Sabin Stargem
Posts: 140
Joined: 12/29/2010 Status: offline
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1 - It is true that you get less money from shipbuilding, but I think it would also increase the amount of cash you get from tourism, plus it makes it so that resources are bought and sold at a more steady pace. Another effect it would have is to increase the growth rate of colonies that are located within the same system, since a crowded world is automatically having a portion of the population moved to empty worlds. I think that it would make the game easier for the player to manage, but would help the AI Empires most of all, because they are no longer bungling with disorganized trade routes. However, it is true that the AI might have a harder time protecting trade routes. Still, the sheer number of convoys and tweaking the AI should help with protecting convoys. I suspect that allowing Fighters to have Jumpdrives would also help with the convoy defense issue. 2 - That is a good question. One part of it may be that the Jumpdrive works on a different level from the other ones. Let's say that your standard Engine is 36 speed, and a VelocityDrive is 36,000. A Jumpdrive should therefore fall down to something like 360 or perhaps 3,600. Fast on a solar level, but not that much when compared to Galactic speeds. A pirate vessel could be equipped with a gravity-trap component and hyperdrive, drop out of warp in front of the convoy's path, and then makes a profit. Should an incoming fleet or military escorts be detected, a pirate vessel can warp out of there, leaving a portion of the convoy destroyed but not annihilated. Pirate vessels that use stealth armor and are very small could use a Solar Jumpdrive* to sneak up on convoys as well, perhaps. Babylon 5 also had pirates use fighters to destroy ships and then take the cargo containers, if I remember rightly. There is some thought that would have to go into handling piracy, but I think it could work. 3 - I am thinking that each convoy has 5 ships dedicated purely to resources, while the remaining two are for Population transport, be it migrants (growth) or tourists (income). Each ship has 1 cargo bay or passenger bay, depending on what it would be used for. With the Massive cargo bays, that means 1,000 resources per resource transport. I forgot what capacities are for the Passenger components, though. 4 - That would kind of work. Fighters are relatively fast with just their engines, but I think they might still take too long to be effective. However, I would like to follow the "rule of cool" for Fighters, and give them the ability for longish-range via Jumpdrive. Star Wars: TIE Fighter, Freespace 2, and other things that use the idea influenced me for it. *Let's call the movement types "Engines" (Local), "Jumpdrive" (Solar), and "Hyperdrive" (Galactic). I am getting a little exhausted from attaching "solar" to the Jumpdrives.
< Message edited by Sabin Stargem -- 2/3/2011 9:08:07 PM >
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