Grymme
Posts: 1821
Joined: 12/16/2007 Status: offline
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CSO_Tal... They do have a high hidevalue, but since they appear in enemy territory you will always get a hint regarding where they appear. So i do not have any better sollution than the standard one in AT scenarios here. I am working unsteadily at this project. But it will most likely ready somewhere around when AT-gold is released. Here is the current briefing. Briefing CONTENT 1. Background 1.1 Selected Sources 2. Scale 3. Rule Changes 3.1 Weather 3.1.1. Limited Air Operations 4. Research & Production 5. Terrain & Locations 6. Unit types 7. Peoples 7.1 Promoting units to Guard status 7.2 Forming an SS unit 8. Events 9. Scenario variants & Victory Conditions 10. Order of Battle 11. Reinforcement Lists 1 BACKGROUND On the 22 of june 1941 the Axis powers led by Germany attacked the Soviet Union. More than 4,5 million troops participated in the invasion over a 2 900 km front. The germans who had still not put their industry or country on a proper war footing was counting on the sucess of previous campaigns for a quick and decisive resolution to the campaign. The Soviet Union had watched the relations with Germany decline fast. Still Stalin would not believe that Germany would attack. Consequently the Red Army, Airforce and Navy were unprepared for the attack. The Red army was in the midst of a major reorganization and were woefully unprepared for fighting a major campaign. This scenario simulates the campaign on the eastern front from june 1941 to 1944. 1.1 SELECTED SOURCES Germany and the Second World War – Vol IV When Titans Clashed - Ericksson Nafziger – Soviet order of battle –vol I . The deadly beginning (for SU tank strenghts) [color=#0000ff size=3]WWW.orbat.com (Soviet Union Black Sea Fleet and VVS strength) [color=#0000ff size=3]www.niehorster.orbat.com (SU air disposition& strength, artillery disposition among other things,) [color=#0000ff size=3]www.bayonetstrength.com Fire in the east Scenario for TOAWIII (map overlay, reinforcements, most of ground forces disposition) 2 SCALE Each hex is 10km. Each round is 4 days. The grand campaign starts on the 22nd june 1941. One SFT represents 1 Battleships, Heavy and Light Cruisers 2 Destroyers 4-5 Submarines, Cargoships or Auxilliary Ships 9-12 Armoured Fighting Vehicles, Airplanes 12-24 Artillery, Antitank Guns, Infantry Guns or Antiaircraft Guns 100-200 Infantry & Cavalry Trucks, halftracks, wagons, trains etc varies to much depending on the vehicle used. DESIGNERS NOTE: Heavy infantry units generally have approximatly the same number of manpower but not every man had a heavy weapon (for example a german machinegun company had 203 men compared to 191 in a rifle company) 3 RULE CHANGES Engineers can save EP for 10 rounds. Maximum experience gained per round is 4. A unit can maximum gain 30 experience without combat. Air movement cost is reduced by 50%. 3.1 Weather There is clear weather, mud, winter and severe winter. Clear weather has no effects. Mud weather give most units very severe movement penalties (most movement types move at 300 % cost). All units have a 20 % readiness reduction. Offensive action is penalized with a -40 % modifier for both sides. Winter weather has some movement penalties (most units move at 150 % movement cost). A A risk of readiness penalties for units from most peoples. Offensive action is penalized with a -50 % modifier for the axis side and a -10 % modifier for the soviet side. Ski units move faster. Severe winter weather has some harsh movement penalties (most unis move at 200 % movement cost). There is a big chance of large readiness penalties for units from most peoples. Axis side is penalized with a -75% in offensive actions and the soviet side with a -20% modifyer. Ski units move faster. See also frostbite event. 3.1.1 Limited air operations During clear weather there is a 16% chance that air operations will be impossible. In muddy weather there is a 55% chance that air operations will be impossible. The chances of air operations being impassible are 40% in winter weather and 50 % in severe winter weather. 285286 RESEARCH & PRODUCTION The following research branches exist (95-98) Infantry 41,42,43,44 (99-100)Light Infantry 41,43 (101-104)Antitank Guns 41,42,43,44 (105-108)Tanks 41,42,43,44 (91-94)Self propellered guns & Artillery 41,42,43,44 (109-112)AFVs 41,42,43,44 At the start of each year the researches of that year will become available to research (if you have researched the previous years research of that branch). Each branch will initially cost 100PP to research. The cost of researching will become lower by 2 for each round (but can never go below 2). For each front that is asleep the research will go down another 1 per round. Production rises in 1942, 1943 & 1944. UNITS 5 TERRAIN & LOCATIONS Plains Sea Light forrest Heavy forrest Swamp Hilly Mountains High Mountains Fortifications Fortress Coastal Water Sand Marine infantry fight with +25% Cultivated Partisans fight with +25% Impassable Arid Artic Road Improved Road Railroad River Large River Super River Canal. 5 Locations Oilfield Oilfields produce supply. The main difference between oilfields and other supply resources are that they have very low structural points and recovery points making them vulnerable to strategic bombing. Also Oilfields cannot be evacuated. 6 Unit Types In this scenario wagons, horses and trucks do not produce LANDCAP. Only Trains produce RAILCAP. A train produces 10 000 RAILCAP which can travel for 2000 APs. Auxilliary Ships The only ships that can lay minefields Minefields Only produced by actioncards Obsolete Soviet AFV:s & planes To simulate that some soviet AFVs & planes are obsolete certain SFTs gain a permanent 2% reduction in readiness for each 100 AP:s spent (1% for 50 AP:s spent). These SFTs are T-26 T-28 T-35 I-15 I-16 DESIGNERS NOTE: At the start of the war the Soviet Union used a lot of obsolete tanks and planes. The Red Army had already started replacing these with more modern equipment and the equipment was in a deplorable state. 7 PEOPLES The following people or peoplesettings exist in the scenario. Morale Fight Production for GE/SU German Germans (grey) 70 1 SS (black) 90 1.1 Luftwaffe (light blue) 60 1 Rowehl (Dark Blue/purple) 60 1 Axis minor Finns (dark blue) ** 80 1* 1* Hungarians (dark blue) 50 0.95* 0.95* Romanians (pink) 50 0.95* 0.95* Croatians (yellow) 50 1 Slovakians (dark brown) 50 1 Italians (light green) 50 1 Spaniards 60 1 Soviet Union Soviet Union (red/pink) 60 1 0.25/1 NKVD (brown) 90 1 0/1 Guards (orange) 70 1.05 Siberians (blue) ** 60 1 Estonians (dark green) 50 1 0,5/0.05* Latvians (dark green) 50 1 0,5/0.05* Lithouanians (dark green) 50 1 0,5/0.05* Ukrainians 50 1 0,5/0.05* Allied Lend Lease (LL) (green) 60 1 - Poles 50 1 Norwegians 50 1 - Greek 50 1 - Other FARR 50 1 Turks (olive green) 50 1 Persians (purple) 50 1 Mines (no colour) 50 1 * A function of the political system and relations between the axis and that people. ** Readiness not affected at all by winter or severe weather. DESIGNER NOTE: Rowehl exist as a people for gametechnical issues only. They are there to represent pre war reconnoisance flights into the Soviet Union. 7.1 Promoting units to Guard Status Each round there is a chance that the soviet player (or direction players) will receive the option to upgrade an existing unit to Guard status. The receiving of this option is related to the number of enemies killed. The Soviet player can promote a unit to Guard status under certain conditions by playing the “award guard status”-actioncard. Selectable units are only those with a maximum of 148 powerpoints (the size of a prewar Rifle Division at full strength). A guard unit has higher morale and fights with a 5% bonus. 7.2 Forming an SS unit Each round there is a chance that the axis player (or different Armygroup commanders) will receive the option to form an SS unit. The chance of an actioncard appearing increases in time. The axis can form an SS unit by playing the “Form an SS unit”- actioncard thereby converting an existing unit to SS status. Selectable units are units with a maximum of 257 powerpoints. The actioncard only affects german people in the unit (not Luftwaffe). The SS have higher morale and fight with a 10% bonus. 8 EVENTS Initial troop conditions The attack on the Soviet Union on the 22nd June 1941 caught soviet troops unprepared and confused. To reflect this all soviet units suffer a 100 % readiness reduction on round 1. Also axis minor units were not all ready for war. To reflect this Finnish and Romanian units suffer a 40% readiness reduction. Slovakian and Hungarian units suffer a 60 % reduction. For the first 4 rounds Luftwaffe units fight with a 300 % bonus. Actioncards Actioncards come in four different categories Diplomatic (blue) Strategic (yellow) Units/reinforcements (red) Political system The axis side have measurable relations with the following minor powers/peoples; Finland, Romania, Hungary, Baltic states, Ukraine (and Turkey). Should during a round the units of Hungaria, Romania or Finland suffer high casualties this will result in a decrease in morale and production for that people. The axis side can improve the relations with either people by expending political capital (PPs). Improving the relationship between a minor and Germany improves both morale and productioncapability if that people belong to a power allied to the axis. If the relationship goes bad so does morale and production. The relationship cannot be improved beyond 125 %. (x for baltic and ukraine) Should units from either of these peoples (with some exceptions) suffer higher than normal losses during any single turn relations between the respective minor and Germany will suffer. The axis player should keep a tight track of his relations with some of his allies; Romania, Hungary and Finland. Should their relationship with Germany deterioate to much there is a risk of political turmoil in the country with grave consequenses for their contribution to the war effort. Finland is the most steadfast ally (50). Hungary (60) is slightly less reliable and Romania (75) the least reliable. The axis can pressure Turkey into joining them in the crusade against the Soviet Union. The Soviet Union can use political pressure to try and influence Turkey to stay out of the war. The most decisive factor though is the amount of troops that the Soviet Union keep in the Transcaucasus area (only Soviet proper). The less troops the Soviet Union garrison the area with the higher the chances that Turkey will enter the war. NOTE: A high or low relationship with a minor can also have other effects regarding the likelyhood and effect of certain undocumented (secret events). So keep a good relationship with the Axis minors. DESIGNERS NOTE: Slovakia, Croatia, Spain, Italy and other allies of Germany were either totally under controll by the germans or not at all. For this reason their contribution will not be modelled in the political model (also for practical reasons). Rowehl Geschwader pre-war flights At the start of the game AG Nord gets 4, AG Mitte gets 4 and AH Sud gets 2 units of FW recconnoisance air. These are withdrawn at the start of round 2. DESIGNERS NOTE: These units represent pre war reconnoisance by the german Luftwaffe and Abwehr. Polish rifle Corps The Soviet Union (Western Direction) has the option of a one time event of recruiting a polish rifle corps with a HQ, three rifle divisions and an artillery regiment. They will appear in Moscow. The cost for recruiting this corps is changed each turn and is the number of Soviet Victory points/8 (Western Direction VP/8). Arctic Lend Lease Each round there is a small chance (4%) of a Lend Lease Convoy appearing in the north with reinforcements of aircraft, trucksm halftracks and tanks. They will appear in Murmansk. Should Murmansk be axis controlled they will instead appear in Archangelsk The following convoy modifiers in apply (in percent). +1 From 1942 and onward. +1 If both Petsamo and Kirkenes are controlled by the Soviet Union. -1 If Murmansk is axiscontrolled (this also causes the lend lease to be rerouted to Archangelsk) -1 If the axis manages to keep 120 powerpoints in the Barents Sea. If Soviet VPs go to low (less than 450/120) the convoys become larger to reflect increased allied support. Lend Lease through Siberia Each round there is a small chance (2%) of a Lend Lease Convoy appearing in the Urals with reinforcements of aircraft, trucks, halftracks and tanks. They will appear in the Urals. The following convoy modifiers in apply (in percent). +1 From 1942 and onward. If Soviet VPs go to low (less than 450/120) the convoys become larger to reflect increased allied support. Lend Lease through the middle east Each round there is a small chance (3%) of a Lend Lease Convoy appearing in the south with reinforcements of aircraft, trucks, halftracks and tanks. They will appear in Yerevan. Should Yerevan be axis controlled they will instead appear in Baku. The following convoy modifiers in apply (in percent). +2 If both Persian cities are soviet occupied. +1 From 1942 and onward. -1 If Yerevan is axis controlled (this also causes the lend lease to be rerouted to Baku). -1 If Erzurum (turkish city) is axis controlled. -2 if Soviet forces in Transcaucasus (only soviet proper) is less than 2 000 powerpoints). Minefields Both sides can lay minefields in the Baltic, Black Sea or Barents Sea. You lay a minefield by playing the actioncard and choosing a hex. For a minefield to be placed the in hex you choose it has to contain at least one Auxilliary Ship SFT. If it doesnt then playing the card will have no effect (but you get the card back). If the hex does have auxulliary ships present then the chance of sucessfully laying an effective minefield is 25% per auxilliary ship present. So there need to be at least four ships present to guarantee a 99% sucessrate. If you are trying to lay a minefield at deep sea water chances of success is reduced by 25 %. A minefield fights with the strenght of a battleship, but is static and cannot be transported. It has a high hidevalue and ambushes enemy ships that enter the hex. It fights at -25% in deep sea. Factory Evacuations The Soviet Union can evacuate the factories of certain locations and rebuild them in the Urals. By playing the actioncard the SU player creates a number of evacuee trains equal to the structural points/1000 of the location chosen (so a 10 000 production location would generate 10 trains if undamaged, but only 8 trains if it had only 8 000 structural points left). After the factories are evacuated the location changes to an abandoned city with much less production value and which can only produce supply. Oil and other natural resources cannot be evacuated. The trains then have to be moved to the Urals area like any other SFT. When there the SU player can place a factory by playing the card and selecting any hex that has 4 trains or more. This will place a 4K factory there and remove four trains from the hex. The newly built factory will have almost no structural points so it will have to be rebuilt by engineers or autorecovery. Use of captured AFV:s Each side keeps track of the number enemy Armoured Fighting Vehicles that have been destroyed by that regime. After enough of them have been destroyed (more than 150) there is a random time delay and then a number of enemy equipment arrives repaired and refitted for use by the own regime. The refitted AFVs arrive in the HQ closest to Berlin (Konigsberg, Berlin & Vienna) for the Axis and Gorkiy (Vologda, Gorkiy and Astrakhan) for the Soviet Union. The number of AFS refitted is related to the number of AFV:s destroyed and the type is dependant of the year. Norwegian partisans Norwegian partisans affect relations with Finland Freiwillige HMS Royal Sovereign LL Cruiser Romanian Rifle Divisions Mussolini donates ships. Access to Swedish railways Cossack Recruitment Rostov/Voroshilovgrad/Krasnodar If the axis player controls the cities mentioned above he will get a small detachment of cossacks recruits each turn. These will appear in the HQ closest to each respective city. Increasing production In production goes up by Year/Side 1942 Axis 120% SU 135% 1943 Axis 135% SU 150% 1944 Baltic Uprising For the first four turns of the game there is a large chance of baltic partisans appear in the baltic countries. These partisans are controlled by the axis side. They are rising up to expell the Soviet Union and greet the germans as liberators. After the four first rounds there is still a chance for Baltic partisans to appear, but it is much smaller. 9 SCENARIO VARIANTS & VICTORY CONDITIONS Grand Campaign This is the default setting. Play as long as you like. When you end you will know who the victor is. Northern/Central/Southern/Finnish Front asleep Checking either of these variants sets the selected regime/front/area asleep. Soviet/Axis Advantage Choosing either of these options gives the Axis/SU side 15PP/round. If playing with separate fronts then each active front gets 5PPs. Barbarossa (1941) This is a short campaign variant. Using this option gives a check for victory at the beginning of March 1942. If the Soviet Union has less than 350 VPs at that time this means an Axis victory. If the Soviet Union has more VPs then it is an Soviet Union Victory. The amount of VPs required for a Soviet Union victory is subtracted with 116 VPs per front asleep. Railroad Conversions (scenario variant) Axis trains, armored trains and railroad artillery travel on European railroads (1,432mm gauge) while soviet trains, evacuated trains & armored trains travel on soviet railroads (1,520mm gauge). This means that RAILCAP & movement can only take place using railroadhexes of your own gauge. Either side can convert existing railroad hexes to their own gauge by using the appropriate action card which cost 2PP to play. This is the only way to build railroads in the game and it only works on existing railroadhexes of the other type. For a hex to be eligible to conversion it need to be owned by the own power and contain a Regiment of Railroad Engineers or more (8 SFTs of Railroad Engineers or more). DESIGNERS NOTE: Yes i know Finland used a different rail gauge than the rest of the Western Europe. This i have purposely ignored. Prepared Defenses If this variant is chosen then the Soviet Union will not suffer any readiness loss on round 1 and the Luftwaffe will not receive any combat bonus. OOB Soviet Union North Western Direction HQ (Leningrad) Northern Front HQ (Petrozavodsk) 14th Army HQ 7th Army HQ 23rd Army HQ Northwestern Front HQ (Leningrad) 1st Mechanized Corps HQ (1st Tank Division detached) (110) 1st Tnk (detached) 3rd Tnk 163rd Mzh 10th Mechanized Corps HQ (84) 24th Tnk 21st Tnk 198th Mhz Baltic Fleet HQ Baltic Front HQ (Riga) 8th Army HQ 11th Army HQ 27th Army HQ 12th Mechanized Corps HQ (79) 28th tnk 23rd tnk 220th mhz 3rd Mechanized Corps HQ (64) 2nd tnk 5th tnk 84th mhz 5th Airborne Corps HQ Archangelsk Military District HQ (Vologda) North Sea Red Fleet HQ Western Direction HQ (Moscow) Western Front HQ (Minsk) 13th Army HQ 3rd Army HQ 10th Army HQ 4th Army HQ 22nd Army HQ 11th Mechanized Corps HQ (24) 29th tnk 33rd tnk 204th mhz 6th Mechanized Corps HQ (102) 7th tnk 4th tnk 29th mhz 13th Mechanized Corps HQ (30) 25th tnk 31st 208th mhz 14th Mechanized Corps HQ (52) 22nd tnk 30th tnk 205th mhz 17th Mechanized Corps HQ (4) 27th tnk 36th tnk 209th mhz 20th Mechanized Corps HQ (10) 26th tnk 38th tnk 210th mhz 4th Airborne Corps HQ Orel Front HQ (Orel) 21st Army HQ 23rd Mechanized Corps HQ (42) 48th tnk 51st tnk 220th mhz 5th Mechanized Corps HQ (107) 13th tnk 17th tnk 109th mhz Moscow Front HQ (Moscow) 20th Army HQ 24th Army HQ 7th Mechanized Corps HQ (102) 14th tnk 18th tnk 1st mhz 21st Mechanized Corps HQ (10) 42nd tnk 46th tnk 185th mhz Southwestern Direction HQ (Kharkov) Southwestern Front HQ (Kiev) 5th Army HQ 6th Army HQ 26th Army HQ 12th Army HQ 19th Army HQ 8th Mechanized Corps HQ (86) 12th tnk 34th tnk 7th mhz 15th Mechanized Corps HQ (74) 10th tnk 37th tnk 212th mhz 4th Mechanized Corps HQ (90) 8th tnk 32nd tnk 81st mhz 16th Mechanized Corps HQ (61) 15th tnk 39th tnk 240th mhz 24th Mechanized Corps HQ (22) 45th tnk 49th tnk 216th mhz 9th Mechanized Corps HQ (26) 35th tnk 20th tnk 131st mhz 19th Mechanized Corps HQ (45) 40th tnk 43rd tnk 219th mhz 22nd Mechanized Corps HQ(71) 19th tnk 41st tnk 215th tnk Stalin Line HQ 1st Airborne Corps HQ Southern Front HQ (Odessa) 9th Separate Army HQ 18th Army HQ 2nd Mechanized Corps HQ (49) 2nd tnk 11th tnk 15th mhz 18th Mechanized Corps HQ (28) 44th tnk 47th tnk 218th mhz 5th Airborne Corps HQ Black Sea Fleet HQ Kharkov Front HQ (Kharkov) 25th Mechanized Corps HQ (30) 50th tnk 55th tnk 219th mhz North Caucasus Front HQ (Cherkessy) 37th Army HQ 44th Army HQ 26th Mechanized Corps HQ (19) 52nd tnk 56th tnk 103rd Mhz Stalingrad Front HQ (Stalingrad) Transcaucasus Front HQ (Tblisi) 45th Army HQ 47th Army HQ 46th Army HQ 28th Mechanized Corps HQ (87) 6th tnk 54th tnk 236th mhz For a total of 1 510 tank sfts OOB Axis Armeegruppe Nord HQ 18th Army HQ XXVI Korps HQ I Korps HQ XXXVIII Korps HQ 4th Panzergruppe HQ LVI Mot Korps HQ XXXI Mot Korps HQ 16th Army HQ XXIII Korps HQ X Korps HQ XXVIII Korps HQ II Korps HQ RHG Area 101 Baltic Naval group Nord HQ Army of Norway HQ HQ Finland XIX Gebirgsjäger Korps HQ XXXVI Gebirgsjäger Korps HQ Finnish Army HQ II Corps HQ IV Corps HQ VI Corps HQ VII Corps HQ Armeegruppe Mitte HQ LIII Korps HQ 9th Army HQ VIII Korps HQ XX Korps HQ LXII Korps HQ 3rd Panzergruppe HQ XXXIX Mot Korps HQ V Korps HQ VI Korps HQ LVII Mot Korps HQ 4th Army HQ VII Korps HQ XIII Korps HQ IX Korps HQ XXXXIII Korps HQ 2nd Panzergruppe HQ XXXXVII Mot Korps HQ XII Korps HQ XXIV Mot Korps HQ XXXXVI Mot Korps HQ RHG Area 102 Armeegruppe Sud HQ Armygroup Antonescu HQ 3rd Army HQ 4th Army HQ 1st Reserve Army HQ 11th Army HQ LIV Korps HQ XXX Korps HQ XI Korps HQ 17th Army HQ LII Korps HQ XXXXIX Gebirgsjäger Korps HQ IV Korps HQ 1st Panzergruppe HQ XIV Motorisierte Korps HQ XXXXVII Motorisierte Korps HQ XXIX Korps HQ III Motorisierte Korps HQ 6th Army HQ XXXXIV Korps HQ XVII Korps HQ Hungarian Royal Army HQ Carpathian Army Group HQ Slovak Expeditionary Group HQ C.S.I.R HQ RHG Area 102 Reinforcement Lists AG NORD Unit appears in Königsberg unless otherwise specified. Round 2 4th SS Polizie Division, 15th Infanterie Division 4 260th Infanterie Division 163rd Infanterie Division, arrive in Oulo. 98th Infanterie Division 4th Gebirgsjäger Division 5 1/2/3rd KG28 7 1/2/3rd KG100 12 113th Infanterie Division Admiral Scheer Köln Nurnberg AG MITTE Unit appears in Berlin unless otherwise specified. Round 2 52nd Infanterie Division, arrive in Warsaw 3 Second Army HQ SS-Brigade 1 Reichsführer-SS 581st Fieldgendarmerie Battalion 4 197th Infanterie Division 132nd Infanterie Division 110th Infanterie Division 193rd Infanterie Division 93rd Infanterie Division 106th Infanterie Division 6 7/8/9th KG26, arrive in Warsaw 8 86th Infanterie Division 12 5th Infanterie Division 685th Pioneer Regiment 79th Infanterie Division 94th Infanterie Division AG SUD Unit appears in Bucharest unless otherwise specified 4 427/430/436th Artillery Regiment 46th Infanterie Division 294th Infanterie Division 125th Infanterie Division 690th Pioneer Regiment 617th Pioneer Regiment 60th Panzergrenadier Division 14th Bautruppe 19th Bautruppe Pasubio Division, arrive in Trieste. Torino Division, arrive in Trieste. 25852586 Gruppo22, arrive in Trieste. 25932594 7th Flieger Division, arrive in Thessaloniki 2nd Mountain Brigade arrive in Budapest NORTHWESTERN DIRECTION Unit appears in Vologda unless otherwise specified Round 2 14th Recon Regiment 65th Recon Regiment 59th Recon Regiment 34th Recon Regiment 52nd Recon Regiment 55th Recon Regiment 54th Recon Regiment 246th Rifle Division 21st Motorized NKVD Rifle Division 3 243rd Rifle Division 242nd Rifle Division 69th Motorized Rifle Division 4 48th Army HQ 298th Rifle Division 285th Rifle Division 1st Leningrad Militia Division, arrive in Leningrad 2nd Leningrad Militia Division, arrive in Leningrad 3rd Leningrad Militia Division, arrive in Leningrad 4th Leningrad Militia Division, arrive in Leningrad 5 49th Cavalry Division WESTERN DIRECTION Unit appears in Penza unless otherwise specified Round 2 31st Army HQ 38th Recon Regiment 39th Recon Regiment 64th Recon Regiment 49th Recon Regiment 57nd Recon Regiment 43th Recon Regiment 48th Recon Regiment 50th Recon Regiment 244th Rifle Division 266th Rifle Division 265th Rifle Division 247th Rifle Division 251st Rifle Division 262nd Rifle Division 248th Rifle Division 256th Rifle Division 254th Rifle Divison 245th Rifle Division 252nd Rifle Division 3 105th Tank Division 107th Tank Division 109th Tank Division 2nd Moscow Milita Division, arrive in Moscow. 1st Moscow Militia Division, arrive in Moscow. 4 Bryansk Front HQ 32nd Army HQ 50th Army HQ 29th Army HQ 30th Army HQ 101st Tank Division 104th Tank Division 108th Tank Division 110th Tank Division 107th Mechanized Division Flerov Katuysha Artillery Regiment 194th Mountain Rifle Division 392nd Rifle Division 250th Rifle Division 280th Rifle Division 279th Rifle Division 260th Rifle Division The following units arrive in Moscow. 4th Moscow Milita Division 5th Moscow Militia Division 6th Moscow Militia Division 7th Moscow Militia Division 5 33rd Army HQ 45th Cavalry Division 211th Rifle Division The following units arrive in Moscow. 21st Moscow Milita Division 11th Moscow Militia Division 13th Moscow Militia Division 17th Moscow Militia Division 18th Moscow Militia Division SOUTHWESTERN DIRECTION Unit appears in Engels unless otherwise specified Round 2 66th Recon regiment 61st Recon Regiment 40th Recon Regiment 51st Recon Regiment 56th Recon Regiment 44th Recon Regiment 46th Recon Regiment 47th Recon Regiment 57th Tank Division 3 221st Motorized Rifle Division 5 51st Army HQ 53rd Cavalry Division 43rd Cavalry Division 44th Cavalry Division 46th Cavalry Division 47th Cavalry Division 50th Cavalry Division
< Message edited by Grymme -- 1/21/2011 9:31:54 PM >
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