yubari
Posts: 365
Joined: 3/24/2006 Status: offline
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Allow me to set the scene first. The allies, very ably led by Yakface take an island in the Aleutians early in 1943. The Japanese send a huge counter invasion force backed by pretty much the entire Japanese navy aside from a few light cruisers. With the enemy carriers known to be out of position, this battle marks the perfect opportunity to fight the Decisive Battle! With the Japanese invasion force one day from the island there is no sign so far of enemy forces, aside from a few PT boats. "They shall be no threat" says an over-confident Yamamoto. We have 12 battleships in our navy, plus a large number of heavy and light cruisers, why even in destroyers alone we outnumber them more than three to one. In game terms I send two surface combat fleets both of around three cruisers and four destroyers, an ASW fleet of four escorts and a bombardment fleet of two battleships, two cruisers and four destroyers to the island to escort my invasion ships. Then this happens. Night Time Surface Combat, near Kiska Island at 157,51, Range 7,000 Yards Japanese Ships CL Kashii, Torpedo hits 1, on fire, heavy damage DD Asakaze DD Harukaze E Kiji AK Awazisan Maru, Shell hits 13 AK Azumasan Maru xAK Hawaii Maru AK Manila Maru, Shell hits 2, Torpedo hits 4, and is sunk xAK Azuma Maru, Shell hits 1, heavy fires xAK Katuragi Maru xAK Goyo Maru, Shell hits 4, heavy fires AK Hokkai Maru, Shell hits 2 AK Asakasan Maru, Shell hits 1 AK Yamazuki Maru, Shell hits 2 AK Nissyu Maru, Torpedo hits 2, and is sunk xAP Teiko Maru, Shell hits 6 xAP Hie Maru xAP Hikawa Maru, Shell hits 24, Torpedo hits 1, and is sunk xAP Hakone Maru, Shell hits 5 xAP Hakozaki Maru, Shell hits 5 xAP Hakusan Maru xAP Teika Maru, Shell hits 12, heavy fires xAP Teison Maru, Shell hits 3 xAP Teibi Maru, Shell hits 20, Torpedo hits 2, and is sunk xAP Teiritsu Maru, Shell hits 5, Torpedo hits 3, and is sunk Allied Ships PT-80, Shell hits 1, and is sunk PT-81 PT-82 PT-83 PT-84 PT-128 PT-142 PT-143 PT-144 PT-145, Shell hits 1, and is sunk PT-146, Shell hits 2, on fire PT-147, Shell hits 1 Japanese ground losses: 6700 casualties reported Squads: 162 destroyed, 171 disabled Non Combat: 138 destroyed, 81 disabled Engineers: 0 destroyed, 0 disabled Guns lost 37 (36 destroyed, 1 disabled) Maximum visibility in Overcast Conditions and 53% moonlight: 7,000 yards Range closes to 8,000 yards... Range closes to 7,000 yards... CONTACT: Japanese lookouts spot Allied task force at 7,000 yards Japanese ships attempt to get underway The PT boats dance around the defending ships like they are not there. Then a second enemy task force attacks. Night Time Surface Combat, near Kiska Island at 157,51, Range 5,000 Yards Japanese Ships DD Naganami E Hishu E Kiku AK Sasako Maru, Shell hits 8 AK Kinka Maru, Shell hits 1 AMC Asaka Maru AMC Awata Maru, Torpedo hits 1, on fire, heavy damage AK Arimasan Maru, Torpedo hits 2, on fire, heavy damage AK Tatuwa Maru, Shell hits 3 AK Yamabiko Maru, Shell hits 2 AK Nitti Maru, Torpedo hits 3, and is sunk xAP Kongo Maru, Shell hits 9, Torpedo hits 2, and is sunk xAP Kobe Maru, Torpedo hits 1, and is sunk xAP Dairen Maru, Shell hits 2 xAP Tsingtao Maru, Shell hits 2, Torpedo hits 4, and is sunk xAP Taizan Maru, Shell hits 4 xAP Ussuri Maru, Torpedo hits 2, and is sunk xAP Ural Maru, Shell hits 2, on fire xAP Baikal Maru, Shell hits 2, Torpedo hits 3, and is sunk Allied Ships PT-26 PT-34 PT-66 PT-67 PT-68 PT-73, Shell hits 1 PT-74 PT-75 PT-76 PT-77 PT-78 PT-79 Japanese ground losses: 4514 casualties reported Squads: 75 destroyed, 60 disabled Non Combat: 190 destroyed, 80 disabled Engineers: 0 destroyed, 0 disabled Vehicles lost 104 (85 destroyed, 19 disabled) Maximum visibility in Overcast Conditions and 53% moonlight: 5,000 yards Range closes to 8,000 yards... Range closes to 7,000 yards... Range closes to 6,000 yards... Range closes to 5,000 yards... CONTACT: Japanese lookouts spot Allied task force at 5,000 yards Japanese ships attempt to get underway The slaughter is even worse this time. During this time, none of the four combat task forces I have in the hex even try to attack, despite there apparently being maximum visibility. Now one could certainly argue that I should have had more ships embedded in the invasion task force itself but it has been my experience that those ships fight like Audley Harrison against David Haye, they might as well not be there. Hence the reason for the two powerful surface combat task forces. There is even maximum visibility as indicated in the combat report. My question is, how can I get the surface combat task forces to try to stop the PT boats? Should I set the invasion task forces to follow the surface combat task force? Did I forget to say three hail Marys? Does the numbering of the task forces, ie having the surface combat as the lowest number TF have an effect? Should have strangled a chicken and lain its entrails on the ground to invoke good luck first? Any suggestions gratefully received.
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