castor troy
Posts: 14330
Joined: 8/23/2004 From: Austria Status: offline
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quote:
ORIGINAL: ADB123 I've been mulling over the results of the massive CV Air battles in the PzB/Andy AAR and the Castor Troy AAR. In the first the Japanese side obliterated the Allied CV forces in Fall of 1943. In the second the Allied side obliterated the Japanese CV forces in the Spring of 1944. Both battles bother me, but I'm having difficulty pointing my finger on why. The “why” is important to me, because I am playing two pbems, one Allied, one Japanese, and I want to figure out how to avoid disasters of the sorts that were seen in both of those AARs. I get the feeling that the results that I see in those AARs are due in part to the unbelievably huge forces that the opponents are bringing together. The battles seem to involve too many ships and too many planes. It seems too easy in the game to amass inconcievable numbers at a single place and time. And it seems to me that when those incredibly huge assemblies of forces become subject to the random effects that are such an inherent part, if not the “soul” of the game engine, the result can be inexplicable. So what does one do to avoid disaster? - Hope that you are the “lucky” one who dishes out the disaster instead of receiving it, and attempt to optimize your chances for success? (The gambler's dream.) - Avoid amassing gigantic forces while attempting to avoid your opponent's behemoth? (“Float like a butterfly, sting like a bee.”) - Abandon aircraft carriers altogether and place your air forces in “unsinkable” land bases? (“War in Asia”) None of those options really appeal to me, but spending months or years of game play time just to have everything decided by a single “roll of the dice” appeals to me even less. So what other options do you think there are in a campaign game to avoid total destruction in a day? it´s all about numbers, more so for the Allied IMO. Why? Because they´ve got nothing that can compete with IJN torp bombers. Judy is at least as good as a Dauntless, a Helldiver perhaps slightly better than a Judy (only because the Helldiver carries another two 250lb bombs that can slightly hurt a ship if the 1000lb bomb misses). The Zeke is not much worse than the Hellcat, in my recent battle I´ve fielded probably 3 times more Hellcats than the enemy had Zekes but the exchange in fighters still was nearly 1:1. I´ve launched an uber/mega/super strike I´ve never seen before with something like 1200+ aircraft in one strike IIRC that faced only 150 Zekes on Cap. Even though the torp bombers were utter useless (a joke considering they´ve all had 70 torp skill), having hundreds of Helldivers means accomplishing the job easily (it was CLEAR sky). My Cap performed awfully, had 500 fighters (Hellcats and Corsairs) and they´ve achieved someting like 250 - 300 kills in total over the main fleet. 200 kills were achieved by a separate CVE TF with only 130 fighters. Everything else than a major victory for my fleet would have been more than surprising for me, guess we had 3:1 advantage of aircraft with at least twice or three times the number of ships. More than 20 CV/CVL and another two dozen CVE were facing something like 8 CV and over a dozen CVL/CVE. My result was by far not as surprising as Andy/PzB´s result when 300 Hellcats did just nothing. Mine performed bad, Andy´s were non existant. In my case, I said it was a step forward from WITP as in WITP my Cap would have been bullet prove. In Andy´s case I would say the "non performance" of his Cap was as unrealistic as the uber Cap of WITP which has nothing to do with abstractions at all, otherwise I´m going to abstract a worm hole and a Klingon frigate into a battle. Andy´s Cap result was a joke, if not a bug, then a bad design outcome in this case. All these abstractions are going into the "they couldn´t find the enemy" direction, even though radar probably picked them up hundreds of miles away. "The enemy is reported coming in from the North, send all available Hellcats South!" or what? 1 on 1 I would always bet on the Japanese, because the Zekes do just as well as the Hellcat and the Kate/Jill are worth 3 USN torp bombers at least while the Japanese carry far more of them. But as soon as the odds are 2+:1 for the Allied, I would bet on them. Again, Andy´s outcome was stranger than mine IMO while you can´t really compare them as PzB was able to position his carriers 8 hexes away to launch a strike while Andy couldn´t but that was a design decision, for what reason ever. My carrier fleet ended up 5 hexes away of the IJN carriers and the IJN was hit by a hammer being at least three times bigger than Andy´s force.
< Message edited by castor troy -- 3/6/2011 3:22:30 PM >
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