Cavgunner
Posts: 67
Joined: 7/18/2010 Status: offline
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Ok, let me say first off that IN THEORY, Distant Worlds is everything Moo3 should have been. I say in theory, because I cannot seem to play more than an hour or so without the game crashing for some reason. *begin venting* It is not my job to run DXDIAG. It is not my job to figure out what the specific event was that caused the game to crash. It is not my job to make sure that Windows is running in sub-altered transfiguration mode with the quark exception risk set to Low and that my Kaspersky virus-scan is blocking emails from Pakistan. The game doesn't work. Make the damn game work! I am your customer! I WANT to go out and tell ALL my friends that they should run, yes RUN, to buy this game. When it works, it's beautiful. But I can't, and it's your fault! Instead I have to tell them that even if they save their game progress constantly, about an hour or two in, they will have to put up with frequent game crashes for no apparent reason. Make the damn game work!!! *venting complete* Here is the most recent report I got after my most recent crash. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at DistantWorlds.Controls.MainView.reRYwgCCEo(Int32 , Int32 , Int32 , Int32 , Double , Graphics , Int32 ) at DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3615 (GDR.050727-3600) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- DistantWorlds Assembly Version: 1.5.0.1 Win32 Version: 1.5.0.1 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3614 (GDR.050727-3600) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- DistantWorlds.Controls Assembly Version: 1.5.0.1 Win32 Version: 1.5.0.1 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe ---------------------------------------- DistantWorlds.Types Assembly Version: 1.5.0.1 Win32 Version: 1.5.0.1 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe ---------------------------------------- Microsoft.DirectX.DirectSound Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- AxInterop.WMPLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- Interop.WMPLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- System.Deployment Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.4016 built by: GDR CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.4016 built by: GDR CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- Ionic.Zip Assembly Version: 1.9.1.5 Win32 Version: 1.9.1.5 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Ionic.Zip.DLL ---------------------------------------- System.Runtime.Serialization Assembly Version: 3.0.0.0 Win32 Version: 3.0.4506.3636 (GDR.030729-3600) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- SMDiagnostics Assembly Version: 3.0.0.0 Win32 Version: 3.0.4506.3636 (GDR.030729-3600) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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