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RE: Status? - 1/28/2011 12:16:29 AM   
diablo1

 

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quote:

Good thing we don't include Italian vehicles.


Wait! Weren't there Italians at the East Front? Weren't there some tanks? I want Italian Tanks!! It just won't be realistic without Italian tanks. What about Romanians and Hungarians? Man how much stuff did you guys leave out? You had time for these TREES! and no time for anything else??!

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X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

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Post #: 181
RE: Status? - 1/28/2011 1:04:09 AM   
Mad Russian


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quote:

ORIGINAL: diablo1

quote:

We really are that close.


Since there aren't going to be any female partisians (from the movie Meatballs) It just doesn't matter! It just doesn't matter! It just doesn't matter!


Well, when we get to the point of having any partisans I'll see about getting you a female partisan to keep spirits high.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 182
RE: Status? - 1/28/2011 1:34:43 AM   
Mad Russian


Posts: 13256
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quote:

ORIGINAL: diablo1

quote:

Good thing we don't include Italian vehicles.


Wait! Weren't there Italians at the East Front? Weren't there some tanks? I want Italian Tanks!! It just won't be realistic without Italian tanks. What about Romanians and Hungarians? Man how much stuff did you guys leave out? You had time for these TREES! and no time for anything else??!


We had time for lots of things. Are you prejudiced? Why did you not mention we left out the Finns?

Way back in the dawn of time, it was foretold by the prophesy that there would be no Axis Minors in PCO. Nor any partisans, nor even Ukrainian Trident units for that matter. Runes were cast and smoke came up and engulfed the land.

When the smoke cleared the runes were cast again.

Lo and behold! Still more smoke and a denial of the Axis Minors and the partisans.

So, over the eons it's been been. With the fulfillment of the prophesy now at hand we see that the ancient rune casters were accurate in their reading of the Old Norse Runes. The prophesy has come to pass.

Ah, but wait, the old runes were cast again in a second prophesy. I wonder if they would show a furthering of the just cause to expand the PC series even more?

I'll have to look up the cast of those runes for you to see. For without doubt your great insights into the world of PC should give you a clear vision of what's to come.

But as you can see the 3 dominant runes that landed together facing north were both a P and an O but there being no specific C in the runes the fact that the N is used in many maps to depict tanks is more than coincidence me thinks.

What say you?

Good Hunting.

MR







P

Perthro: (P: Lot cup, vagina.) Uncertain meaning, a secret matter, a mystery, hidden things and occult abilities. Initiation, knowledge of one's destiny, knowledge of future matters, determining the future or your path. Pertaining to things feminine, feminine mysteries including female fertility, and vagina. Good lot, fellowship and joy. Evolutionary change. Perthro Reversed or Merkstave: Addiction, stagnation, loneliness, malaise.


N

Nauthiz: (N: Need.) Delays, restriction. Resistance leading to strength, innovation, need-fire (self-reliance). Distress, confusion, conflict, and the power of will to overcome them. Endurance, survival, determination. A time to exercise patience. Recognition of one's fate. Major self-initiated change. Face your fears. Nauthiz Reversed or Merkstave: Constraint of freedom, distress, toil, drudgery, laxity. Necessity, extremity, want, deprivation, starvation, need, poverty, emotional hunger.

O

Othala: (O: Ancestral property.) Inherited property or possessions, a house, a home. What is truly important to one. Group order, group prosperity. Land of birth, spiritual heritage, experience and fundamental values. Aid in spiritual and physical journeys. Source of safety, increase and abundance. Othala Reversed or Merkstave: Lack of customary order, totalitarianism, slavery, poverty, homelessness. Bad karma, prejudice, clannishness, provincialism. What a man is bound to.


Attachment (1)

< Message edited by Mad Russian -- 1/28/2011 5:53:11 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 183
RE: Status? - 1/28/2011 1:39:44 AM   
Mad Russian


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For your further assistance I give you this helpful guide. If you have need of further assistance in garnering the truth of the ancient prophesies please let me know and I'll try to further assist you.

Good Hunting.

MR

RUNECASTING - DIVINATION

"Divination - regardless of the tools - works because in the system one is using the individual card/hexagram/rune etc. represent the whole in some unified way. At the moment of 'random' mixing, because of intent, the cards order themselves to mirror the reality of the querier."


Runecasting Techniques

Runic divination, "runecasting", is not "fortune telling". Runecasting works deeply with the subconscious. The rune pouch with its runic symbols represents the entire universe. As one poses a question, one's entire conscious and unconscious mind is focused toward that question, so that the runelots selected are not truly random selections, but rather choices made by the subconscious.

Runecraft operates on an ancient form of psychology. Even back in Viking times, there was a remarkable understanding of the human psyche. They recognized cause and effect, and the interconnectedness of all things. The word to describe this interconnectedness was "wyrd", which was eventually perverted into the modern meaning of "weird". It did not originally mean something unusual or strange. Rather, it referred to the far-reaching effects of that which one does. The concept of "fate" was also not as we know it now. Instead of a helpless predestination, "fate" meant a destiny created by one's earlier actions. Wyrd was pictured as a web, like that of a spider. The symbology is excellent. When the spider steps onto a thread (a path) the vibrations affect the entire web and that which is contained within the web, just as our actions affect our immediate world and those around us, and the actions of others affect our lives.

When one does a runic reading, one usually addresses a particular issue, and examines the past, the present and the "future", or rather "what will be if one follows the path one appears to be on". The future is always perceived as mutable, changeable. The runic reading is done as an evaluation process, not as fortunetelling. One has an opportunity to look at what has occurred in the past (regarding the issue being questioned), what is occurring right now, and what direction one is headed.

A runecaster does not see the future. He/she examines cause and effect and points out a likely outcome.

Not exactly occult, is it? It's not supernatural and it's not very mysterious--although the uninitiated considered it a delving into mystery, much like a patient of a psychiatrist might. It's certainly not magical or demonic. Instead it is a methodology for examining the path one is on and what the effects might be, by making use of one's subconscious (i.e. an "intuitive perception"), unfettered by limited conscious belief systems.

Dowsing, or "divination" by bent stick or pendulum is similar. It is not supernatural. It is, again, a manifestation of one's subconscious. All "intuitive perception" is such. Nothing magical about it, merely a means of awakening one's right-brain.

How to do a Runecasting

Find a suitable place to do the reading. You do not want to be disturbed. Try to sit facing North if possible, the direction of the Gods in Norse mythology. Place a small white cloth on the surface in front of you. You work with the runes on this cloth. This cloth protects them from getting dirty and also forms the boundary for the casting.

Carefully form a question in your mind. Take your time doing this, as it is very important that you do not change the question midway through the reading. Once you have the question firmly fixed in your mind begin to gently mix the runes in their bag or container. Continue to mix the runes until you feel compelled to take up certain rune lots. (This is why it is important that the rune lots be of the same shape and size: so that you can't identify each rune by shape.)

Continue to stir and select lots until you have the correct number of runes in front of you for the layout you will be using. Keep track of the order in which the runes were pulled, laying them in their proper position in the layout as you pull them. You can use any Tarot layout, or one of the methods described below.

Runes are oracles, and oracles are often obscure. Each rune can mean many different things. It is up to the runecaster to decide how these meanings apply to the question at hand. You may get even deeper interpretations through your own "gut" reactions to the rune's definition. However, don't delude yourself in thinking that you have a completely different understanding of the cast than indicated by the traditional interpretations. Stick to the recognized interpretations, but learn to expand on their meanings through insight and meditation.

Simple Castings

Here is one way I do a rune casting. I reach into my rune bag, stir them around a bit and pick up a bunch. I "cast" them onto a white cloth, and see how the symbols land. Some will be face down and I ignore them. If a rune is upright, it has a certain meaning. If a rune is upside down, it has a different meaning. The combination of the visible runes affects the interpretation. Sometimes the runes "sing" to me and the answer to the question is instantly clear. Here are the three non-structured castings I use most frequently. On another page I'll describe some formal "layouts" to be used for runecasting.

Casting the Norns

The Norns are the Norse goddesses of fate. Urdh was the goddess of the past, or what has been. Verdhandi is the goddess of the present, what is. Skuld is the goddess of the future, or what shall be. Fate or wyrd was a very important factor in the psychology of the ancients.

A Norns cast is very simple, consisting of three runes, drawn one at a time from the rune pouch and laid in a row. If face down, flip them over as if turning the pages of a book. The first rune represents the past of the situation in question. The second indicates the present, the path that the querier is currently on. The third suggests the future, a likely outcome if one continues on the present path.

Nine-Runes Cast

"This method will give a detailed overview of a person's situation, providing insight into where they are in terms of their spiritual path, and clarifying the options and possible outcomes available to them. Nine is a magical number in Norse mythology. Pick nine runes at random from the pouch. Hold them between your hands for a moment, and focus on your question (if you have one). Then scatter the runes on the table, floor, or cloth if you have one. Read the runes which land face up first. These will relate to the current situation and the circumstances which led to it. How the runes are read is largely subjective, but in general, runes lying in the center are the most immediately relevant, while those lying around the edges are less important, or represent more general influences.

"Runes that are close together or even touching often compliment each other, or may even represent a single thing, while runes which fall on opposite sides of the pattern frequently represent opposing influences. Occasionally, a rune will land completely off the cloth or fall off the table. Some people consider such runes to be particularly significant, while others ignore them completely.

"Once you have looked at the runes which landed face up (and remembered which ones they are), turn over the rest of the runes without moving them from their positions. These represent outside or future influences, and will point to possible outcomes. It is up to you to decide what the various positions and patterns in a reading mean, but once you have come up with a few general rules, try to stick with them. As I have said before, consistency is very important. However, rune readings by their nature are very fluid, subjective things. Try not to impose too much order on your readings by inventing set meanings for every triangle, square and tetrahedron. Runes are like people - you never know how they will get along together until you introduce them. Look at the patterns and relationships that appear in each reading and see what interpretations make sense to you." from Runic Journey by Jennifer Smith.



Casting on the Ground

Rune-tines (such as twigs or popsicle sticks on which the rune symbols are inscribed) work best for casting on the ground. I use these simply by tossing all 24 onto the ground and read the runes which land upright, in the positions in which they land. Their relative positions give their relations. For example, if two upright runes are close or touching and lying nearly parallel, then the runes are related. If they cross, then they are in opposition. There are obviously many degrees of this, and you also have to consider groups of runes, and ones which are far away, and the general direction. This technique relies heavily on intuition, since it doesn't have a spread to lay the runes in, like tarot would use. Between 4 and 8 runes generally land upright, which is about right for most inquiries.












< Message edited by Mad Russian -- 1/28/2011 1:40:01 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 184
RE: Status? - 1/28/2011 1:43:15 AM   
Mad Russian


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Wyrd, that I should have Viking ancestry, and know about the casting of the runes foretelling the ancient prophesy of PCO, don't you think?

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 185
RE: Status? - 1/28/2011 2:08:03 AM   
Mobius


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Oops no Blue Division either.

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Post #: 186
RE: Status? - 1/28/2011 2:24:34 AM   
HintJ


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quote:

ORIGINAL: Mad Russian

We are past the point of adding new features. Anything that some grog-nerd, even those of us on the team, comes up with will either have to be for a follow on update or PC4. We really are that close.

Good Hunting.

MR



Well this is good news! I'm always concerned someone notices pointy helmets or ice-skating animations and then Matrix puts off the release to fix these things! Not trying to single anyone out here, of course, since we are all free to make observations.



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Post #: 187
RE: Status? - 1/28/2011 2:57:38 AM   
rickier65

 

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quote:

ORIGINAL: Mad Russian

Wyrd, that I should have Viking ancestry, and know about the casting of the runes foretelling the ancient prophesy of PCO, don't you think?

Good Hunting.

MR



A man of many talents!

Rick

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Post #: 188
RE: Status? - 1/28/2011 3:22:38 AM   
Mad Russian


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Yeah, now if i could just draw stick men I could help with the animations.....

Or not.... 

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 189
RE: Status? - 1/29/2011 4:24:26 AM   
WilliePete

 

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Mad, it seems like the release date is slipping away again. How close are we now?

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Post #: 190
RE: Status? - 1/29/2011 4:33:28 AM   
junk2drive


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I see you are asking over at the other game too. When it is done, it is done.

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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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Post #: 191
RE: Status? - 1/29/2011 6:58:54 AM   
Mad Russian


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From: Texas
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quote:

ORIGINAL: WilliePete

Mad, it seems like the release date is slipping away again. How close are we now?


Slipping away from what?

We are on here daily discussing with you guys. It's not like the forum is dead; with no new posts in months. This update is close to being released. It gets closer everyday. Erik will tell you when it's done. Our job is to get it there and try to keep you guys updated. His job is to polish it up and give it to you.

It's funny because the forum members want updates. Then they want release dates. Then they want to know why so long. Then they start saying things must not be going well because it's still not released and nobody will say exactly when it's coming out. Computer programming is an art. And Stridor is one of the best at it I've ever seen.

BUT we aren't giving it to you until it's ready. Plain and simple. Like it or not, that's the bottom line. We know you guys are frustrated that it's taking so long. Imagine being on our end where we've worked on it for so long. You didn't even know it was coming, for way more than a year, after we started working on it.

You're not going to get a patch/update that needs 3 or 4 patches of it's own before it works. If that was the case you wouldn't be discussing this with me.

Keep the faith. IT'S COMING!!

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 192
RE: Status? - 1/29/2011 1:27:36 PM   
tide1527


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Take it from a person who has worked on six different games in the past year. It is never fast and easy( like a couple of females I've known in the past ) we will get our sugar fix. Damn I can't wait for my FREE copy of this game

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Post #: 193
RE: Status? - 1/29/2011 3:35:00 PM   
diablo1

 

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You know Mad Russian they told us for 5 years "Combat Leader" was coming, don't worry it's coming bleh bleh bleh and then one day in the midst of those 5 years came "It's not coming ever...poof it's gone". You know how many of us diligently followed the non-making of that game for 5 years? So, you and junk and stridor and the rest should definitely understand our frustration and concern when we hear "it's coming, not much longer bleh bleh bleh" it sounds like a broken record of before.

_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

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Post #: 194
RE: Status? - 1/29/2011 4:28:43 PM   
harley9699


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Quit bitchin' all the time, man. Geez! Every post of yours is some kind of downer, whining, pissing, moaning, and griping.
This is a FREE 'patch' that these guys are doing on their own, for us, the more appreciative. Give them a break already. All the complaining does absolutely nothing positive nor does it speed up the process at all. Go cry somewhere else. SICK of seeing your negativity injected here all of the time. Have held my tongue up until this point, just can't take it any more. Give it a rest. Go take your poisonous cancer someplace else.

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Post #: 195
RE: Status? - 1/29/2011 5:46:38 PM   
diablo1

 

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Stop readin my posts then cause I am not going to stop being who I am....got it? Good.

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X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

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Post #: 196
RE: Status? - 1/30/2011 4:03:18 AM   
Mad Russian


Posts: 13256
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From: Texas
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quote:

ORIGINAL: diablo1

You know Mad Russian they told us for 5 years "Combat Leader" was coming, don't worry it's coming bleh bleh bleh and then one day in the midst of those 5 years came "It's not coming ever...poof it's gone". You know how many of us diligently followed the non-making of that game for 5 years? So, you and junk and stridor and the rest should definitely understand our frustration and concern when we hear "it's coming, not much longer bleh bleh bleh" it sounds like a broken record of before.


I do understand. I'm one of those that's been waiting for World in Flames to be released. All I can tell you is the proof is right in front of your face. Matrix lost their original developer and then bought the game. They have had us working on this for 2+ years and then opened a forum for it. We have provided you with enough materials to sink a ship. If there was nothing here where in blazes did we get all those screen shots.

At some point, common sense SHOULD enter into the thinking of members on a forum as well. Besides us just hearing "blah, blah, blah" from certain select ones.

Here's your sign, you don't want the broken record of it's coming soon? Then stop asking when it will be released and we won't say a word until it's available for download. This is all forum member generated.

Think about it.

Good Hunting.

MR

< Message edited by Mad Russian -- 1/30/2011 4:04:31 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 197
RE: Status? - 1/30/2011 4:32:44 AM   
rickier65

 

Posts: 14231
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quote:

ORIGINAL: diablo1

You know Mad Russian they told us for 5 years "Combat Leader" was coming, don't worry it's coming bleh bleh bleh and then one day in the midst of those 5 years came "It's not coming ever...poof it's gone". You know how many of us diligently followed the non-making of that game for 5 years? So, you and junk and stridor and the rest should definitely understand our frustration and concern when we hear "it's coming, not much longer bleh bleh bleh" it sounds like a broken record of before.


I can appreciate what you're saying. I still follow the Combined Arms thread. But I can assure you, we really are getting closer each day. We're trying to finalize the files for the demo and in fact just realized we needed to adjust some screen shots based on some recent changes. All of us on the Dev team, and the Beta test team are anxious to see this released.

Thanks
rick

(in reply to diablo1)
Post #: 198
RE: Status? - 1/30/2011 5:33:13 AM   
Prince of Eckmühl


Posts: 2459
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From: Texas
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quote:

ORIGINAL: diablo1

Stop readin my posts then cause I am not going to stop being who I am....got it? Good.


Blame it on "big brother" if you will, but the client software through which you access this forum can be configured to output both the WAN IP address and the local MAC address of everyone who posts here. That's what the login authentication process is all about. Even if a poster changes ISP, the client can be setup to reveal that same information regarding a local machine. I'm in no way associated with the developer or the team of volunteers who have worked so hard on the update, but that's just a simple fact. I know that it's true because I've had administrator's rights on a game forum in the past.


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Post #: 199
RE: Status? - 1/30/2011 8:38:41 PM   
WilliePete

 

Posts: 265
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quote:

ORIGINAL: junk2drive

I see you are asking over at the other game too. When it is done, it is done.



Other game? Frankly, it's none of your business what I ask and where. This is a status thread that I started, and I am inquiring on the status.

_____________________________

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Post #: 200
RE: Status? - 1/30/2011 9:55:53 PM   
WilliePete

 

Posts: 265
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quote:

ORIGINAL: Mad Russian


quote:

ORIGINAL: WilliePete

Mad, it seems like the release date is slipping away again. How close are we now?


Slipping away from what?

We are on here daily discussing with you guys. It's not like the forum is dead; with no new posts in months. This update is close to being released. It gets closer everyday. Erik will tell you when it's done. Our job is to get it there and try to keep you guys updated. His job is to polish it up and give it to you.

It's funny because the forum members want updates. Then they want release dates. Then they want to know why so long. Then they start saying things must not be going well because it's still not released and nobody will say exactly when it's coming out. Computer programming is an art. And Stridor is one of the best at it I've ever seen.

BUT we aren't giving it to you until it's ready. Plain and simple. Like it or not, that's the bottom line. We know you guys are frustrated that it's taking so long. Imagine being on our end where we've worked on it for so long. You didn't even know it was coming, for way more than a year, after we started working on it.

You're not going to get a patch/update that needs 3 or 4 patches of it's own before it works. If that was the case you wouldn't be discussing this with me.

Keep the faith. IT'S COMING!!

Good Hunting.

MR



Thanks, Mad! I appreciate you taking the time to explain. I remember a short while ago you mentioned that there was just one issue that was holding things up. Then some time after that I read it was solved, but then it was decided to add grass and more time would be needed to iron things out. Then a few more weeks went by with nothing new being mentioned about release and that's why I said release seems like it's "slipping away."

I of course appreciate all that you do here. I'll keep the faith... for another 2-3 weeks anyway ;)



_____________________________

- They That Sow The Wind, Shall Reap The Whirlwind -

(in reply to Mad Russian)
Post #: 201
RE: Status? - 1/30/2011 11:31:32 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
Yes, that's right. We finished up the last issue. Then there was a new feature added. This was grass textures and it effects both the visual effects of the game and can have an effect on LOS. It's that adding grass textures to about 75 maps and then retesting them to see that they are all still balanced within reason.

We are going forward with that daily and working diligently to complete the demo scenarios as well.

That's all that's left on our plate for the PCO update.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to WilliePete)
Post #: 202
RE: Status? - 1/30/2011 11:32:31 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline

quote:

ORIGINAL: WilliePete

I'll keep the faith... for another 2-3 weeks anyway ;)


It would be my guess that you will some kind of movement within 2 weeks.

But I'm just guessing.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to WilliePete)
Post #: 203
RE: Status? - 1/31/2011 12:05:46 AM   
Prince of Eckmühl


Posts: 2459
Joined: 6/25/2006
From: Texas
Status: offline

quote:

ORIGINAL: Mad Russian

This was grass textures and it effects both the visual effects of the game and can have an effect on LOS.


Does each clump of grass degrade LOS and sighting?

If so, it seems like the calculations involved would eat-up a lot of CPU cycles!

And it's a good thing that the game is WEGO, rather than RT!




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Government is the opiate of the masses.

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Post #: 204
RE: Status? - 1/31/2011 12:32:04 AM   
Stridor


Posts: 5081
Joined: 9/8/2007
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Yes each clump of grass is considered for LOS.

Grass has become a really big and important part of infantry fighting now.

S

(in reply to Prince of Eckmühl)
Post #: 205
RE: Status? - 1/31/2011 12:34:05 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline

quote:

ORIGINAL: Prince of Eckmühl


quote:

ORIGINAL: Mad Russian

This was grass textures and it effects both the visual effects of the game and can have an effect on LOS.


Does each clump of grass degrade LOS and sighting?

If so, it seems like the calculations involved would eat-up a lot of CPU cycles!

And it's a good thing that the game is WEGO, rather than RT!





The sighting ray either hits a target, or a clump of grass. Same difference.

The good news is that Stridor found a way to add the grasses without it costing very much in CPU or GPU.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Prince of Eckmühl)
Post #: 206
RE: Status? - 1/31/2011 12:46:45 AM   
Prince of Eckmühl


Posts: 2459
Joined: 6/25/2006
From: Texas
Status: offline
quote:

ORIGINAL: junk2drive

The sighting ray either hits a target, or a clump of grass. Same difference.

The good news is that Stridor found a way to add the grasses without it costing very much in CPU or GPU.


Interesting...

Is the LOS degradation imparted by the clump(s) cumulative, per-instance, that is?

If it completely blocks the bottom ray, does that mean that the vehicle that's then partially-obscured is hull-down?

EDIT: "Found this in the Screenshot of the Day" thread:

quote:

ORIGINAL: junk2drive

I thought I posted about this but I can't find it.

Yes the plants conceal / effect LOS in and out.

Currently the map maker decides the scale of the plant. Then decides if the plant will block LOS. Then he uses the scale as a multiplier of the min and max size of the blocking function.

So you might see waist high grass that doesn't block at all, or blocks standing troops like it is 2 meters high, or only blocks prone troops.


I apologize for not following the thread more closely. I had the impression that the grass was mostly eye-candy. Hopefully, the grass will work out as-planned, with no unintended consequences!

< Message edited by Prince of Eckmühl -- 1/31/2011 12:53:52 AM >


_____________________________

Government is the opiate of the masses.

(in reply to junk2drive)
Post #: 207
RE: Status? - 1/31/2011 1:12:15 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
It started out as eye candy and you know by now...

It does make a difference if you are troops and prone, kneeling, standing, riding on a tank or a TC.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Prince of Eckmühl)
Post #: 208
RE: Status? - 1/31/2011 1:42:26 AM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline
Ok I have used a mod to change that green tracer fire to red will I have to remove the mod and then install the patch and reinstall the mod or is the patch just bits and pieces of files and not the entire .exe? Or can I just leave the mod, install the patch over it and then reinstall the red tracer fire afterwards?

_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

(in reply to junk2drive)
Post #: 209
RE: Status? - 1/31/2011 2:29:51 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: diablo1

Ok I have used a mod to change that green tracer fire to red will I have to remove the mod and then install the patch and reinstall the mod or is the patch just bits and pieces of files and not the entire .exe? Or can I just leave the mod, install the patch over it and then reinstall the red tracer fire afterwards?


You will have to reinstall your mod.

Sorry
rick

(in reply to diablo1)
Post #: 210
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