Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
|
[QUOTE]Originally posted by Michael Walker [B]1. In my present PBEM game my opponent has used his submarine quite successfully by placing them in ports. I wonder whether this would really be possible -- wouldn't at least most large ports have sub nets, minefields etc.? I would like to drop mines in my own ports, but the TFs always just sail in without deploying them. It seems like this is among the least realistic aspects of the game. Is there a way to deploy mines in ports? If not, I wonder if this could be included in a patch. 2. It is very difficult to determine how much coverage air recon units give. Principally, what are their search arcs? Are my CV TFs looking behind themselves as well as forward? where will the recon assets of a small unit, say 4 search planes at Shortland be deployed, down the slot, into the Solomon Sea, backwards towards a move towards Rabaul? Obviously they can't do all of these. I wonder if there could be either some way to direct this, or at least to see and know where they are. 3. I still have considerable problems plotting task forces due to the inability to plot hex-by-hex. Often it becomes necessary to send TFs to a specific location and set them to patrol, then to move them next turn, creating a dangerous and artificial pause in their message. I would strongly recommend this fix as well. Any thoughts or suggestions? Mike [/B][/QUOTE] 1. You can deploy mines in any water hex and that includes your own ports, of course. Read the instructions in the manual. This option works fine and I, for one, mine my ports massively. Of course, as denisonh said, port hex is 30 miles wide, so the sub is not literally sitting in the port, it's waiting in ambush on approaches to port. 2. They search in all directions. This is somewhat abstracted maybe, but I guess noone, no matter what kind of micromanagement fanatic he may be, would like to set search arcs for his units in this game. 3. No comment. O.
|