Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

(Closed) My version of the 'Frontline' Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> (Closed) My version of the 'Frontline' Mod Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
(Closed) My version of the 'Frontline' Mod - 3/2/2011 5:06:24 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
New thread started at http://www.matrixgames.com/forums/tm.asp?m=2755516&mpage=1&key=�



I downloaded and installed the Frontline map mod, and it's a fantastic piece of work.

However, I do have a couple of issues with it, the keys ones being:

1. The use of Caps for town names.

2. A lot of towns being added to the map, which are not actually treated as towns by the game (a bit confusing) plus some in-game towns being moved on the map, thus now being treated by the game as swamp or woods, etc.

So, I have started work on an adaptation of the mod, only using in-game towns and a lowercase font. I've made a few other changes, but all kudos to Frontline for his work! Players will just have another mod to choose if they wish.

Here's a sample - all comments on the alternative approaches are welcome. I haven't yet decided whether I will add actual frontlines. I have been thinking that I need a Zoom 5 front line for each major phase of the war, rather than the details of each month... I'll give this some thought.




Attachment (1)

< Message edited by redmarkus4 -- 3/15/2011 6:13:19 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post #: 1
RE: My version of the 'Frontline' Mod - 3/2/2011 6:15:14 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
A bit less 'busy' and with port indicators that stand out when units are showing on-map. Should reduce the number of 'why did the enemy rout across the water' posts :)




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 2
RE: My version of the 'Frontline' Mod - 3/2/2011 7:15:34 PM   
GFelz

 

Posts: 479
Joined: 8/27/2010
From: Canada
Status: offline
I like it. One suggestion if I may... use the same spelling as in game. Easier when following AARs etc me thinks. I like the fonts. I would use this. Will this be one large single map?

(in reply to Redmarkus5)
Post #: 3
RE: My version of the 'Frontline' Mod - 3/2/2011 7:25:54 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Thanks.

Well, the point of the map is to supply 'German' spellings on-map to help people find locations that have German names in various histories, I believe. So, players will have both names available, one on the map and the other via search or mouse-over of the hex...

I will think about a second version with the original in-game names. It could be installed to the 'with hexes' folder, given another option that can be toggled in the game preferences...

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to GFelz)
Post #: 4
RE: My version of the 'Frontline' Mod - 3/2/2011 7:35:32 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline
Maybe you could highlight the pop 4 towns on the map

for there First Winter sheltering properties

_____________________________


(in reply to Redmarkus5)
Post #: 5
RE: My version of the 'Frontline' Mod - 3/2/2011 8:02:11 PM   
GFelz

 

Posts: 479
Joined: 8/27/2010
From: Canada
Status: offline
Do the pop for towns not change based on the pop evacs during play?

(in reply to cookie monster)
Post #: 6
RE: My version of the 'Frontline' Mod - 3/2/2011 9:03:05 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Can you give me a list of towns that should be highlighted? Could use the help :)

Also, how about highlighting the factory locations, maybe like this:




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to GFelz)
Post #: 7
RE: My version of the 'Frontline' Mod - 3/2/2011 9:39:08 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline

quote:

ORIGINAL: redmarkus4

Can you give me a list of towns that should be highlighted? Could use the help :)

Also, how about highlighting the factory locations, maybe like this:




Ive got it. Open up the game on Russian Turn One.

Open the CR. Go to locations tab.

Filter population.

You then have a list of 4 pop plus towns.

Factories look ok. I don't have a better idea. Most ideas would clutter the map too much, such as coloured hexes etc.

_____________________________


(in reply to Redmarkus5)
Post #: 8
RE: My version of the 'Frontline' Mod - 3/2/2011 9:44:48 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: cookie monster


quote:

ORIGINAL: redmarkus4

Can you give me a list of towns that should be highlighted? Could use the help :)

Also, how about highlighting the factory locations, maybe like this:




Ive got it. Open up the game on Russian Turn One.

Open the CR. Go to locations tab.

Filter population.

You then have a list of 4 pop plus towns.

Factories look ok. I don't have a better idea. Most ideas would clutter the map too much, such as coloured hexes etc.


Thanks, but I know that. I meant a list outside of the game that I can easily use to copy/paste from, such as Excel list. The game lists require me to alt-tab back and forwards twice for each town - and there are a LOT of towns... :)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to cookie monster)
Post #: 9
RE: My version of the 'Frontline' Mod - 3/2/2011 9:53:48 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline

quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: cookie monster


quote:

ORIGINAL: redmarkus4

Can you give me a list of towns that should be highlighted? Could use the help :)

Also, how about highlighting the factory locations, maybe like this:




Ive got it. Open up the game on Russian Turn One.

Open the CR. Go to locations tab.

Filter population.

You then have a list of 4 pop plus towns.

Factories look ok. I don't have a better idea. Most ideas would clutter the map too much, such as coloured hexes etc.


Thanks, but I know that. I meant a list outside of the game that I can easily use to copy/paste from, such as Excel list. The game lists require me to alt-tab back and forwards twice for each town - and there are a LOT of towns... :)


Maybe plot them on one of the planning maps which are available, and then edit the map file as you have them open

_____________________________


(in reply to Redmarkus5)
Post #: 10
RE: My version of the 'Frontline' Mod - 3/2/2011 11:13:24 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline
I notice you have a white background against your anchor.

If you opened a tga file with background as transparent then you could copy the anchor onto no background.

You could then copy visible and paste ONLY the anchor as a layer.

TGA will allow you to save with transparent background.

I dont know what image program you use but paint.net and gimp support this.

_____________________________


(in reply to cookie monster)
Post #: 11
RE: My version of the 'Frontline' Mod - 3/3/2011 6:19:27 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
I'm using Paint.net and I have the names in one layer and the anchors in a third layer, with the base map image below. This way I can easily change a name or change the anchor images without messing up the original map.

I used transparency with the factory icon, but the white background around the anchors was deliberate - they don't stand out very clearly if you just display them as anchors. There were some shiny gold ones available online, but not to my taste...

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to cookie monster)
Post #: 12
RE: My version of the 'Frontline' Mod - 3/3/2011 6:20:32 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Maybe it needs a thin black border around the white background?

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 13
RE: My version of the 'Frontline' Mod - 3/3/2011 7:02:56 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
How about this approach to indicating the larger towns (see Grodno and Byalistok down south)




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 14
RE: My version of the 'Frontline' Mod - 3/3/2011 7:12:34 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
with larger font as well, for emphasis




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 15
RE: My version of the 'Frontline' Mod - 3/3/2011 7:21:13 PM   
carnifex


Posts: 1295
Joined: 7/1/2002
From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
Status: offline

quote:

ORIGINAL: redmarkus4

Thanks.

Well, the point of the map is to supply 'German' spellings on-map to help people find locations that have German names in various histories, I believe. So, players will have both names available, one on the map and the other via search or mouse-over of the hex...

I will think about a second version with the original in-game names. It could be installed to the 'with hexes' folder, given another option that can be toggled in the game preferences...


quote:

ORIGINAL: redmarkus4

Thanks.

Well, the point of the map is to supply 'German' spellings on-map to help people find locations that have German names in various histories, I believe. So, players will have both names available, one on the map and the other via search or mouse-over of the hex...

I will think about a second version with the original in-game names. It could be installed to the 'with hexes' folder, given another option that can be toggled in the game preferences...


quote:

ORIGINAL: redmarkus4

Thanks.

Well, the point of the map is to supply 'German' spellings on-map to help people find locations that have German names in various histories, I believe. So, players will have both names available, one on the map and the other via search or mouse-over of the hex...

I will think about a second version with the original in-game names. It could be installed to the 'with hexes' folder, given another option that can be toggled in the game preferences...


I'm in the in-game names camp. Looking at towns deep inside Russia that have Germanized names doesn't seem right.

(in reply to Redmarkus5)
Post #: 16
RE: My version of the 'Frontline' Mod - 3/3/2011 8:04:18 PM   
goranw

 

Posts: 1551
Joined: 10/23/2001
From: Uppsala,Sweden
Status: offline

quote:

ORIGINAL: carnifex


quote:

ORIGINAL: redmarkus4

Thanks.

Well, the point of the map is to supply 'German' spellings on-map to help people find locations that have German names in various histories, I believe. So, players will have both names available, one on the map and the other via search or mouse-over of the hex...

I will think about a second version with the original in-game names. It could be installed to the 'with hexes' folder, given another option that can be toggled in the game preferences...


quote:

ORIGINAL: redmarkus4
Thanks.
Well, the point of the map is to supply 'German' spellings on-map to help people find locations that have German names in various histories, I believe. So, players will have both names available, one on the map and the other via search or mouse-over of the hex...

I will think about a second version with the original in-game names. It could be installed to the 'with hexes' folder, given another option that can be toggled in the game preferences...


quote:

ORIGINAL: redmarkus4

Thanks.

Well, the point of the map is to supply 'German' spellings on-map to help people find locations that have German names in various histories, I believe. So, players will have both names available, one on the map and the other via search or mouse-over of the hex...

I will think about a second version with the original in-game names. It could be installed to the 'with hexes' folder, given another option that can be toggled in the game preferences...


I'm in the in-game names camp. Looking at towns deep inside Russia that have Germanized names doesn't seem right.


Hi!
As I see it its not right or wrong. At least 50% of the used maps looked that way.
What we should have is also a Russian language map. But that is more difficult to achieve.
GoranW

(in reply to carnifex)
Post #: 17
RE: My version of the 'Frontline' Mod - 3/4/2011 6:46:55 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
I agree. I have been thinking about how to get Russian-looking names on the map. For example, if you use Google's Language Tools and translate 'Vilnius' to Russian, it gives you '(deleted - see below)' which would look good, but nobody would know what it said, unless they can read Russian. How many would use it?

So, maybe we just need the same English-German spelling, but with a different font?

Votes? Comments?




Attachment (1)

< Message edited by redmarkus4 -- 3/4/2011 6:49:52 AM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to goranw)
Post #: 18
RE: My version of the 'Frontline' Mod - 3/4/2011 6:49:07 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Actually the Russian it gave me was this.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 19
RE: My version of the 'Frontline' Mod - 3/4/2011 8:00:56 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
is there a version ready to download and test ?

max

(in reply to Redmarkus5)
Post #: 20
RE: My version of the 'Frontline' Mod - 3/4/2011 10:48:25 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: laska2k4

is there a version ready to download and test ?

max



Not yet :)

I am on Map 21 out of 60+. If I get a good amount of time to work on it over the weekend, I should be able to finish, but it depends on my great leader (wife) and the Politburo (kids) LOL

I will ask Cookie Monster to host at his Wiki site. If you want the first 20 maps, let me know here. We could maybe provide them in zip files of 10 maps each, one file every day or two. Having names on the northern maps alone looks fine to me in may game - it just makes me want to finish the rest faster!

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to laska2k8)
Post #: 21
RE: My version of the 'Frontline' Mod - 3/4/2011 10:51:21 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: redmarkus4

Actually the Russian it gave me was this.





I am thinking that the Russian version would actually look quite cool. I need to see if I can get translations for all town names via Google. Is there a Russian speaker in the forums who would be willing to check the correct spelling for me?



_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 22
RE: My version of the 'Frontline' Mod - 3/4/2011 10:51:56 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Another thing we need is a 'Map Master' that shows on the Zoom 5 level which areas are covered by each Zoom 2 map. I am thinking of making this, but maybe there is already one out there? Does anyone know?

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 23
RE: My version of the 'Frontline' Mod - 3/4/2011 12:28:38 PM   
goranw

 

Posts: 1551
Joined: 10/23/2001
From: Uppsala,Sweden
Status: offline

quote:

ORIGINAL: redmarkus4

Another thing we need is a 'Map Master' that shows on the Zoom 5 level which areas are covered by each Zoom 2 map. I am thinking of making this, but maybe there is already one out there? Does anyone know?


Hi!
A suggestion;
At the same time, on the Zoom5 map, also what areas are covered by each Zoom4 map.
Goran

(in reply to Redmarkus5)
Post #: 24
RE: My version of the 'Frontline' Mod - 3/4/2011 2:01:06 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline

quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: redmarkus4

Actually the Russian it gave me was this.





I am thinking that the Russian version would actually look quite cool. I need to see if I can get translations for all town names via Google. Is there a Russian speaker in the forums who would be willing to check the correct spelling for me?




I think 76mm is from Moscow.
Don't know about Russian townnames though... It certainly would *look* cool, but uhm, I'm afraid we would kind of get lost on the map... I know I would.

(in reply to Redmarkus5)
Post #: 25
RE: My version of the 'Frontline' Mod - 3/5/2011 9:59:57 AM   
goranw

 

Posts: 1551
Joined: 10/23/2001
From: Uppsala,Sweden
Status: offline
Hi!
Here is a typical Soviet ww2 map. Scale 1:2,5 milj.
Russian naming.
Some resemblence otherwise with the WitE map.
Goran




Attachment (1)

(in reply to Josh)
Post #: 26
RE: My version of the 'Frontline' Mod - 3/5/2011 11:34:27 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Nice map, thanks, do you know the date of the original.

(in reply to goranw)
Post #: 27
RE: My version of the 'Frontline' Mod - 3/5/2011 12:10:12 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
quote:

ORIGINAL: Josh


quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: redmarkus4

Actually the Russian it gave me was this.





I am thinking that the Russian version would actually look quite cool. I need to see if I can get translations for all town names via Google. Is there a Russian speaker in the forums who would be willing to check the correct spelling for me?

I agree - Russian-looking, but readable for an English speaker is probably the best objective. Another choice is to show as 'English (Russian)' - both names on the map...



I think 76mm is from Moscow.
Don't know about Russian townnames though... It certainly would *look* cool, but uhm, I'm afraid we would kind of get lost on the map... I know I would.


Maybe a version that shows the names in both English and then Russian?

< Message edited by redmarkus4 -- 3/5/2011 2:22:01 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Josh)
Post #: 28
RE: My version of the 'Frontline' Mod - 3/5/2011 2:21:33 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Location of Zoom 2 maps... Not 100% accurate, but pretty much on target.




Attachment (1)

< Message edited by redmarkus4 -- 3/5/2011 2:22:37 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 29
RE: My version of the 'Frontline' Mod - 3/5/2011 3:23:35 PM   
goranw

 

Posts: 1551
Joined: 10/23/2001
From: Uppsala,Sweden
Status: offline

quote:

ORIGINAL: Rasputitsa

Nice map, thanks, do you know the date of the original.

Hi!

Officially from -44 but that cant be true.
Perhaps reprinted then.
The reasons for this are that the borders are not the official ones from-44 and
that the railways are not updated to -44. Ex no rail Cherson - Chrimea.
The map has the borders from 26.6-40 against Germany occupied territory
(Ex Soviet has Cernauti)), but Hungary has not yet gained areas in Rumania and that
happened 30.8.40.
Goran

(in reply to Rasputitsa)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> (Closed) My version of the 'Frontline' Mod Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031