ehsumrell1
Posts: 2529
Joined: 8/17/2010 From: The Briar Patch Nebula Status: offline
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quote:
ORIGINAL: Data from my experience this is an unfortunate truth....they always zero on the position known when the command was given; i also suspected missing continual sensor updates but from your description it seems this does not help either more so, once the interceptors reach their destination and don't find their targets they forget the orders; is it the same for you? very nasty bug at any rate I agree Data. But I believe for realism that the premise is that since the ships/fleet is 'at warp' per se, that is high hyperspeed from point A to point B, then drop out of warp, that is what will occur. Remember that if you notice the cursor on the map when you're about to choose a move destination for a ship or fleet, there are map coordinates showing. So technically, you can not only target just a planet/moon/asteroid, etc., but a specific spot. For example, if while scouting, one of my exploration ships comes across a debris field of vessels, I not only note the system or gas cloud designation, but the 'actual coordinates' of the center of the field. For my own well-trained navigators at least, it makes it easier to send ships 'exactly' to a spot on the map. Although I will agree with sbach2o's statement to elana above. Just as I do, I send my fleet to the targeted system, park them by the target planet or station I believe they're after, set the fleet to 'engage nearby targets', and BLOW THEM OUT OF MY SKY when they arrive!
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Shields are useless in "The Briar Patch"...
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