Sabin Stargem
Posts: 140
Joined: 12/29/2010 Status: offline
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Diplomacy has an flaw, I feel: It doesn't take into consideration of the position that races are in. For example, an race is reduced to only their homeworld and are currently at war with a race with many more planets. I ask them for a protectorate treaty, but they refuse. This doesn't make sense, in that they have their backs to the wall, with enemies closing in. I think that having additional factors that affect each type of relationship/treaty should be added and used to fine-tune what a race would want to do, in accordance to their personality traits. For example, a race that has Loros fruit and is willing to trade it with another race should positively influence an offer to make a Free Trade treaty. However, the race that can be traded with is very aggressive, so in their viewpoint they should conquer the world that has the fruit - an negative influence on Free Trade and positively influences the desire to make war over that resource. However, both races already make an considerable amount of trade, which increases the desirability for Free Trade. Essentially we have the general +/- modifiers for diplomacy, then specific ones for each different treaty.
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