dwg
Posts: 319
Joined: 1/22/2008 Status: offline
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quote:
Also noticed that alot of P-51D as well other series, shouldnt be there. P-51 didnt come thru with protypes around 1940 and P-51D didnt have til 1944. I know very few can be drawn in, but without having proper R&Ds with early models, these models wouldnt have exists. There's development and there's development. Some projects ran on for years through multiple variants trying to get a decent production model that a service crew and/or groundcrews could handle, the He 177 and the Firebrand being perhaps the classic examples*. Others were right first time, the Mustang being pretty much an example of that. Even the re-engining that transformed it from merely capable to superb was straightforward. It's very difficult to model this kind of varying level of problems/difficulty/whatever at the level of abstraction WITP functions at. A lot of the development problems experienced by British aircraft, for instance, simply came down to a shortage of drawing office staff, perfectly good aircraft were abandoned because we simply didn't have the people available to do the detailed design. If the customisability of the game allows you to pick and choose between aircraft to develop or not, is it all that different to push a few hundred men (and women, CC&F's Elsie MacGill being graphic evidence of the untapped potential there) down a different career path? A further problem with aircraft development is that it doesn't go A to B to C, it wanders all over the map, drawing in ideas from other projects and reacting to new demands as they arise. Look at the Spitfire, there are at least 7 different development lines wrapped into that one aircraft (Merlin, Griffin, fighter, strategic PR birds, Seafire, contraprop and Spiteful) all interacting with each other in parallel and combining in different ways to throw out different variants that in turn depended on several different variants having gone before them. Then there's the derivative projects that are easier than being done from scratch because they borrow technology or aerodynamics from an earlier aircraft, DH Mosquito/Hornet, Manchester/Lancster and Blenheim/Beaufort/Beaufighter/Beaumont/Buckingham/Buckmaster/Brigand being the classic examples here. Whatever level of model you choose to build the game around, it's always going to be possible to build another level of detail into it. And there's always going to be people who think you should have done precisely that. * Mentioning Firebrand reminds me of a question that I haven't turned up an answer to. The later variants are notorious for tricky handling, but was that also true of the 1942 Firebrand F.1 before they decided to drop it as an interceptor due to shortage of Sabres and make it into a Centaurus engined strike/torpedo fighter? None of the references I have to hand seem to talk specifically about the performance of the F.1, while they're very specific about the later variants being dogs. Anyone know?
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