saintsup
Posts: 133
Joined: 10/27/2003 From: La Celle Saint-Clouud Status: offline
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quote:
ORIGINAL: Aurelian Ok. Stalingrad, all editions. Russian Campaign, all editions. Secomd Front IIRC. Russia Beseiged. Stalin's War. The SPW series. (in that one, IIRC, the defender gets to chose the terrain modifier when attacked across multiple sides. So I guess WiTE should have that then? By the logic that is being espoused, it should.) Panzerblitz/Leader. Third Reich. SPI's War Between the States. War in the East (!st and 2nd) War in the West. War in Europe. Imperium Romanim. Dozens more, but if some don't get it by now............... I see that there is no flank or rear attack during air combat either. And yet, no complaints. TOAW? Isn't the current version the one in which your turn could end at any time? Tell me. In Gettysburg, Waterloo, any game of that ilk, it is possible to get a flank bonus on a batallion or a regiment. Do these units exert a ZOC in all six hexsides? Are you telling me that a division equipped with weapons that are far superior to a musket or a 12lbr is going to line up in a neat line? Tell me, just how could it have a zone of control in the six surrounding hexes if it's facing everything in one direction. And if your precious unit gets a +1, whu not get a -3 for exposing it's rear end to a unit it may ignore? I said that it doesn't work at this scale. This isn't a tactical level game. I don't think the real point of previous posters is to introduce a frontage for units but that an attack coming simulteanously from several hexsides should lead to some penalty for the defender which AFAIK is not the case in this game. I agree with that proposition and this has nothing to do with me conjuring the image of a division forming in line led by Lannes or Murat in a one day battle. I think it's quite intuitive that including within the scale of this game, if you have to defend against several axes of attack you have to spread more your forces, keep more reserves, ... Besides it could be a rule limiting the impact of 'checker board' defense. The argument consisting of listing some old wargame is not good because design choices specifically for non-computer wargame are always a balance between playability and plausability. With a computer wargame you can add as much automated rule or calculation as you think appropriate. And btw I found each and any of your post in this thread rude, agressive and condescending which is quite unusual in this forum.
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