Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Winter Idea......Comment

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Winter Idea......Comment Page: <<   < prev  11 12 13 [14] 15   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Winter Idea......Comment - 3/1/2011 11:33:11 PM   
Zemke


Posts: 642
Joined: 1/14/2003
From: Oklahoma
Status: offline

quote:

ORIGINAL: pat.casey


quote:

ORIGINAL: bednarre


Interesting, the German Army fought fanatically for villages, for losing one meant a unit would have to make a desperate retreat to the next village in the rear, and doing this at night would incure the worst parts of the blizzard! The Russian troops staying out night in the open must have been a horrible experience as well. This must have been a factor in the Russians not acheiving their desired objectives (leading to annihilation of Army Group Center). Troops in the cold also need much more calories and more fresh clothing (socks) than normal, requiring an increase in the normal supply allocation to remain at current capacity. The Russian supply system should be reduced substantially in blizzard. This gives the Russians a limited time going over to the offensive before these adverse factors start to dominate the combat equation.



This is a more subtle point than it looks like I think, and well worth expanding on.

Moving around in cold weather sucks. Its painful, it burns energy, and it put you at risk for all sorts of terrible cold related injuries.

Sitting in one place in cold weather, even in poor shelter, is *dramatically* more comfortable and safer.

Unlike some folks here (I think 2ACR has some actual combat experience in the cold), I've never tried to fight in a winter campaign.

I have, however, spent a lot of time outdoors in very cold weather, and the killer really is moving. A nice snow cave will take the ambient temperature up 50 or more degrees just from your body heat. Even just hunkering down in the downwind side of a tree and piling some branches around yourself can make a huge difference.

Point being I suppose, the game should reward you for staying in place since that's the safest thing to do. Moving around on the attack, or the retreat, is to be avoided at all costs because you're out in the elements.

I'd like to see attritional losses tied to activity rather than just presence in the weather zone.
Yes, if I marched an infantry corps 90 miles across the steppe during a blizzard I should take significant attritional losses. If that same corps is hunkered down in bunkers in a static line thought, I'd expect significantly lower losses.


Excellent Idea! I would support this method.

But this does not solve the German Army going into winter having suffered relativly light casualties, when compared to what they were really at just prior to the Blizzard.

_____________________________

"Actions Speak Louder than Words"

(in reply to pat.casey)
Post #: 391
RE: Winter Idea......Comment - 3/2/2011 12:04:32 AM   
pat.casey

 

Posts: 393
Joined: 9/10/2007
Status: offline

quote:

ORIGINAL: Zemke_4


Excellent Idea! I would support this method.

But this does not solve the German Army going into winter having suffered relativly light casualties, when compared to what they were really at just prior to the Blizzard.


I would classify this one under "two wrongs do not make a right".

The fact that German summer casualties are too low is a problem.
The fact that German winter casualties are too high is also a problem.

The fact that the two problems point in opposite directions doesn't make them problems, they just cancel out some of the effects (although I'd clearly argue that winter is a worse problem).

Personally I'd like to fix both.

(in reply to Zemke)
Post #: 392
RE: Winter Idea......Comment - 3/2/2011 12:07:26 AM   
Zemke


Posts: 642
Joined: 1/14/2003
From: Oklahoma
Status: offline
quote:

ORIGINAL: Zemke_4

I will pose the question, has the game ever been tested to mirror the real war between two players or a single player playing both sides?  I would say based on what we are seeing the answer is NO.  This should be done to see if the game meets certain base lines, rates of advance, German loses, Russian Prisoners, Russian casaulties.  Then I think it will be obvious that there needs to be some changes to the Combat model.  German infantry Company strength going into Operation Typhoon were in some cases 1/3 of normal and all 50% or less.  In the game German strength is 60% on the low side and usually 75-85% strength.  Do a game that tries to minor the actual events of summer, fall, winter 41 and compare loses.  Then based on this test you can tweak the Blizzard turns to match the German non-combat loses due to frostbite and other winter effects. This would then get us a lot closer to what historically took place that is currently in place.


Instead of whinning and bitching, I will try and be apart of the solution. I will voluteer for this test, as I know it would greatly increase my knowledge of the operational maneuver that took place, but sadly I don't have the time right now. But by Mid April I will have the time, I would just need an opponent or play both sides, but prefer an opponent. We should keep a fairly detailed joint ARR, take FOW off, so we can better match historical events. Post casualties, and types and as much information as possible. I have a pretty extensive library on the Eastern Front, so I should be able to replicate most of the operational moves fairly close, suggest the opponent have the access to some good sources. I prefer David Glantz, but there are others as well.

I guess my whole point in doing this is to clearly show the game does not replicate historical casualties, but without the test we will not really know. OR if this has been done by one the testers please chime in.

< Message edited by Zemke_4 -- 3/2/2011 12:09:34 AM >


_____________________________

"Actions Speak Louder than Words"

(in reply to Zemke)
Post #: 393
RE: Winter Idea......Comment - 3/2/2011 12:45:49 AM   
Angelo

 

Posts: 87
Joined: 12/17/2010
Status: offline
Did not know anyone was trying to collect stats.

There should be a sticky for these kind of requests.

I have the saves from a GC pbem game, if you intested let me know. I have up turn 34.

Ang

(in reply to karonagames)
Post #: 394
RE: Winter Idea......Comment - 3/2/2011 2:32:07 AM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
If we need it, I can run either another game from start or I can beg Oleg to paddle my backside in our PBEM game. I think we are at turn 18 or so.

I do have all the saves from mine and Kelblau game still running.......turn 32. But it is extremely ugly to even view, makes me want to just cry.

(in reply to Angelo)
Post #: 395
RE: Winter Idea......Comment - 3/2/2011 3:58:49 AM   
hfarrish

 

Posts: 734
Joined: 1/3/2011
Status: offline
quote:


It's interesting you mention about SU casualties. I've been tracking them in BA and my game and interestingly they're losing around 160-200k per week of combat vs 170-260k Axis. 2/3 of the SU are killed whereas 2/3 of Axis at present are disabled. Just some more numbers to throw around.....


I can attest having just finished a blizzard as SU that even though you gain a lot of territory and know you knocked the Axis around, the casualty ratios wipe the grin off your face a bit - while overall the casualties were roughly even or maybe I lost less, the "kill" ratio was overwhelmingly against me, something like 2:7. Granted, my opponent did a very good job under difficult circs keeping his line intact and in 2-3 forts at all time...

(in reply to Speedysteve)
Post #: 396
RE: Winter Idea......Comment - 3/2/2011 7:42:01 AM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Thanks hfarrish....the more data and reports the merrier

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to hfarrish)
Post #: 397
RE: Winter Idea......Comment - 3/2/2011 8:05:31 AM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline

quote:

ORIGINAL: hfarrish

I can attest having just finished a blizzard as SU that even though you gain a lot of territory and know you knocked the Axis around, the casualty ratios wipe the grin off your face a bit - while overall the casualties were roughly even or maybe I lost less, the "kill" ratio was overwhelmingly against me, something like 2:7. Granted, my opponent did a very good job under difficult circs keeping his line intact and in 2-3 forts at all time...


How much territory did you gain? Also how many men were killed/disabled? Did your Army strength increase or decrease?

_____________________________


(in reply to hfarrish)
Post #: 398
RE: Winter Idea......Comment - 3/2/2011 12:00:30 PM   
hfarrish

 

Posts: 734
Joined: 1/3/2011
Status: offline

My primary thrusts were near Leningrad and South from the Crimea North and from Stalino East. My line ran roughly from Stalino to just east of of Kursk and Belogorod, then roughly due north to about 10 hexes north of Kalinin /Torzhok before turning west to a line running up to Pushkin. From there I pushed to a new line centered inside the Narva corridor, south to one hex short of Pskov, running east until turning due south to one hex short of Veliki Luki, Smolensk, then running SW through Sumy and Poltava, then turning South along the Dnepr (again, one hex short of Dnepropetrovsk and Zaporohzye. The idea was that the South (including the Crimea offensive) and North hooks (together, where most of my reserves were massed) would draw forces away from the center so that a general offensive along the line would have a better chance a few weeks later. The Crimea offensive was able to link with the Southern hook, and overall it netted anywhere from 10 to 30 hexes depending on the sector, all in all.

Army strength remained roughly flat from the start of the blizzard to the end, running at various points just over 6M. I think I hurt him more in terms of tanks and guns then manpower.

(in reply to cookie monster)
Post #: 399
RE: Winter Idea......Comment - 3/2/2011 2:24:27 PM   
Zort

 

Posts: 684
Joined: 7/19/2004
From: Colorado Springs, CO
Status: offline
I am hfarrish's opponent, here are the losses 1 Dec- 2 April. We installed beta 5 on 1 dec so the first wave of german toe's were in effect before the beta was installed.




Attachment (1)

(in reply to hfarrish)
Post #: 400
RE: Winter Idea......Comment - 3/2/2011 3:42:45 PM   
keystone70

 

Posts: 5
Joined: 2/8/2011
Status: offline
I have to agree with 2ACR and Oleg on most of thier suggestions. Historically where the Axis were dug in already the Soviets had a hard time dislodging them. The units that suffered the most were still on the attack or caught in the open trying to withdrawal. The offensive power of the Axis was greatly diminished but they were still able to conduct local counterattacks to restore the line even with rear-echelon troops. But ingame you cannot stop a total collapse no matter how much prep is done. The Sovs should still be able to punch through with a well-coordinated attack, but historically they were not stopped by AGC but by logistics even with a much shorter supply line. What I would like to see happen are gamey, but this is a game and not a simulation.

-VP exchange for better winter preperations(there was only so much that could be done for motorized vehicles, but if troops had better clothing they would have suffred less attrition
-Loss of Moscow(Stalin knew that this would be disatrous) effects on morale, supply and manpower(due to lack of ability to recruit)
-Russian shock for Winter Counter-Offensive, this can be accomplished through revised blizzard effects that others have suggested.

Changes need to be made to at least make it through the winter in 41/42 with the Axis able to attack in 42 or get rid of of the long scenarios.


(in reply to Zemke)
Post #: 401
RE: Winter Idea......Comment - 3/2/2011 5:35:01 PM   
GFelz

 

Posts: 479
Joined: 8/27/2010
From: Canada
Status: offline
Note: This is versus the AI.

I did an AAR Germany vs the AI some time back. I kept a solid line and withdrew a hex or two throughout the blizzard months. Yes, the Germans were mauled as expected.

I just finished another Germany vs AI blizzard season use the Beta 6. This time around I did not attempt to maintain any line.

Airforce - National Resever first turn of blizzard.
Airbases - All moved into Poland and the Baltics States' towns.
Reinforcements - All units coming into play after the start of the game stayed in German(y) cities. I was just going to have to make due with what I had.
Armor Corp - All moved into cities. Some near the weakest points of the frontline others in Poland and western Ukraine.
Infantry - This is what was very different for me. I withdrew west beginning on the last winter turn (I guessed and got it right). Each corp withdrew covering the front as best it could but most importantly from town to town. This meant alot of leap frogging of divisions. If a unit was unable to get to a town, it spent the week in the cold. There were alot of towns with zero population. I used them anyway. The entire front did this. There was on average two(2) Soviet attacks per turn. They would get close enough to mount an attack next turn but I would have withdrawn by then.

I averaged 45-50k losses per turn. It was as low as 30k and as high as 75k if there were attacks.

In doing this type of defence I lost less ground than I thought I would. I beleive ComradeP already listed the number of hexes historically lost. I gave up just a little more. However, because I was not maintaining a solid line I was able to remove two (2) armies off the fronline. 12 frontline infantry divisions rested in Germany.

My strategy to survive the blizzard season began on turn one. My goal was to remove as many Soviet units from play as possible. The tempo of the advance was slightly less than "normal". I pocketed everything including routed units. If routed units continued to exist inside the pocket, I waited a reasonable length for them to rally then captured them. I continued this for all of '41. The net result was the ability to gain alot of ground; Leningrad, Vyshnyvolochek, Kalinin, 1 hex of Mosow, Ryazan, Tula, Lipetsk, Voronezh, Boguchar, Voroshilovgrad and Rostov. The blizzard season saw a much reduced Soviet army number wise. The lines withdrew to the rough terrain in the north, Smolensk, Bryansk, Sumy, Belgorod, Kharkov, Stalino (the other two cities fell). I used all the mountain troops to shore up the Romanians.

All troops resting the winter were full strength and excellent moral including airbases.

This was versus the AI therefore some aspects of this approach will vary in a pbem. However, compared to the AAR, this was a brilliant success. I have still to play the '42 summer offensive but I am very hopeful for a good offensive season.

Bottom line, for me, I will never attempt to maintain a solid front during blizzard. I will gladly trade land for time (a la the Soviets in '41). I will use all the towns I can. I will remove as many infantry corp off the frontlines for the winter as possible.

Ed. I should point out that those divisions that were not attack throughout the blizzard and managed to make it from town to town had between 5-7CV values once the blizzard was over.

< Message edited by GFelz -- 3/2/2011 5:37:32 PM >

(in reply to keystone70)
Post #: 402
RE: Winter Idea......Comment - 3/2/2011 5:39:16 PM   
Klydon


Posts: 2251
Joined: 11/28/2010
Status: offline
What settings were you using for the AI?

(in reply to GFelz)
Post #: 403
RE: Winter Idea......Comment - 3/2/2011 6:04:55 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

I'm playing a similar test against the AI with beta6 right now as GFelz. I'm not as far along however. I'll do a postmortem AAR.

_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to Klydon)
Post #: 404
RE: Winter Idea......Comment - 3/2/2011 6:08:23 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

quote:

ORIGINAL: Zemke_4

Instead of whinning and bitching, I will try and be apart of the solution. I will voluteer for this test, as I know it would greatly increase my knowledge of the operational maneuver that took place, but sadly I don't have the time right now. But by Mid April I will have the time, I would just need an opponent or play both sides, but prefer an opponent. We should keep a fairly detailed joint ARR, take FOW off, so we can better match historical events. Post casualties, and types and as much information as possible. I have a pretty extensive library on the Eastern Front, so I should be able to replicate most of the operational moves fairly close, suggest the opponent have the access to some good sources. I prefer David Glantz, but there are others as well.

I guess my whole point in doing this is to clearly show the game does not replicate historical casualties, but without the test we will not really know. OR if this has been done by one the testers please chime in.


That would certainly be an interesting exercise. It would also require some detailed research. I'm curious how you are thinking of dealing with the almost inevitable operational variance that is going to occur?


_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to Zemke)
Post #: 405
RE: Winter Idea......Comment - 3/2/2011 6:17:55 PM   
Adnan Meshuggi

 

Posts: 2220
Joined: 8/2/2001
Status: offline

quote:

ORIGINAL: pat.casey


quote:

ORIGINAL: Zemke_4


Excellent Idea! I would support this method.

But this does not solve the German Army going into winter having suffered relativly light casualties, when compared to what they were really at just prior to the Blizzard.


I would classify this one under "two wrongs do not make a right".

The fact that German summer casualties are too low is a problem.
The fact that German winter casualties are too high is also a problem.

The fact that the two problems point in opposite directions doesn't make them problems, they just cancel out some of the effects (although I'd clearly argue that winter is a worse problem).

Personally I'd like to fix both.


Well, if the german summer casualties are to low with heavy fighting, you are right.
If - and reading the aar´s gives me this opinion - the german losses are low because the russian player avoids heavy combats (he will loose), the german losses seems to be okay.
They are based on combat - the german winter casulties are based on hardcoded decisions.... and you can do nothing about it.
That ist the real problem in this game in the moment


_____________________________

Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit

(in reply to pat.casey)
Post #: 406
RE: Winter Idea......Comment - 3/2/2011 7:05:56 PM   
GFelz

 

Posts: 479
Joined: 8/27/2010
From: Canada
Status: offline
Both games had the same settings... normal. I wanted to compare the blizzard update so everything else was the same.

(in reply to Adnan Meshuggi)
Post #: 407
RE: Winter Idea......Comment - 3/2/2011 7:25:23 PM   
Angelo

 

Posts: 87
Joined: 12/17/2010
Status: offline

quote:

ORIGINAL: GFelz

Note: This is versus the AI.

I did an AAR Germany vs the AI some time back. I kept a solid line and withdrew a hex or two throughout the blizzard months. Yes, the Germans were mauled as expected.

I just finished another Germany vs AI blizzard season use the Beta 6. This time around I did not attempt to maintain any line.

Airforce - National Resever first turn of blizzard.
Airbases - All moved into Poland and the Baltics States' towns.
Reinforcements - All units coming into play after the start of the game stayed in German(y) cities. I was just going to have to make due with what I had.
Armor Corp - All moved into cities. Some near the weakest points of the frontline others in Poland and western Ukraine.
Infantry - This is what was very different for me. I withdrew west beginning on the last winter turn (I guessed and got it right). Each corp withdrew covering the front as best it could but most importantly from town to town. This meant alot of leap frogging of divisions. If a unit was unable to get to a town, it spent the week in the cold. There were alot of towns with zero population. I used them anyway. The entire front did this. There was on average two(2) Soviet attacks per turn. They would get close enough to mount an attack next turn but I would have withdrawn by then.

I averaged 45-50k losses per turn. It was as low as 30k and as high as 75k if there were attacks.

In doing this type of defence I lost less ground than I thought I would. I beleive ComradeP already listed the number of hexes historically lost. I gave up just a little more. However, because I was not maintaining a solid line I was able to remove two (2) armies off the fronline. 12 frontline infantry divisions rested in Germany.

My strategy to survive the blizzard season began on turn one. My goal was to remove as many Soviet units from play as possible. The tempo of the advance was slightly less than "normal". I pocketed everything including routed units. If routed units continued to exist inside the pocket, I waited a reasonable length for them to rally then captured them. I continued this for all of '41. The net result was the ability to gain alot of ground; Leningrad, Vyshnyvolochek, Kalinin, 1 hex of Mosow, Ryazan, Tula, Lipetsk, Voronezh, Boguchar, Voroshilovgrad and Rostov. The blizzard season saw a much reduced Soviet army number wise. The lines withdrew to the rough terrain in the north, Smolensk, Bryansk, Sumy, Belgorod, Kharkov, Stalino (the other two cities fell). I used all the mountain troops to shore up the Romanians.

All troops resting the winter were full strength and excellent moral including airbases.

This was versus the AI therefore some aspects of this approach will vary in a pbem. However, compared to the AAR, this was a brilliant success. I have still to play the '42 summer offensive but I am very hopeful for a good offensive season.

Bottom line, for me, I will never attempt to maintain a solid front during blizzard. I will gladly trade land for time (a la the Soviets in '41). I will use all the towns I can. I will remove as many infantry corp off the frontlines for the winter as possible.

Ed. I should point out that those divisions that were not attack throughout the blizzard and managed to make it from town to town had between 5-7CV values once the blizzard was over.



You may be on to something. Like to see how that works in a HvH GC.

Oh, Heer General you will be shot tomorrow for even suggesting such a defeatest plan


(in reply to GFelz)
Post #: 408
RE: Winter Idea......Comment - 3/2/2011 9:39:28 PM   
Skanvak

 

Posts: 577
Joined: 4/3/2005
Status: offline
That mean that the huge ability to the soviet to counter attack might be linked to the fact that the German did not destroy enough of the russian units. Same way, the german supermen ability to end with a lot of fresh unit at strat of weather can be link to the soviet not fighting.

This is why we need a validation test based on actual strategy, not alternative strategy, as Zemke and I suggested. Otherwise we cannot know which part is from the player and which part is from the system. A good simulation must be able to replicate the historical result.


_____________________________


Best regards

Skanvak

(in reply to Angelo)
Post #: 409
RE: Winter Idea......Comment - 3/2/2011 10:40:42 PM   
FredSanford3

 

Posts: 567
Joined: 6/23/2007
Status: offline
IMO they could go a long way towards 'fixing' winter by just letting fortifications provide protection the same as towns/cities.  Maybe this wouldn't correct all of the issues, but it would help immensely.  Also, it seems reasonable to me that entrenchments would be a better place to endure winter than out in the open.  Especially higher levels- 3+, would imply to me that there's covered bunkers/dugouts that IRL would provide excellent protection from the elements.

Fortified units should also retain CV better since their equipment would be better protected from the elements as well.

(in reply to Skanvak)
Post #: 410
RE: Winter Idea......Comment - 3/2/2011 10:47:21 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline
There must have been a First Winter Attrition Rate which is easy to research. X Million Men, X Thousand Casualties.

If this attriton rate was worked out on a month by month basis then at the end of the winter, the ''Winter Casualties'' would be appropriate.

_____________________________


(in reply to FredSanford3)
Post #: 411
RE: Winter Idea......Comment - 3/3/2011 6:19:26 AM   
Skanvak

 

Posts: 577
Joined: 4/3/2005
Status: offline
Cookie, do you think this is the good way to do?

_____________________________


Best regards

Skanvak

(in reply to cookie monster)
Post #: 412
RE: Winter Idea......Comment - 3/3/2011 8:13:00 AM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline

quote:

ORIGINAL: Franklin Nimitz

IMO they could go a long way towards 'fixing' winter by just letting fortifications provide protection the same as towns/cities.  Maybe this wouldn't correct all of the issues, but it would help immensely.  Also, it seems reasonable to me that entrenchments would be a better place to endure winter than out in the open.  Especially higher levels- 3+, would imply to me that there's covered bunkers/dugouts that IRL would provide excellent protection from the elements.

Fortified units should also retain CV better since their equipment would be better protected from the elements as well.


The issue with making forts the outright limiter is we'd be turning the game into WW1 in the east. The Axis player would turtle up early all of the time, neither side would ultimately attack a lot and then when it came to 1942 the SU would be heavily entrenched in level 4/5 forts due to the 'free time' they'd have had to create the defenses in depth.

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to FredSanford3)
Post #: 413
RE: Winter Idea......Comment - 3/3/2011 8:50:13 AM   
Aussiematto

 

Posts: 344
Joined: 2/13/2011
From: Australia
Status: offline
Reporting on blizzard experience vs AI in two grand campaigns (normal setting).

I have had no real problems with the blizzard vs the computer. Terrible losses, yes, but the Soviet computer was already badly weakened by my summer onslaught and then further weakened by the casualties it takes in attacking. Defensive strategy did not involve anything particularly fancy and involved use of towns and cities, of course, and fortifications. I found a real difference between fort 3 and fort 2. Fort 2s almost always failed; Fort 3s tended to hold. I only lost fort 3s because they were going to be isolated so had to retreat. Astute use of Rumanian Mtn troops helps around Rostov, of course I had captured Leningrad which meant the Finns held in the north, and I tended to hold ground rather than retreat, counterattacking judiciously with panzers to hold the line. In particular, a good fort 3 should be protected, if possible, against encirclement by pushing back units which are attempting to surround it.



_____________________________

I still remember cardboard!

(in reply to GFelz)
Post #: 414
RE: Winter Idea......Comment - 3/3/2011 10:52:47 AM   
karonagames


Posts: 4712
Joined: 7/10/2006
From: The Duchy of Cornwall, nr England
Status: offline
V1.03 Blizzard survival guide published in the War Room.

_____________________________

It's only a Game


(in reply to Aussiematto)
Post #: 415
RE: Winter Idea......Comment - 3/5/2011 3:35:16 AM   
bednarre

 

Posts: 128
Joined: 2/23/2011
Status: offline

quote:

ORIGINAL: pat.casey


quote:

ORIGINAL: Zemke_4


Excellent Idea! I would support this method.

But this does not solve the German Army going into winter having suffered relativly light casualties, when compared to what they were really at just prior to the Blizzard.


I would classify this one under "two wrongs do not make a right".

The fact that German summer casualties are too low is a problem.
The fact that German winter casualties are too high is also a problem.

The fact that the two problems point in opposite directions doesn't make them problems, they just cancel out some of the effects (although I'd clearly argue that winter is a worse problem).

Personally I'd like to fix both.



I was thinking that the Russian variation in combat performance is probably too low in the game. Let us say for the sake of argument that a German division is typically at 10 in value. If this unit can consistently defeat a Russian division, the latter would have to be about 2 to 3. If the German unit is to consistently defeat 3 Russian division, each would be about a 1, which the game seems to have. Why not have each Russian division range from 0 to 3 on the average in 1941, with good leadership. This allows the possibility that the 3 Russian divisions could have some success in attacking, but also a much better possiblity that the attack would be a complete disaster with high losses. Another possibility would be to give each Russian division an average value of 3, but a high probability only 1 division would be included in the defense. The other defensive divisions would not take losses but would also not contribute to attacker losses. They would retreat if the other division retreats, and still perhaps rout. The latter technique seems to be better suited to represent the power of fortresses. As the Russian Army gains experience, better coordination in attacking/defending would result. The German player could not be completely overly aggressive because of the possibility of some successfull Russian counter-attack capability. I do not think the Russian +1 modification to combat odds is realistic.

_____________________________

Reginald E. Bednar

(in reply to pat.casey)
Post #: 416
RE: Winter Idea......Comment - 3/11/2011 2:55:37 AM   
Zebedee


Posts: 535
Joined: 8/30/2005
Status: offline
Playing with the logistic level gives some interesting results. Think there may be a case to gradually increase this over time for the Soviets from a relatively low level. (

(in reply to bednarre)
Post #: 417
RE: Winter Idea......Comment - 3/11/2011 3:01:37 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I was thinking that maybe instead of arguing for or against "balance" in the game that I'd collect some real data.  So I've been letting the computer play itself for about three days now to see if there's an unbalance in the game or not.  It's already up to the blizzard ( 1-1-1942 ) and now I need your opinions:  should I (1) play the entire freeking GC to the end to see who wins OR (2) stop it in mid-April to see where the front line is OR (3) stop it somewhere else ( like in February 1942 ) ?

Maybe if more dudes would play the computer against itself we could pool our data to get a better sample size so we could say with statistical certanty that the game is or is not "unbalanced".

(in reply to Zebedee)
Post #: 418
RE: Winter Idea......Comment - 3/11/2011 3:15:32 PM   
Klydon


Posts: 2251
Joined: 11/28/2010
Status: offline
I believe they have done several "computer vs computer" sims. More is better I suppose, but IMO, the AI is better on defense as the Russians than on offense as the Germans. Being balanced in computer vs computer games is far different from being balanced in player vs player games. 

(in reply to larryfulkerson)
Post #: 419
RE: Winter Idea......Comment - 3/11/2011 4:05:15 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Klydon
Being balanced in computer vs computer games is far different from being balanced in player vs player games. 

I agree. I guess we'll just have to wait until the more experienced players publish their AAR(s).

(in reply to Klydon)
Post #: 420
Page:   <<   < prev  11 12 13 [14] 15   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Winter Idea......Comment Page: <<   < prev  11 12 13 [14] 15   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.078