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Ease of homeworld assault doesn't matter

 
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Ease of homeworld assault doesn't matter - 1/24/2011 7:36:37 PM   
Gargoil

 

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I just realized that the problem isn't how ease it is to take any given planet. The problem is there is only one planet in any given empire that matters. The Homeworld. Take or just destory it, and the rest of the empire will die on the vine.

Unless the Devs make it so other worlds become significant to the well being of each empire, we will always be able to mount a big enough assault to take one world, and take just that one world is enough to win every war.
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RE: Ease of homeworld assault doesn't matter - 1/24/2011 8:20:39 PM   
caerr

 

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Many others have realized this too, homeworlds are simply too valuable in their current form.

Increased migration rates has come up during these discussions, in effect the homeworld would offload its population to colonies, making many smaller targets instead of a single big one. This would probably be reasonably easy to implement using the current game mechanics.

I also believe forbidding ownership of enemy capitals could be worthwhile, but it sounds sort of gamey. Instead you could subjugate them into a vassal status. Does it sound like I play paradox games?


(in reply to Gargoil)
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RE: Ease of homeworld assault doesn't matter - 1/24/2011 8:22:34 PM   
Larsenex


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Why is killing the Homeworld of an empire so significant?

Also I have noticed that taking a homeworld with the beta patch is not as easy as it sounds. Even with 15 troop carriers and 15 cruisers (each with 2 troop compartments) it still takes a while to take teh planet. I have to order the fleet to MOVE to the planet. Then after they are literaly sitting on top of the planet do I have to order them to attack.

Is there a reason why the ships just kinda stand off of the planet you want to invade? There are NO enemy ships or bases in space.

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(in reply to Gargoil)
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RE: Ease of homeworld assault doesn't matter - 1/24/2011 8:40:45 PM   
ASHBERY76


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Because of the massive tax loss and new colonies take to long to make money because of low population.The migration was increased in the patch but still needs a bigger buff.There should be a exodus from homeworld to new colonies early game.Homeworld should still be important but not game breaking to lose for the A.I, which is it now.



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RE: Ease of homeworld assault doesn't matter - 1/24/2011 10:19:32 PM   
Webbco


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Agreed, additionally, homeworld population often reaches it's max quickly in any game.

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RE: Ease of homeworld assault doesn't matter - 1/24/2011 10:44:32 PM   
Kayoz


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If the economic value of the HW is the problem - then wouldn't adding "population transport" ships - giving the player the ability to manually adjust their population to some extent - be a rather simple fix?

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RE: Ease of homeworld assault doesn't matter - 1/25/2011 12:40:45 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
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quote:

ORIGINAL: Gargoil

I just realized that the problem isn't how ease it is to take any given planet. The problem is there is only one planet in any given empire that matters. The Homeworld. Take or just destory it, and the rest of the empire will die on the vine.

Unless the Devs make it so other worlds become significant to the well being of each empire, we will always be able to mount a big enough assault to take one world, and take just that one world is enough to win every war.


Yep, though making that one worth taking so easy to take only compounds the problem.

From now on with games I start, I'm going to use the editor to give each AI empire at least 3 'home planet' size colonies so that they can't be knocked out with 1 assault...plus it will give the AI empires some economic help as well.

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RE: Ease of homeworld assault doesn't matter - 1/25/2011 1:10:11 AM   
Simulation01


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Joined: 5/12/2010
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Why not increase the growth rate across the board, and add facilities/research that can increase the growth rate dramatically.  Things like Hospitals, Fertilization centers, cloning centers, Health and Human Services dept., terraforming, life extending/enhancing drugs...etc..etc...

The answer does not lie in depleting the Homeworld of it's citizens, rather it lies or should lie in developing your new colony's IMHO.  Also, researching the income and maintenance saving tech's would help...maybe increasing the number of these.


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RE: Ease of homeworld assault doesn't matter - 1/25/2011 2:02:21 AM   
Sabin Stargem

 

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I would like the ability to improve my other planets and for my private sector to move far more people, especially if the AI can take advantage of such things.

(in reply to Simulation01)
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