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Isolating Sevastopol (SP -1) posible or not?

 
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Isolating Sevastopol (SP -1) posible or not? - 2/4/2011 7:38:56 PM   
krieger


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I have cut off the Sevastopol defenders but they are resupplied from the very fortress itself, that was predictable. But I think I read in another thread someone isolated Sevastopol by taking a number of ports. I've taken Kerch and all the Krimea, except for Sevastopol and aproaching Novorosisk. An image to ilustrate...

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RE: Isolating Sevastopol (SP -1) posible or not? - 2/4/2011 7:57:12 PM   
cookie monster


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Joined: 5/22/2005
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quote:

ORIGINAL: krieger

I have cut off the Sevastopol defenders but they are resupplied from the very fortress itself, that was predictable. But I think I read in another thread someone isolated Sevastopol by taking a number of ports. I've taken Kerch and all the Krimea, except for Sevastopol and aproaching Novorosisk. An image to ilustrate...



You cant isolate Sevastapol because it has a port itself.

In this case you are in luck.

Leave a retreat hex outside Sevastapol.

Attack all hexes apart from the retreat hex.

Then you can wait a turn and get an isolation.

If Sevastapol was attacked last the defenders would auto-rout outta the port and would still be in-game

(in reply to krieger)
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RE: Isolating Sevastopol (SP -1) posible or not? - 2/4/2011 8:07:04 PM   
krieger


Posts: 38
Joined: 1/13/2011
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If I understand correctly what you're saying in my current situation, with 3 enemy hexes downthere (sevastopol and 2 more to its right), I should attack Sevastopol first to isolate the other 2 hexes. Yeah, but it wont be easy taking Sevastopol even though there's only 1 russian inf div in fort 4(98%) (they have evacuated 2 divs last turn since there were 8 counters in the 3 hexes last turn now there are 6, so that's kinda the AI is giving up there).

Thanks for your insights 

(in reply to cookie monster)
Post #: 3
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