Sabin Stargem
Posts: 140
Joined: 12/29/2010 Status: offline
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I bet that most of us has noticed that the AI has failings in one way or another. How about we compile them here, and wishlist them after a couple of pages? Here are my opinions: 1) When asking about invading independent worlds (and presumably other empires), I am asked once...twice...three times, and more for the same planet. Pretty strange that my military can't conceive of asking permission and sticking with it. 2) There is no way to prioritize what worlds should be colonized, and the queue seems to be based on sending ships in order, like: "1 to A", "2 to B", and so on. They should be sending colonization vessels to worlds with ideal statistics first, instead of the queued order. Large and friendly populations. The closer to your own race the better. Worlds with many different resources or very high concentrations. Preferably resources that your empire will need excess stock for constructing ships. Ultra-rare resource planets, with Zentabia, Korriban, and Loros. 3) Having constructors build their stations at places that are going to be colonized is really wasteful, in time and resources. Having them go to gas planets, barren worlds, gas clouds, and valuable asteroids would make much more sense. 4) AI empires should build small ports for new planets with entertainment and medical modules, so that they don't defect so easily. 5) Explorer ships are really bad at what they do, they are simply scatterbrained and slow. They go to a solar system, check one or two planets, then leave for another one, only to return years later to finish off the other planets. This really hurts the AI and players who are not interested in micromanaging them. 6) Resupply Ships are apparently too user-unfriendly, in that they need to be babied in order to get them to service your fleets. By extension, they are dead weight for the AI Empires. 7) Even when allowed to give ample amounts of money to other Empires, the player AI very rarely uses this function to patch up relations with other empires. Having it actually spend some of the excess wealth for improved relations would be nice. 8) The AI doesn't properly handle the taxation of worlds. Far too often it would place heavy taxation on worlds with low morale, causing them to rebel and eventually defect. Having it scale appropriately with the morale that a world has would be nice. 9) An construction ship won't defend a ship that it is repairing if that ship comes under attack. It just keeps on building it, without launching fighters or firing weapons at the enemy. Would be nifty if it used Area Shields to protect a ship that is working on. Data 10) based on a few reports already, we do still seem to have the problem with the fleets / ships going to the corners of the map.
< Message edited by Sabin Stargem -- 2/3/2011 12:20:49 PM >
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