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How to lose the war - PDH vs Cpt Flam

 
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How to lose the war - PDH vs Cpt Flam - 2/26/2011 5:50:25 PM   
PeeDeeAitch


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This shall be a mixture of AAR and perhaps some insight into what not to do (my default play).

The game began with low expectations, due in part to the commander of the German side. Several corps tried to defect upon starting the game, and most of the Luftwaffe wanted to fly to Switzerland and internment. Luckily, morale was restored through liberal use of alcohol and scaling back the outrageous goals of historical Barbarossa. As of now, the ultimate goal of the campaign is for me to secure a South American bank acount and a house in Argentina once I lose the war.

Screen shots showing such things as: "How to mess up a Q-ball", "How many "holds" can there be in one turn?", and "Sun Tzu shakes his head and adds a new chapter on failure to his book after PDH's 1st turn" will come later.

Other than this, everything went well.

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

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RE: How to lose the war - PDH vs Cpt Flam - 2/26/2011 6:21:46 PM   
cookie monster


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quote:

ORIGINAL: PeeDeeAitch

As of now, the ultimate goal of the campaign is for me to secure a South American bank acount and a house in Argentina once I lose the war.



This one made me laugh. Good luck. But one thing we demand screenies! The AAR section has gone real quiet lately with all the restarted games.

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RE: How to lose the war - PDH vs Cpt Flam - 2/26/2011 7:15:04 PM   
buchand


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Take heart - I found in my research similar comments from Von Clausewitz.
This book on how you should do things might well be another bestseller!

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Plan? What plan? Attack!!

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RE: How to lose the war - PDH vs Cpt Flam - 2/26/2011 7:25:34 PM   
TulliusDetritus


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quote:

ORIGINAL: PeeDeeAitch

As of now, the ultimate goal of the campaign is for me to secure a South American bank acount and a house in Argentina once I lose the war.


I think you're playing the wrong game Have you tried Tropico 3? Hilarious game, in which there is a secret Swiss bank account too. Just become El Presidente!


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RE: How to lose the war - PDH vs Cpt Flam - 2/26/2011 7:48:11 PM   
PeeDeeAitch


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I shall post shots, once they are "edited" by my crack team of propaganda-researchers.  I am sure they shall show the whole truth.

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: How to lose the war - PDH vs Cpt Flam - 2/26/2011 8:08:13 PM   
Encircled


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Capturing Moscow on Turn 1 is the minimum expectation of the fatherland!

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Turn 1 - A tale of futility - 2/27/2011 4:14:22 AM   
PeeDeeAitch


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Turn 1 began with high hopes. I hopes the game would crash, or that my opponent would concede. Unfortunately, nothing of the sort happened, and I was faced with actually having to go ahead and lose this.

Time to strategize!I began by formulating my plan. I threw out the initial goals of the historical Barbarossa and instead figured if I just fortified where I was I might pull out the minor victory in 1945. However, the though struck me that this would lead to a boring game, so I went ahead and planned an offensive. Trust me, it will be offensive.

North - I plan to defeat all before me in a series of deep encirclements, audacious panzer thrusts, and the not too reasonable hope that my foe doesn't garrison Leningrad. Failing that, I expect a slugfest here. I detachted a panzer from the 3rd Panzer Group to attach to Manstein. Daugavpils fell on the first turn, as did Riga. There were a few holds here, but by the end of the turn I had 4 Armor and 1 motorized across the Dvina. If the game ened here I would win!






Attachment (1)

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: Turn 1 - A tale of futility - 2/27/2011 4:21:11 AM   
PeeDeeAitch


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Center - this was the average encirclement of the Soviets. I kept the 3rd Panzer Group on a wide front north of Minsk in order to dash for Vitebsk on turn 2 if the opportunity opened up. Failing this, I would sow confusion among the Soviets by aimlessly driving about in a hypnotic manner. Either way, I figured I would be in Moscow by turn 3 at least!

South - I tried the Q-Ball in the Corner Pocket maneuver, but I was stymied by a series of holds. One Soviet infantry division failed to realize they were facing nearly superhuman panzers, and screwed up everything.  The Romanian border was reached, but I was tempted to just keep going and invade that country since the pocket could not hold (and anyway, Romanian would not expect it and I could conquer the country in no time).  Still, given the weakness of the pocket, I felt that the dastardly Soviets would not run away and instead stay forward to try and rescue comrades.

(No pictures from here, I screwed up and didn't save them right)

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: Turn 1 - A tale of futility - 2/27/2011 4:46:31 AM   
Senno

 

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My last games AGN opening looked like yours. I've also decided to smash hell out of everything Turn 1, and have most of my infantry up to the river, with some across at end of turn 2. Makes getting up to Pskov/Novgorod a good bit faster.

Nice clean, beautiful (oops, sorry forgot the spirit of the AAR) horrible, ugly opening. The Soviets will drive through and pocket you in Courland no later than 6/42.... You should surrender now or failing that, rename your command "Courland Pocket AG" and hunker down and prepare to evacuate by sea...

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RE: Turn 1 - A tale of futility - 2/27/2011 5:01:41 AM   
PeeDeeAitch


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So you are saying I might be able to hold out til 42? Sweet, I will give it a shot then.

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: Turn 1 - A tale of futility - 2/27/2011 5:10:50 AM   
Senno

 

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LoL.

Actually it was a very nice opening. Looking forward to zee AAR.

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RE: Turn 1 - A tale of futility - 2/27/2011 2:17:37 PM   
PeeDeeAitch


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Oh, and in respect of my ability to lose, my opponant is welcomed here to see my plans (this is a double-blind, if he sees what I want to do he will try to stop it, but I will screw that up so he will not be ready to stop what I do try, thus I will win the war through information!)

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: Turn 1 - A tale of futility - 2/27/2011 5:20:30 PM   
PeeDeeAitch


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Flush with success in my first two turns, new plans have been issued.

1 - All winter clothing has been burned for fuel.
2 - Gasoline credit cards have been issued to all Panzer formations. Commanders are required to keep all receipts for tax time.
3 - New objectives have been given the "Official Okey-Dokey" reflecting the more calm and sober 1st year goals of the campaign, note this should all be achieved by October at the latest:




Attachment (1)

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: Turn 1 - A tale of futility - 2/27/2011 5:29:28 PM   
Senno

 

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quote:

ORIGINAL: PeeDeeAitch

Oh, and in respect of my ability to lose, my opponant is welcomed here to see my plans (this is a double-blind, if he sees what I want to do he will try to stop it, but I will screw that up so he will not be ready to stop what I do try, thus I will win the war through information!)


That's devious. And deep....

PS: Your new plans are just that. Your opponent will never see you coming, and be utterly surprised.

Maybe, just maybe you will reach 1/43. You will be in Berlin though. But you might still be alive.

PPS: Why didn't you burn your new plans for fuel? I would have thought that would be the first thing burnt?

< Message edited by Senno -- 2/27/2011 5:33:26 PM >

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RE: Turn 1 - A tale of futility - 2/27/2011 5:38:01 PM   
TulliusDetritus


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PeeDeeAitch, I'm not sure if I well understood. You were massacred as ze Germans and now are showing the different steps that led you to the über katastrophe [please use a thick German accent here] or you are currently playing [as ze Germans] and expect to be massacred?

From the big strategic map screenshot thing I can assume you are not aiming at Vladivostok

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RE: Turn 1 - A tale of futility - 2/27/2011 5:41:54 PM   
PeeDeeAitch


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quote:

ORIGINAL: TulliusDetritus

PeeDeeAitch, I'm not sure if I well understood. You were massacred as ze Germans and now are showing the different steps that led you to the über katastrophe [please use a thick German accent here] or you are currently playing [as ze Germans] and expect to be massacred?

From the big strategic map screenshot thing I can assume you are not aiming at Vladivostok


Ahh, I am in turn 2 playing a game as the Germans. As you can see, I have scaled back my plans of conquering the entire Siberian region in the first year.

They key to any such game is simple goals, reach each one, then move to the next. Turn 1 I wanted to not drive my Panzers into the ocean. Turn 2 have a tank on the Dnepr. Turn 3 I want to reach Omsk.

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: Turn 1 - A tale of futility - 2/27/2011 6:01:05 PM   
TulliusDetritus


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quote:

ORIGINAL: PeeDeeAitch


quote:

ORIGINAL: TulliusDetritus

PeeDeeAitch, I'm not sure if I well understood. You were massacred as ze Germans and now are showing the different steps that led you to the über katastrophe [please use a thick German accent here] or you are currently playing [as ze Germans] and expect to be massacred?

From the big strategic map screenshot thing I can assume you are not aiming at Vladivostok


Ahh, I am in turn 2 playing a game as the Germans. As you can see, I have scaled back my plans of conquering the entire Siberian region in the first year.

They key to any such game is simple goals, reach each one, then move to the next. Turn 1 I wanted to not drive my Panzers into the ocean. Turn 2 have a tank on the Dnepr. Turn 3 I want to reach Omsk.


Ah, I see, thank you. Good luck Not going to Siberia is perhaps a huge mistake. Lots of trees that you could put to good use... to feed the many stoves your pixel truppen will centainly need come winter. On the other hand your South American bank account has to be massive by now

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RE: Turn 1 - A tale of futility - 2/27/2011 6:04:14 PM   
PeeDeeAitch


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Winter? This game models winter? Oh geez, I am so screwed. In response to this grave news, new "winter rules" have been put into effect. The previous line to be achieved is void, and my new "winter fall back" line has been established. Digging will start on turn 4. The new line is shown here:








Attachment (1)

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: Turn 1 - A tale of futility - 2/27/2011 6:09:11 PM   
Senno

 

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That's the sensible response.

Maybe your men will be able to take in a Dresden Symphony. Leave passes for everyone?

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RE: Turn 1 - A tale of futility - 2/27/2011 6:10:37 PM   
PeeDeeAitch


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Seelow Heights shall not fall before January 42!

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"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: Turn 1 - A tale of futility - 2/27/2011 6:14:49 PM   
Senno

 

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Hopefully the Soviets don't go on an attack spree in Spree. Their supply situation should limit that somewhat.

If not, I suggest we install a catalytic converter on the Soviet attack...

But only if Koniev throws a vicious left hook and motors up the autobahn in '42....

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RE: Turn 1 - A tale of futility - 2/27/2011 6:15:01 PM   
TulliusDetritus


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PeeDeeAitch, jokes aside, have you seen this thread?

http://www.matrixgames.com/forums/tm.asp?m=2739605

You might perhaps "convince" your opponent to use the house rule proposed there.

By turn 25 the SU has 8 Fronts in Action. To reflect to Logistic and command difficulties the soviets had at the time, players could agree to the following rules:

1: During turns 25-27 the soviets may attack with 4 fronts.
2: During turns 28-34 the soviets may attack with 3 fronts.
3: During turns 35-37 the soviets may attack with 2 fronts.
4: No Front can attack for more than 3 turns in row - i.e. they must rest every 4th turn.
5: On turn 38 the Axis can attack with 1 Army Group.
6: On turn 39 the Axis can attack with 2 Army groups
7: On turns 40 and 41 the Axis can attack with 3 Army groups.


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RE: Turn 1 - A tale of futility - 2/27/2011 7:26:24 PM   
Encircled


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We could just suggest that neither side uses armor, or aircraft, and see how much fun that is?

I fancy my chances of getting a few Landsers to Tomsk by the beginning of autumn

Someone keeps going on about "Superhuman Germans in '41" so that shouldn't be a problem!

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RE: Turn 1 - A tale of futility - 2/27/2011 7:38:03 PM   
Senno

 

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quote:

ORIGINAL: Encircled

We could just suggest that neither side uses armor, or aircraft, and see how much fun that is?

I fancy my chances of getting a few Landsers to Tomsk by the beginning of autumn

Someone keeps going on about "Superhuman Germans in '41" so that shouldn't be a problem!


Yeah, after all they never had any supplies, ever.

And what little they did have was Italian rifles and French ammo. They couldn't ever fire because their arms didn't get along.

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RE: Turn 1 - A tale of futility - 2/27/2011 7:58:03 PM   
PeeDeeAitch


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Gentlemen, there will be no joking.  This is not fun, this is a war game.

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"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

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RE: Turn 1 - A tale of futility - 2/27/2011 8:02:32 PM   
Senno

 

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Darnit, you would have to come tell us there's a war(game) on....

< Message edited by Senno -- 2/27/2011 8:03:24 PM >

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RE: Turn 1 - A tale of futility - 2/27/2011 8:03:24 PM   
Encircled


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You can't fight in here, this is the war room

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RE: Turn 1 - A tale of futility - 2/27/2011 8:04:40 PM   
Senno

 

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It's a regular Catch-22....

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RE: Turn 1 - A tale of futility - 2/27/2011 8:27:33 PM   
PeeDeeAitch


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Turn 2 recap.

General situation - I find that my long term investments in perpetual motion machines and cold fusion have left that foreign bank account a bit dry, since that is the case hostilities continued.  My FW 200 is still on the tarmac ready to fly to Dakar and then on to Natal as soon as my latest stock sale goes ahead.

North - I am slowed a bit by Russian Swamp-Loggers who did not hear the order to retreat. Their machines are no match for my units, but their sales of alligator shoes and Cajun foods slow down my souvenier hunting motorized units.  Still, by turn's end, Pskov is close to being encirled as both XXXI and LVI Panzer corps are ready to pounce.  In a failed move, instead of fuel being airdropped, the Luftwaffe drops off 10,000 tonnes of suppositories.

Center - Success!  Vitebsk is taken by a coup de main. The huge push of turn one and the focus of the defenders south and east of Minsk means the 3rd Panzer Group could roam far and wide till their gas gave out.  ZOCs across the Dnepr (they will be gone I am sure), and Minsk surrounded by 2nd Panzer Group.  The infantry ends most of the Bialystok pocket, but is too shagged out by the combat and demands vacations on the French Riveria before marching to the front.

(Both Center and North will have to rest, I am sure - two turns all out will mean horrible fatigue and no gas. Oh well, the game was fun for a bit north of the marshes.)

South - Here my idiocy indeed meant that the Lvov pocket was breached.  The defense is still forward though, along the line of forts (bit of the Stalin Line?) that come pre-packaged in game.  Reclosing the pocket was easy enough, and a bit of the new defenses were encircled (we shall see how strongly, I suspect not enough).  The Kovel Pocket did hold, but in an ongoing theme reducing the pocket was a nightmare as retreat was the order of the day for the Russians (even through ZOCs), and so not much else happened for these units.

The real coup was that the Romanians have been unleashed, and they are entering the fray with a string of "held" assaults against forts and general ineptitude.  We have agreed to a house rule of no invasions west of Odessa until 1943, thus guaranteeing I will be stuck with the Romanians until then at least.

Overall, not as bad as I feared, not as good as could be.

Pictures will follow when I can muster the will.

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

(in reply to Senno)
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RE: Turn 1 - A tale of futility - 2/27/2011 8:38:05 PM   
Encircled


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I won't be happy in the blizzard in '41 till my Romanian Fortress Brigades can rout a Guards Tank Army

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