Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: vettim89 At the risk of speaking sacrilege, maybe AE is too much. Maybe there is a line where the depth of detail becomes more than most people want to deal with and AE crossed that. I've been think along these lines too, as I try to stand in Matrix management's shoes. One reason I'm watching WitE very carefully, as I'm sure they are. I would predict right now that there WILL be a WITP2. I predict it will be done by a paid team, from a clean chassis. Windows API, etc. I also predict it will have one-week turns, no pilot training, resolutions not to the squad, bullet, shell, torpedo level. It will have more political elements, produciton planning by both sides, a powerful editor, and a new AI system built around a hybrid script and analytical engine using multi-core threading. It will have about the same level of graphics, perhaps a few more combat anims, better sound, but less number crunching by the player. Did I mention one-week turns? A whole different experience for PBEM. Still a significant time investment, but whole games possible in a single summer or winter life-phase. Planning will be by campaign rather than individual ship and LCU. Base and aviation support will be more abstract. I don't think there will ever be another Matrix game with AE's scope, granularirty, and grognard attention to device details. But there will be another PTO-wide mega-game, and I predict that will happen by 2018. Price point will be around $99.99 USD.
< Message edited by Bullwinkle58 -- 2/5/2011 7:45:31 PM >
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