Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Of diplomacy & circumstances

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Of diplomacy & circumstances Page: [1]
Login
Message << Older Topic   Newer Topic >>
Of diplomacy & circumstances - 1/30/2011 6:05:03 PM   
Sabin Stargem

 

Posts: 140
Joined: 12/29/2010
Status: offline
Diplomacy has an flaw, I feel: It doesn't take into consideration of the position that races are in. For example, an race is reduced to only their homeworld and are currently at war with a race with many more planets. I ask them for a protectorate treaty, but they refuse. This doesn't make sense, in that they have their backs to the wall, with enemies closing in. I think that having additional factors that affect each type of relationship/treaty should be added and used to fine-tune what a race would want to do, in accordance to their personality traits.

For example, a race that has Loros fruit and is willing to trade it with another race should positively influence an offer to make a Free Trade treaty. However, the race that can be traded with is very aggressive, so in their viewpoint they should conquer the world that has the fruit - an negative influence on Free Trade and positively influences the desire to make war over that resource. However, both races already make an considerable amount of trade, which increases the desirability for Free Trade.

Essentially we have the general +/- modifiers for diplomacy, then specific ones for each different treaty.
Post #: 1
RE: Of diplomacy & circumstances - 1/30/2011 6:28:31 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
I agree but I've never seen such fine tuning in AI behavior in any other games also
It would be desirable though, you can put it on the wishlist....there are lots of requests for more tuned diplomacy in the future

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Sabin Stargem)
Post #: 2
RE: Of diplomacy & circumstances - 1/30/2011 8:44:53 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Perhaps another variable is required for races to decide whether or not to accept a protecotrate treaty. We already have a war weariness variable. If there were a 'War Success' variable that tracked the general way the war is going, then that could be a factor in the empires decision to accept help.

_____________________________


(in reply to Data)
Post #: 3
RE: Of diplomacy & circumstances - 1/30/2011 9:15:04 PM   
Sabin Stargem

 

Posts: 140
Joined: 12/29/2010
Status: offline
That sounds good to me.

(in reply to Igard)
Post #: 4
RE: Of diplomacy & circumstances - 1/30/2011 10:04:53 PM   
Raap

 

Posts: 404
Joined: 1/12/2011
Status: offline
Don't you mean subjugate and not protectorate? I.e. you do subjugation when at war, and protectorate when at peace, right?

Anyway, empires should definitely take into consideration their own power, the enemy's power( or the soon-to-be enemy, in the case of war declaration) and possibly their allies' power, as well as some war-success factor which tracks ships lost/enemy ships destroyed, colony gains/losses, etc. I'd also like for some other factor. We already have bad-boy through the reputation thingy, but I think I'd be nice having some sort of 'great power' status which could unite many other empires against the largest one, to prevent it from becoming too powerful. I.e. maybe several of the empires which have a large 'we covet your colonies' status against one specific empire could ally and declare war to take that empire down a few notches?

(in reply to Sabin Stargem)
Post #: 5
RE: Of diplomacy & circumstances - 1/30/2011 10:44:55 PM   
Sabin Stargem

 

Posts: 140
Joined: 12/29/2010
Status: offline
I was at peace with that race, but it was at war with another race, and the power difference was 1 planet vs 5. I wanted to intervene, so I offered a Protectorate pact.

Having the AI forge great alliances against the Superpowers sounds good.

(in reply to Raap)
Post #: 6
RE: Of diplomacy & circumstances - 1/30/2011 11:55:31 PM   
tofudog

 

Posts: 58
Joined: 12/18/2010
Status: offline
That would definitely give my current game a new direction:
It is a chaos set galaxy and I am into year 2790 without getting into a single war yet, even though I have my colonies spread through the whole galaxy and thrice as many people under my banner as the next guy.
Maybe the AI doesn´t take Teekans serious or something.

(in reply to Sabin Stargem)
Post #: 7
RE: Of diplomacy & circumstances - 1/31/2011 12:07:33 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
hey tofudog, great ideea letting us know about the chaos factor....i think this one triggers this behavior
i don't usually play on chaos and have never seen this, are you also on chaos Sabin? hmm, sound like drugs when I put it this way

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to tofudog)
Post #: 8
RE: Of diplomacy & circumstances - 1/31/2011 1:12:08 AM   
Sabin Stargem

 

Posts: 140
Joined: 12/29/2010
Status: offline
Yup, total chaos. I often found that empires were getting blown too easily into oblivion when they are on the 'Starting' setting in a chaotic universe, so I switched over to 'Old', which has done the trick. However, I find that a couple of races easily outstrip the others in size. Currently got the Securans at 49 planets, two or three other races in 25+ region, and the weakest race has something like 7 planets. About 15 planets is the average. I have begun trading my valuable resources with the weakest empires to encourage them to continue existing in the presence of their larger neighbors.

I think one of the reasons why the Securans have grown so large is because they live in the center of the galaxy, which has only my empire. Everyone else lives in the outer ring, fighting over the scraps.


(in reply to Data)
Post #: 9
RE: Of diplomacy & circumstances - 1/31/2011 7:22:39 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
hmm, you could place some gas mining station between the core and the outer rim so that fuel is readily available....then give them to the weaker ones, this will extend their range and give them access to the core

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Sabin Stargem)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Of diplomacy & circumstances Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688