Sabin Stargem
Posts: 140
Joined: 12/29/2010 Status: offline
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Here are my designs, for the endgame. Dual-Drives are standard to maximize speed and quicker jump initiation. All ships come with 1 piece of regular armor for the negation bonus, and Ion armor to cancel out Ion weapons of lower and equal classes. Guardian MK18 (Escort) - These are superfast, and have the barest amount of weapons and armor. 1 Ion, 1 Torpedo, 1 shield, 1 armor. Less than 300 weight, probably 180ish by my recall. Ranges in top speed, from 50 to 100+. If I remember rightly, a Fighter Bay or Stealth Coating really messes up the speed values. Krillin MK35 (Frigate) - 4 Ions, 4 Torpedoes, 2 fighter bays. Gravity well and hyperspace disruption gear are standard for this weight and higher. Only class with stealth coating. Something like 600 to 800 something weight. Much slower than a Guardian, but is meant to put up an actual fight and go relatively unnoticed. (I wish Dragonball Z focused more on non-Saiyan characters...) Archanagel MK24 (Destroyer) - 6 Ions, 6 torpedoes, 4 fighter bays. Definitely breaks the 1,000 weight mark, probably tops out at 1,200. Seraphim MK22(Cruiser) - Probably about 10 ions, 10 torpedoes, 8 fighter bays. Designed to weigh in at 1,500. The Seraphim are among Yahweh's highest servile class. Metatron MK-I (Capital Ship) - Weighs in at 1,500 units, but has fewer weapons, defenses, features, and only 4 or 6 fighter bays in order to carry a Superlaser. Metatron is not unlike the Mouth of Sauron, except is basically "The Throne of God" or "God's Voice". Basically one of the more powerful individuals of that hierarchy. When the Metatron speaks, it is heard. (Cue the explosion of a planet or a Deathstar.) Sturm Trooper MK13 (Troopship) - 1,500 weight units, and features bombardment weapons, unlike other classes. Only ship with troop capacity, which works out better because having fewer troop vessels with high capacity reduces the management headache. I found that putting troop pods on every military ship just dilutes your troop distribution and basically makes the AI mishandle things. Numbers & Asthetics - I favor Torpedoes and Ions, because torpedoes offer the best overall weapon, while ions turn off enemy ships. I used to go with a more varied 'combined arms' design, but ultimately gave in to practicality. As to the number of each ship class that I ultimately have in my navy, it is dependent on how much cash I have, and what I feel is an aesthetically pleasing number. To be honest, these numbers are not very realistic or practical for anyone who wants to skillfully win the game. I just do it because I enjoy simplified math far too much for my own good. Early to Midgame 50 Escorts 40 Frigates 30 Destroyers 20 Cruisers 10 Capitals 5 Troopships Endgame 100 Escorts 80 Frigates 60 Destroyers 40 Cruisers 20 Capitals 10 Troopships
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