Abraxis
Posts: 96
Joined: 1/25/2011 Status: offline
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I know all races have the repair bot, I'm just trying to find a way to leverage the the advantage of the Ikkuro's special bot. I created two fleets of 3 destroyer and 3 frigates each. The first I followed my usual shield happy design, the other I went with about 40 units of armor and one shield for environmental hazards mainly. What I thought the difference would be: I figured my armor heavy fleet would work under sort of a damage threshold system, being they would negate/repair damage up to a point, being nigh invincible before that point. Once they start receiving damage per second in excess of that point however, it would get very grim, very fast. What the Difference turned out to be: They were massacred. And their build/maintenance costs were twice as high as my regular fleet, though, they did use less fuel/energy. So at the end of the day, I'm starting to think maybe this Ikkuro tech is worthless, under normal shield focused fleets, it only comes into play once shields are down. When shields are down in a battle, it pretty much means game over for that ship whether they can repair themselves or not, the enemy isn't going to stop shooting, the ship is just slightly delaying the inevitable. The only time it really has any worth so far as I can tell is in the rare small skirmish where two enemies meet, and your ship just barely beats the other. Now rather then having to repair him, he can repair himself. I'm struggling to see any reason for researching and using armor/repair bots over just getting better and more shields. Which kinda sucks for the Ikkuro as their race advantage, if relied on, really just seems like a disadvantage. Unless I'm just designing them poorly... Edit: And in fact they don't even seem to repair properly, several months after a battle, one destroyer with 19 damaged components and another with 5, no change. Neither repair bot is damaged.
< Message edited by Abraxis -- 1/31/2011 12:30:39 AM >
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