ralphtricky
Posts: 6685
Joined: 7/27/2003 From: Colorado Springs Status: offline
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One thing that hasn't been talked about much is 'AI' files in 3.4. They're created by hitting the X key. What are they? Basically, I've externalized part of the AI in a scenario. Earlier scenarios have a poor AI programmed because the designers had to go out of their way to try to make the AI play even a little bit good. These same practices can hinder the AI with 3.4, in particular, spacing the objectives too close can make him look in circles to determine what percent of the enemy forces are present instead of looking in a semi-circle. This would effect how he knows whether he is in danger of being flanked. One example would be the Red Thunder 1988.ai file. It modifies the scenario so that the bottom formation of the Soviets will properly ford the river instead of just waiting there for something to happen. Since the objectives were spaced closely together, the AI couldn't figure out that it needed to put a fording unit on the river. By making the AI file separate, people should feel free to experiment with different AI tracks and post changes to their favorite scenarios without entering the editor, needing to get permission to post an updated scenario, etc. I'm hoping that these will become somewhat popular, and we'll see alternate AIs for some scenarios. One use for them would be to play one side (or both) using Elmer Assist. Once you've modified the tracks, you can press X to export the AI file. If you put it in the graphics or altgraphics directory, it should be used the next time you load the scenario and override what was in the scenario. This means that if you want to play a scenario multiple times, you won't have to create the AI paths each time for your troops. You could also play one side, then play the other side against the strategy you just used. I'm sure that there are lots of other uses that I haven't thought of. You do need to be careful since I think the editor also looks for AI files, and you can accidentally change the AI tracks if you have an AI file in the search path. I don't think that PBEM files will use or look at AI files. This is being overcautious to prevent a possible cheat during PBEM play, although I can't see any obvious issues. I'm thinking about providing a PBEM mode in a future patch that would allow 'Elmer Assist' to be used. It depends on what people think about this feature. Enjoy, Ralph
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Ralph Trickey TOAW IV Programmer Blog: http://operationalwarfare.com --- My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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