Jason Petho
Posts: 15009
Joined: 6/22/2004 From: Terrace, BC, Canada Status: offline
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Good day, Schanilec. quote:
ORIGINAL: Schanilec Been playing several scenarios and I noticed a couple of things. Overrruns aren't as automatic against disrupted units as they used to be in the original series. That is correct, with the optional Extreme Assault rule on, overruns are not a walk in the park as they used to be. Morale is now taken into account as part of the formula for the defenders. If you haven't reduced the morale of the defending unit, odds are good you won't be successful. quote:
ORIGINAL: Schanilec Also I find firing star shells is impossible during night time scenarios. I cannot seems to find units with the star shell symbol for the capabilty of firing strar shells like in the old series. What am I missing? Could someone enlighten me on the star shell issue. No pun intended but it happened. Most units can fire a starshell so a special symbol isn't required. quote:
Star Shells: In some night scenarios, Star Shells may be available to one or both sides. If available, they will be listed blow in the Unit Display below Smoke or in the Status Bar at the bottom of the screen. The Star Shell will illuminate its hex and the adjacent six hexes. Any unit with an assault value greater than 0 and at least 20 Action Points remaining can attempt to fire a Star Shell. You can fire a Star Shell by selecting a unit, depress ALT + SHIFT and right click on the target hex while if Fire Mode. Each attempt has a 40% chance of success, unless the unit is accompanied by the units Leader. If a Leader is present, the based chance is increased by a number 5 times the Leaders Command Rating. If the Star Shell attack is successful, there is a 40% chance it will land in the target hex; otherwise it will land in one of the bounding six hexes. The range a unit can fire a Star Shell is two hexes, unless being fired from an indirect fire unit, in which case it equals half of the units maximum range (Fractions Rounded Up). quote:
ORIGINAL: Schanilec And what other functions have been modified, changed and/or enhanced from the original game? Indirect Fire will have a higher chance (4%, I believe) of disabling armour. AT guns smaller than 50mm may remain hidden after the first shot. Some engineers can "upgade" improved positions to trenches. Some engineers can build hexside, medium bridges. Most combat engineers can build a hexside, foot bridge Hope that helps Jason Petho
< Message edited by Jason Petho -- 2/10/2011 7:30:56 PM >
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