" the way you want me to.

_____________________________

Billy Yank
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield

(in reply to Blitzenberg)
Post #: 19
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