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RE: [REL] Kirk Era - Star Trek v1.0

 
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RE: [REL] Kirk Era - Star Trek v1.0 - 1/2/2011 1:32:50 AM   
tjhkkr


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I was going to give you some guff and say your Orions stink, but your work is exceptional as usual. What is more, it looks like you were quite creative with the variations on the Orion Wanderer. The capital version in particular looks very sharp. And I have to agree with ehsumrell1 on your choice for a race picture. Okay, since you were so creative on this, I am going to try to be creative with the Orion Scout from 'Journey to Babel'.

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Post #: 61
RE: [REL] Kirk Era - Star Trek v1.0 - 1/2/2011 1:43:26 AM   
Igard


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I'm glad you like the pic! He's from the episode 'The Menageri pt II' or 'The Cage' since he appears in both. I coloured his skin green. I was moving his eyes so they would look at the camera and when I got to his second eye, I thought, 'It looks quite fitting for a pirate to only have one eye!'. So I just left him without it!

They are set to be pirates, of course. It's going to be a bit strange seeing them firing on the pirate ships though. I guess maybe they could be rival factions.

I've set the biases so that no-one hates them. If they are to be a non-expanding race then I wouldn't want them getting wiped out too easily.

The problem is, it's going to be up to the player to make sure they have a decent little empire. Like you say, ehsumrell1, if we make the home planet agreeable, but possibly the size should be young or expanding.


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Post #: 62
RE: [REL] Kirk Era - Star Trek v1.0 - 1/2/2011 1:44:57 AM   
Igard


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quote:

ORIGINAL: tjhkkr

I was going to give you some guff and say your Orions stink, but your work is exceptional as usual. What is more, it looks like you were quite creative with the variations on the Orion Wanderer. The capital version in particular looks very sharp. And I have to agree with ehsumrell1 on your choice for a race picture. Okay, since you were so creative on this, I am going to try to be creative with the Orion Scout from 'Journey to Babel'.


That almost sounds like praise, TJ. Thank you.

I don't remember an Orion scout in that episode, I'll need to rewatch....

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Post #: 63
RE: [REL] Kirk Era - Star Trek v1.0 - 1/2/2011 1:58:19 AM   
tjhkkr


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It is praise; your work is always excellent.
If you watch, watch the remastered version.




Attachment (1)

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Post #: 64
RE: [REL] Kirk Era - Star Trek v1.0 - 1/2/2011 1:58:58 AM   
tjhkkr


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Wow, I finally was able to post a picture...

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Post #: 65
RE: [REL] Kirk Era - Star Trek v1.0 - 1/2/2011 3:18:35 AM   
Igard


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Cool. I wonder if it was only in the re-mastered version. They put alot of nices touches in.

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Post #: 66
RE: [REL] Kirk Era - Star Trek v1.0 - 1/3/2011 7:35:37 PM   
hewwo

 

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Orions look great! Although maybe those three little ones at the right look a bit off... too flat compared to the rest?

Looking forward to it :)

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Post #: 67
RE: [REL] Kirk Era - Star Trek v1.0 - 1/3/2011 8:52:26 PM   
Igard


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Thanks, hewwo. Those 3 ships are the freighters and they come from old models  I found. I've actually found a pretty suitable ship for a pirate frigate, so I might replace the freighters with the current escorts and frigates. I just need an escort ship now and that's it.

I'm going to get to work on the First Federation, they're another non-expanding empire (yes I know another one ), but they are good guys for a change. The Federation needs some allies in this era.


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Post #: 68
RE: [REL] Kirk Era - Star Trek v1.0 - 1/4/2011 1:56:37 AM   
Igard


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Here are the race stats for the Fesarians. I've named them the Fesarians because it's less confusing. Their flag ship is called the Fesarius, so it's just a slight stretch to assume their homeworld has the same name.






Attachment (1)

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Post #: 69
RE: [REL] Kirk Era - Star Trek v1.0 - 1/4/2011 1:57:55 AM   
Igard


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Only a few more ships left to do and I can release the updated mod. These ships suffer from the scaling issue, but there's not really any way to get the fesarius on screen to scale anyway. It's several miles in diameter.




Attachment (1)

< Message edited by Igard -- 1/4/2011 1:59:44 AM >


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Post #: 70
RE: [REL] Kirk Era - Star Trek v1.0 - 1/4/2011 4:03:50 PM   
tjhkkr


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That looks really sharp. Red and blue in particular.
I do not know if I will use them though... I do not mind when the Klingons or the Romulans blow the snot out of me and my 'nation.' But when a little snot nosed kid wipes me out... it is a little much for moral.

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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Post #: 71
RE: [REL] Kirk Era - Star Trek v1.0 - 1/4/2011 5:11:59 PM   
Igard


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quote:

ORIGINAL: tjhkkr

when a little snot nosed kid wipes me out... it is a little much for moral.


Do not speak of the mighty Balok in that manner!

I could use an image from this video instead :-

http://www.youtube.com/watch?v=_2cdXv93cRY

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Post #: 72
RE: [REL] Kirk Era - Star Trek v1.0 - 1/4/2011 9:40:17 PM   
WoodMan


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Igard how many races total are in the mod? Also, how many have their own shipset? You should put a small summary of everything in the mod on the first post above the pic and below the intro you already wrote

If I ever have time I'd like to try a Trek mod, just don't know which one

(I'm holding out for a 'greatest hits' kind of mod)

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Post #: 73
RE: [REL] Kirk Era - Star Trek v1.0 - 1/4/2011 11:57:29 PM   
Igard


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That's a good idea, I'm almost ready to release the 1.1 version, so I'll put a summary of mod features on the first post.

To answer your questions, there will be 8 races in the 1.1 version. Each of them with their own shipset.

Once I'm done with this, it'll be a quick update for the Archer era and then I'll begin work on my personal favourite era, the Sulu/Spock era (can't decide on the name, I'm leaning toward Spock).


For a 'greatest hits' mod, I could run some kind of poll to see which ships would be selected for it. Not until I've got all the eras finished. 3 more mods to go.

< Message edited by Igard -- 1/4/2011 11:58:27 PM >


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Post #: 74
RE: [REL] Kirk Era - Star Trek v1.0 - 1/5/2011 12:07:24 AM   
WoodMan


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Cool, for your greatest hits mod you should also definately include the Borg.  The shipscaling doesn't bother me that much to be honest.  But keep the cubes as Caps or Cruisers so they aren't tiny.  The spheres and the non-geometric ships it doesn't really matter tbh if they aren't huge.

Apart from them, you wouldn't even have to make any new races, it would simply be a case of compiling all the main races together into a mod from your other mods


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Post #: 75
RE: [REL] Kirk Era - Star Trek v1.0 - 1/5/2011 2:15:13 AM   
Erik Rutins

 

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As an old school Trek and SFB fan, I'm definitely looking forward to this (unofficially).

Regards,

- Erik

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Post #: 76
RE: [REL] Kirk Era - Star Trek v1.0 - 1/5/2011 4:29:41 AM   
ehsumrell1


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quote:

ORIGINAL: Igard


quote:

ORIGINAL: tjhkkr

when a little snot nosed kid wipes me out... it is a little much for moral.


Do not speak of the mighty Balok in that manner!



WHAT WAS THAT YOU SAY?






Attachment (1)

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Post #: 77
RE: [REL] Kirk Era - Star Trek v1.0 - 1/5/2011 4:35:47 AM   
tjhkkr


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What are you def, Balok.
I said, having a little snot nosed kid make short work of me is a little much for morale.
But you are an improvement, your most imperial ugliness!

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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Post #: 78
RE: [REL] Kirk Era - Star Trek v1.1 - 1/5/2011 9:09:54 AM   
Igard


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Version 1.1 is now ready to beam up.

Any problems let me know. If there's any balance tweaking that needs done feel free to bring it up with me, I'm still undecided about the bias settings.

Happy trekking.

EDIT: oh yes and, the design.txt file still doesn't work for me with this mod. Here's the one I was trying to get to work. It results in an extremely laggy game. Loads fine, just very slow. If anyone could try it out and let me know how you get on, that would be helpful.

Attachment (1)

< Message edited by Igard -- 1/5/2011 9:13:13 AM >


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Post #: 79
RE: [REL] Kirk Era - Star Trek v1.1 - 1/5/2011 10:46:56 AM   
hewwo

 

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Cool! As soon as i'm finished with my exams I'll give this a go :)

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RE: [REL] Kirk Era - Star Trek v1.1 - 1/5/2011 5:01:15 PM   
ehsumrell1


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quote:

ORIGINAL: Igard

EDIT: oh yes and, the design.txt file still doesn't work for me with this mod. Here's the one I was trying to get to work. It results in an extremely laggy game. Loads fine, just very slow. If anyone could try it out and let me know how you get on, that would be helpful.


I'll look at it soon Igard and get back with you.

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Post #: 81
RE: [REL] Kirk Era - Star Trek v1.1 - 1/6/2011 12:26:28 AM   
tjhkkr


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Modifying a ship to look like this picture of the Orion is not easy...
But I want to have at least one ship I create.

Once again, I have downloaded your work. Nice work.

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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Post #: 82
RE: [REL] Kirk Era - Star Trek v1.1 - 1/6/2011 7:02:14 AM   
Igard


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quote:

ORIGINAL: hewwo

Cool! As soon as i'm finished with my exams I'll give this a go :)


Good luck, hewwo! (with your exams AND fighting off Klingons).

quote:

ORIGINAL: ehsumrell1

I'll look at it soon Igard and get back with you.


Thanks, Ed. I also can't rule out the possibility that I've made a mistake in the text.

I made a thread in the tech support forum several months ago about this. I'll dig it up....

http://www.matrixgames.com/forums/tm.asp?m=2536608

quote:

ORIGINAL: tjhkkr

Modifying a ship to look like this picture of the Orion is not easy...
But I want to have at least one ship I create.
quote:



TJ, thank you again for dl'ling. Try adjusting the hue and saturation of the ships to make them look green. With GIMP you can select a number of colours and change them to whatever you like.

Also, post it up, or PM me with it as I'm always looking for new ship variants. I'll add them to the mod as an extra shipset OR I'll replace the originals I did if they're better.

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Post #: 83
RE: [REL] Kirk Era - Star Trek v1.1 - 1/6/2011 7:46:30 PM   
tjhkkr


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As an old school Trek and SFB fan, I'm definitely looking forward to this (unofficially).

I am betting you and I were born and raised on the same set of games... hard to believe anyone else even remebers those games. They were the stuff of the time though!

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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Post #: 84
RE: [REL] Kirk Era - Star Trek v1.1 - 1/6/2011 10:01:46 PM   
ehsumrell1


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quote:

ORIGINAL: Igard


quote:

ORIGINAL: ehsumrell1

I'll look at it soon Igard and get back with you.


Thanks, Ed. I also can't rule out the possibility that I've made a mistake in the text.

I made a thread in the tech support forum several months ago about this. I'll dig it up....

http://www.matrixgames.com/forums/tm.asp?m=2536608



Igard, I went over your designs.txt file. I reviewed it and make some additions/changes. I'm
not 100% certain, but I think it is just a formatting thing (14 families/14 for each line.)
Give it a try. Make sure you review your races file column 11 (Design names index: index into default design names) so that all the families have at least one entry (there will be some shared since only
14 are referenced in the file). Possibly Elliot will/should/has expand the file for 20 family lines.
Anyway....I'm PMing you the file now. Get back with me later 2nite if you have a chance to mess with
it. I'm getting ready to start a test on a combined (sort-of) theme of my own to see if it will run
smoothly. [My "Secret" project] I'm combining bits and pieces of the TRSE, B5 and Archer Mods with
some set replacements (created by Woodman). It I can get this to run on my WinXp system, then ANYTHING
should run. Will get back with you!

< Message edited by ehsumrell1 -- 1/6/2011 10:02:24 PM >


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Post #: 85
RE: [REL] Kirk Era - Star Trek v1.1 - 1/6/2011 11:31:24 PM   
Igard


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I'm afraid it's still not working (the designs.txt file), it took a bit longer this time, about 15 minutes, for the cpu usage to jump through the roof and the game to grind to slow weary pace. 

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Post #: 86
RE: [REL] Kirk Era - Star Trek v1.1 - 1/7/2011 10:24:14 PM   
tjhkkr


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Okay: time for TJ and his goof ball questions. I finally launched my mod for RotS. When the game cranks up, it asked for image_22a, image_23a and so on. In my races.txt, I pointed all my races after 21 to existing pictures (0-21)... I thought that was what I was suppose to do. Yet it is still asking for 22 and so on.
Am I doing something wrong... I have not encountered those empires/races yet to know what image will come up.
I hope my question is clear.


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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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Post #: 87
RE: [REL] Kirk Era - Star Trek v1.1 - 1/8/2011 12:04:59 AM   
Igard


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Hi, TJ, this isn't really a problem with Kirk v1.1 so you probably should have created a new thread for it. Not everyone visits this thread 'cos ST is too cool for them. 

Does the game start up ok and the theme loads no problem? When exactly does the error occur? Make sure you don't have any duplicates of races sharing the same number or skipping any numbers out in the races.txt.

Don't reply to this here. Could you start a new thread for it, if you wouldn't mind?


< Message edited by Igard -- 1/8/2011 12:05:11 AM >


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Post #: 88
RE: [REL] Kirk Era - Star Trek v1.1 - 1/9/2011 12:35:25 AM   
tjhkkr


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No problem. I was not trying to assert that this is a problem with your work... it was MY problem.
I just hate starting new threads. I was looking for an answer then to forget the problem.

< Message edited by tjhkkr -- 1/9/2011 12:42:18 AM >


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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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Post #: 89
RE: [REL] Kirk Era - Star Trek v1.1 - 1/27/2011 11:02:27 PM   
Marshall Thomas


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Thanks Igard, for creating Star Trek mods.

Are there any AARs on your Star Trek mods? In the games you've played so far, what were some of the differences from vanilla DW (aside from the obvious ones)? Thanks in advance

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