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New to the Game - 2/6/2011 3:42:34 PM   
VMF 214


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Hi All,
I am new to the game, just downloaded it last night. I have been reading the threads to get a understanding of the game and what I am in for when I came across the mods section. I saw a Star Wars Mod and Star Trek Mod. Both have been favorites of mine for years so my question is Which mod to you guys feel is the best and can you have both installed...which would be awsome!!!
Also, as a beginner what is the first couple of steps I should do to get started.....just reading the manual so I don't really plan on diving into this monster for maybe a week. Any help, tips and advise you guys or gals can give would be greatly appreciated.

Thanks again,
Post #: 1
RE: New to the Game - 2/6/2011 3:48:56 PM   
lordxorn


Posts: 768
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Welcome to the DW forums!!

I am confident you made the right purchase, and I am sure you will enjoy the game as many of us on these forums have. BTW did you get ROTS as well?

I would first like to say that you did the right thing in reading some of the threads here, however there are more treasures to found by completely diving into these boards where veteran players give their sage advice on how best to play the game.

As far as the various mods, they are all great mods and can be used together. Elliot has included an easy way for players to switch between them by using the Theme option in the game. All you have to do is follow the various mod install instructions and switch between the themes you feel like playing.

Rise of the Shakturi is a must have if you especially want to play the Star Wars mod, because of the support for fighters and fighter bays, which is a natural for Star Wars.

Again welcome, and if you happen to have a question that has not been answered here in the forums feel free to ask.

_____________________________


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Post #: 2
RE: New to the Game - 2/6/2011 4:01:25 PM   
Abraxis

 

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I'm not sure how useful the manual is, from a few glances it didn't seem to have much information that wasn't available in the (in game) Galacticopedia.  I would suggest just starting a game with everything automated, and just play around with stuff, use the pedia and forums for reference when you find yourself with a question.  Once you get a feel for the game as a whole, start turning off the automation one at a time, and play around with whichever system you turned off until you have an understanding for it.

As for Starting Races I'd say the Humans, Kiadian and Haakonish are good choices.

(in reply to lordxorn)
Post #: 3
RE: New to the Game - 2/6/2011 4:46:51 PM   
VMF 214


Posts: 43
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From: Lehigh Valley, Pa
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Lordxorn: Yes I do have ROTS....seemed like the sensable thing to due to be updated to the latest improvements and such.
Abaxis: I am gathering you feel the manual is more of a general information item rather then a how to? I would have liked to have a hard copy to sit and read in bed instead of having my laptop on my lap....your advise on playing seems the right way to go about it so I will start that way.

(in reply to Abraxis)
Post #: 4
RE: New to the Game - 2/6/2011 5:12:45 PM   
Data


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you have a couple of tutorials also but aside from jumping in and the forum the galactopedia is the most informative source. And not only in the begining

welcome to the game and community

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to VMF 214)
Post #: 5
RE: New to the Game - 2/6/2011 5:29:34 PM   
Shark7


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From: The Big Nowhere
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Honestly, I DL'ed both mods for use of the shipsets. You could also make a theme using the shipsets, and setting the races manually to include both star wars and star trek and settle the dispute that Star Wars is more Awesome .

Or perhaps we could convince the authors of the mods to make a combined mod.

_____________________________

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'When in doubt...attack!'

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Post #: 6
RE: New to the Game - 2/6/2011 5:53:02 PM   
Data


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Maybe a gigantic mod including all the shipsets from all current mods
And what's this about SW being more awesome than ST? I propose a fair contest....let the romulan one fight the dark one, phasors against light stick

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 7
RE: New to the Game - 2/6/2011 5:56:43 PM   
Abraxis

 

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It's a tough call, I like them both tbh, though I'd say Star Wars is more entertaining, while Star Trek is more interesting.

(in reply to Data)
Post #: 8
RE: New to the Game - 2/6/2011 6:03:32 PM   
J HG T


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From: Kiadia Prime
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Star Wars VS. Star Trek??

I'll choose you, ECLIPSE!



'nuff said?

Oh, and welcome to the forums VMF 214!


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Abraxis)
Post #: 9
RE: New to the Game - 2/6/2011 10:57:33 PM   
VMF 214


Posts: 43
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From: Lehigh Valley, Pa
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I am constantly amazed what modders can do with these games and a all in one SW/ST mod would be awsome. If I could throw my 2 cents in on a SW/ST debate I think the Empire would have a hard time with the Borg but a very interesting debate it is.
How hard is it to install these mods? I am a basic computer user and find myself challenged if the mods require expert computer skills.
I know I should take getting into this game one step at a time to learn the game mechanics and such but I like to dive right in.....although I do spend a lot of time on the forums reading as much info as I can. I had planned to read the manual for about a week, reading and re-reading but who am I kidding I am ready to fire this up now.

(in reply to J HG T)
Post #: 10
RE: New to the Game - 2/7/2011 4:47:23 AM   
Abraxis

 

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I don't think they would have much of a problem with the borg, the Sith/Jedi would tear borg apart, even if they adapted their tech it wouldn't matter much as a Sith could conceivably be able to instantly kill any organic matter, shields or no shields.  Also if they were assimilated there's no way they would maintain a connection to the force...

Just sayin'

(in reply to VMF 214)
Post #: 11
RE: New to the Game - 2/7/2011 5:03:36 AM   
ehsumrell1


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From: The Briar Patch Nebula
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quote:

ORIGINAL: Shark7

Or perhaps we could convince the authors of the mods to make a combined mod.


I'll spill some beans here Shark7....
Currently testing a sort of 'Combo' mod I've devised as I write this. If successful,
we'll see what factions are 'man or mouse'....or more appropriately 'alien or bug splatter'!

Imagine Wraith, Borg, Asgard, Shadows, Sith, Cylons, Geth, Narn and more....
(That sound you hear is me licking my chops to get this finished!)

Back with more soon!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Shark7)
Post #: 12
RE: New to the Game - 2/7/2011 6:45:00 AM   
Data


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soon....and more
and soon please, also more please

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to ehsumrell1)
Post #: 13
RE: New to the Game - 2/7/2011 9:59:40 AM   
ehsumrell1


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From: The Briar Patch Nebula
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Working on it Data. Getting the dialogs in order at the moment. Should be
ready soon after I get the biases file just right for better realism to
each races characteristics. S O O N!



_____________________________

Shields are useless in "The Briar Patch"...

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Post #: 14
RE: New to the Game - 2/7/2011 10:38:13 AM   
Data


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_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to ehsumrell1)
Post #: 15
RE: New to the Game - 2/7/2011 1:00:06 PM   
Igard


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Joined: 3/29/2010
From: Scotland
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Sounds good, Ed. Looking forward to that. 

@VMF 214, Welcome to DW. In case you haven't already done so, make good use of the game setup options. They're your difficulty sliders. My very first game, I set myself up as an old empire ruling the galaxy with a titanium fist. Make good use of the automation controls as well. Setting everything to begin with to automated will allow you to watch and see how the game operates, then when you feel like trying different things, start switching over to suggested or manual.

Now, who started this Star Trek vs Star Wars debate? I'm looking at you Shark7.

Watch this :- http://www.youtube.com/watch?v=vFCBwob65Nw

_____________________________


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Post #: 16
RE: New to the Game - 2/7/2011 1:26:07 PM   
J HG T


Posts: 1093
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From: Kiadia Prime
Status: offline
LULZ!
So Star Trek has better techs but Star Wars has magic powers. I think that's fair draw.



_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Igard)
Post #: 17
RE: New to the Game - 2/7/2011 2:24:50 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: ehsumrell1


quote:

ORIGINAL: Shark7

Or perhaps we could convince the authors of the mods to make a combined mod.


I'll spill some beans here Shark7....
Currently testing a sort of 'Combo' mod I've devised as I write this. If successful,
we'll see what factions are 'man or mouse'....or more appropriately 'alien or bug splatter'!

Imagine Wraith, Borg, Asgard, Shadows, Sith, Cylons, Geth, Narn and more....
(That sound you hear is me licking my chops to get this finished!)

Back with more soon!


Sith would certainly be a 'Way of Darkness' government type?

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to ehsumrell1)
Post #: 18
RE: New to the Game - 2/7/2011 2:44:07 PM   
Data


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damn the dark side
rofled at the "lasers? those woun't even penetrate our navigation shields"

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Shark7)
Post #: 19
RE: New to the Game - 2/7/2011 2:51:17 PM   
Igard


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quote:

ORIGINAL: Data

rofled at the "lasers? those woun't even penetrate our navigation shields"


Just like Data in the vid.

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Post #: 20
RE: New to the Game - 2/7/2011 3:29:08 PM   
Data


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that's right, didn't even realize it.....I suppose I have split android personalities or something

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 21
RE: New to the Game - 2/7/2011 3:43:51 PM   
Igard


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Joined: 3/29/2010
From: Scotland
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quote:

ORIGINAL: Data

that's right, didn't even realize it.....I suppose I have split android personalities or something






Attachment (1)

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Post #: 22
RE: New to the Game - 2/7/2011 3:57:28 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
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quote:

ORIGINAL: J HG T

LULZ!
So Star Trek has better techs but Star Wars has magic powers. I think that's fair draw.




Star Wars have evil dark overlords who shoot lightning from their finger tips, 'nuff said.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to J HG T)
Post #: 23
RE: New to the Game - 2/7/2011 3:58:45 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Igard

Sounds good, Ed. Looking forward to that. 

@VMF 214, Welcome to DW. In case you haven't already done so, make good use of the game setup options. They're your difficulty sliders. My very first game, I set myself up as an old empire ruling the galaxy with a titanium fist. Make good use of the automation controls as well. Setting everything to begin with to automated will allow you to watch and see how the game operates, then when you feel like trying different things, start switching over to suggested or manual.

Now, who started this Star Trek vs Star Wars debate? I'm looking at you Shark7.

Watch this :- http://www.youtube.com/watch?v=vFCBwob65Nw


The funny things is, I took the stick and started stirring the...you know...but I am a fan of both.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Igard)
Post #: 24
RE: New to the Game - 2/7/2011 4:39:06 PM   
Data


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same here, as well.....those were great times
I remember at one point watching the entire SW initial trilogy on a new year's party. Stuck in front of the tv from 10PM to....the next year.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Shark7)
Post #: 25
RE: New to the Game - 2/7/2011 6:47:22 PM   
Sabin Stargem

 

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I think that I prefer the Star Wars & Star Trek conflict to have both sides to be roughly equal. Otherwise, it would be a boring fight of no significance. This would require changing the power levels and such to be a bit more equal, but I think it would be worth it.


Reducing the size of the Star Wars galaxy to be much smaller than the Milky Way would reduce the speed of the Hyperdrive and decrease the overall power of the Empire. (Assuming that the fight against the Federation takes place during Episode IV.) Hyperdrive would still be faster, but it also would require starcharts, which would make the device stronger in the Galaxy, but weaker in the Milky Way since Star Trek starcharts are not designed for Hyperdrives. Warp is slower, but more flexible for changing heading, speed level, and combat purposes.

Star Wars turbolasers seem good at making an explosive impact, but Star Trek phaser weaponry is better at making pinpoint attacks. Phasers are apparently more flexible in terms of power output, effect, and so on, but I wouldn't be surprised if Star Wars weaponry is cheaper, simpler, and more reliable.

Star Trek has transporters, Star Wars doesn't. This means that Star Trek can insert troops at specific locations, move cargo faster, and generally has more options to play with in that regard.

I feel that Star Trek ship shields should be superior to Star Wars shielding, but infantry shielding is rarer or perhaps weaker, judging from the prevalence of shields among Star Wars infantry forces.

Star Wars ships are generally tougher than Star Trek's, if only because they are huge. However, this also would mean that Star Wars capital ships are much more expensive.

Considering how many ships the Empire fields when compared to the Federation, the Empire must have some hefty expenses. The Empire probably can't use much of its Navy to conquer the Federation, mostly because the majority of the Empire has to maintain control over many worlds. The Federation consists of worlds that have willingly joined and partake in the government, so the Federation doesn't have to dedicate nearly as much of the military to peacekeeping.

Star Trek has little in the way of fighter support, so Star Wars generally wins. However, the unshielded TIE fighters would be especially vulnerable to transporters, and so careful timing of dropping ship shields could potentially result in getting some POWs and intelligence, but is potentially risky. What fighters Star Trek does have, is probably superior to Star Trek, with the exception of pure range. Hyperdrive must be efficient, considering that an X-Wing can go from one world to Dagobah.

The quality of life within the Federation is superior, as is education. It is likely that this would lead to economic and scientific superiority over the Empire, but a somewhat weaker military.

The Empire has very large armies, probably superior to the Federation in numbers. Once again, most of them have to be used for peacekeeping, but the advantage is still to the Empire.

The Federation is clearly superior when it comes to the sciences and general understanding of the universe. However, the Empire has superiority in superscaled construction, weapons, and other topics that relate to making the largest and most dangerous weapons.

The Star Wars galaxy has the Force, but only 5 force-users are known to exist in Episodes IV through VI: Luke, Vader, Obi-Wan, Yoda, and the Emperor. Leia is a potential 6th force-user, but doesn't actually have the training or desire to do so in those episodes. Star Trek does have a number of beings that possess supernatural abilities, including Q, Trelaine, Betazoids, Vulcans, Gary Mitchell, and others. The actual abilities, loyalties, and strength of such varies, but Star Trek has sufficient diversity to counter Star War's Force users. (By default, Q, Trelaine, and Gary wouldn't be involved, but are just examples of what exists.)



...If I had to sum up the difference between Star Wars and Star Trek, it is Power VS Flexibility.








(in reply to Data)
Post #: 26
RE: New to the Game - 2/7/2011 6:56:38 PM   
Shark7


Posts: 7937
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From: The Big Nowhere
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quote:

ORIGINAL: Sabin Stargem

I think that I prefer the Star Wars & Star Trek conflict to have both sides to be roughly equal. Otherwise, it would be a boring fight of no significance. This would require changing the power levels and such to be a bit more equal, but I think it would be worth it.


Reducing the size of the Star Wars galaxy to be much smaller than the Milky Way would reduce the speed of the Hyperdrive and decrease the overall power of the Empire. (Assuming that the fight against the Federation takes place during Episode IV.) Hyperdrive would still be faster, but it also would require starcharts, which would make the device stronger in the Galaxy, but weaker in the Milky Way since Star Trek starcharts are not designed for Hyperdrives. Warp is slower, but more flexible for changing heading, speed level, and combat purposes.

Star Wars turbolasers seem good at making an explosive impact, but Star Trek phaser weaponry is better at making pinpoint attacks. Phasers are apparently more flexible in terms of power output, effect, and so on, but I wouldn't be surprised if Star Wars weaponry is cheaper, simpler, and more reliable.

Star Trek has transporters, Star Wars doesn't. This means that Star Trek can insert troops at specific locations, move cargo faster, and generally has more options to play with in that regard.

I feel that Star Trek ship shields should be superior to Star Wars shielding, but infantry shielding is rarer or perhaps weaker, judging from the prevalence of shields among Star Wars infantry forces.

Star Wars ships are generally tougher than Star Trek's, if only because they are huge. However, this also would mean that Star Wars capital ships are much more expensive.

Considering how many ships the Empire fields when compared to the Federation, the Empire must have some hefty expenses. The Empire probably can't use much of its Navy to conquer the Federation, mostly because the majority of the Empire has to maintain control over many worlds. The Federation consists of worlds that have willingly joined and partake in the government, so the Federation doesn't have to dedicate nearly as much of the military to peacekeeping.

Star Trek has little in the way of fighter support, so Star Wars generally wins. However, the unshielded TIE fighters would be especially vulnerable to transporters, and so careful timing of dropping ship shields could potentially result in getting some POWs and intelligence, but is potentially risky. What fighters Star Trek does have, is probably superior to Star Trek, with the exception of pure range. Hyperdrive must be efficient, considering that an X-Wing can go from one world to Dagobah.

The quality of life within the Federation is superior, as is education. It is likely that this would lead to economic and scientific superiority over the Empire, but a somewhat weaker military.

The Empire has very large armies, probably superior to the Federation in numbers. Once again, most of them have to be used for peacekeeping, but the advantage is still to the Empire.

The Federation is clearly superior when it comes to the sciences and general understanding of the universe. However, the Empire has superiority in superscaled construction, weapons, and other topics that relate to making the largest and most dangerous weapons.

The Star Wars galaxy has the Force, but only 5 force-users are known to exist in Episodes IV through VI: Luke, Vader, Obi-Wan, Yoda, and the Emperor. Leia is a potential 6th force-user, but doesn't actually have the training or desire to do so in those episodes. Star Trek does have a number of beings that possess supernatural abilities, including Q, Trelaine, Betazoids, Vulcans, Gary Mitchell, and others. The actual abilities, loyalties, and strength of such varies, but Star Trek has sufficient diversity to counter Star War's Force users. (By default, Q, Trelaine, and Gary wouldn't be involved, but are just examples of what exists.)



...If I had to sum up the difference between Star Wars and Star Trek, it is Power VS Flexibility.










And in the end, it's going to be a numbers game. Not sure how many ships the Federation, Klingons, Romulans, etc etc could muster, but the Galactic Empire had 25,000 ISDs at the height of its power...that doesn't include larger ships, smaller warships, or auxiliaries. Plus, does Star Trek have a Death Star Equivalent or more importantly...the will to use it?

Edit: I get the ISD number from the books of the Star Wars EU.

< Message edited by Shark7 -- 2/7/2011 6:57:08 PM >


_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Sabin Stargem)
Post #: 27
RE: New to the Game - 2/7/2011 7:15:36 PM   
J HG T


Posts: 1093
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From: Kiadia Prime
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We are going way off-topic here, but...

Interesting comparison there Sabin. If I'd to make choice after that I'd probably go with Star Trek. Still, I like 'em both even though I've never been Star Trek fan myself.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Shark7)
Post #: 28
RE: New to the Game - 2/8/2011 2:04:02 AM   
Sabin Stargem

 

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I favor Star Trek myself, but my loyalties in the fight between those two universes end where boredom begins.

The awesomeness of Star Trek, Babylon 5, Doctor Who, and Episodes IV through VI stems through the struggles we see, in my opinion.


EDIT: As to Star Trek's Federation having super weapons to counter the Deathstar(s), probably not. However, I suspect that the Empire would have to build a Deathstar in the Milky Way, presuming that a wormhole is used for getting between the two galaxies*: the hole is likely to be too small to let a Deathstar through. That means the Empire would have to establish a beachhead, secure resources, and make sure that the station isn't sabotaged or otherwise destroyed by one of Star Trek's menaces**.


*hyperdrive doesn't operate beyond the edge of the Galaxy in Star Wars, the lack of terrain probably has something to do with this. As such, travel between Galaxies in Star Wars would require an alternate means, hence a worm hole. Ditto with Star Trek, on the grounds that it would millions of years to travel between galaxies at warp speed.


**Star Trek has many different 'monsters' that can destroy planets or challenge the Deathstar. Gary Mitchell was created by exposure to a Great Barrier, which gave him powers equal or superior to Palpatine, with an belief of being a god. There is a crystal entity that can literally strip worlds bare of life to feed itself. The ever-adaptable and machine-like borg, and a scaled Doomsday Machine that destroys worlds and then eats the pieces for power. None of these are under the control of the Federation, and all would pose a serious threat to Empire assets, including the Deathstar.



< Message edited by Sabin Stargem -- 2/8/2011 2:22:26 AM >

(in reply to J HG T)
Post #: 29
RE: New to the Game - 2/8/2011 2:41:52 AM   
ehsumrell1


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From: The Briar Patch Nebula
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Imagine......these fellas in the same spiral galaxy!






Asgard and Cylon

Attachment (1)

< Message edited by ehsumrell1 -- 2/8/2011 2:42:13 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Shark7)
Post #: 30
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