Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

World Destroyer kills Distant Worlds

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> World Destroyer kills Distant Worlds Page: [1]
Login
Message << Older Topic   Newer Topic >>
World Destroyer kills Distant Worlds - 3/11/2011 3:38:56 PM   
Bandersnatch

 

Posts: 22
Joined: 12/24/2010
Status: offline
I haven’t been a DW player for very long, and in the course of this game a pop-up informed me that a damaged World Destroyer was at such and such a place, and I should go and repair it. Well, naturally I did just that. I didn’t know what to do with the thing, so I put it in a fleet. It wasn’t long before my fleet was going at it hot and heavy in a big battle. Suddenly this monster thing blasts an unlucky world and it disintegrates before my eyes. Jzzzzz: What the H- - -! A few seconds later the program freezes. Then the dreaded message pops up: “Distant Worlds will now shut down.” WHAT?! Desperately, I went back to the last saved game and replayed a different scenario not having anything to do with the battle, but the battle is destined to happen, and alas, the program shuts down again. Finally I load the autosave and charge over to the fleet, select the WD, tell it to stop, deselect it from the fleet, and tell it to go gas up. So I resume the game, and after a while my advisers suggest I send the WD against an enemy world. I decided to experiment, saved the game, and said yes. A few minutes later the screen freezes for a few seconds, I hold my breath, and then the game continues, barely. I’ve had enough! I told the darn thing to go scrap itself. I’m unhappy because I like big explosions, on the other hand my rep took a blow that may have just brought down my empire. Nonetheless, I’d still like to have this feature.
My computer is new and loaded for bear; anti-virus off; lean on program memory settings, etc. etc.

Anyone else have this happen? Any explanations? Any tips welcome.

_____________________________

"But aren't you going to run and help her?" Alice asked...
"No use, no use!" Cried the King.
"She runs so fearfully quick, you might as well try to catch a Bandersnatch."
Lewis Carroll
Post #: 1
RE: World Destroyer kills Distant Worlds - 3/11/2011 4:06:06 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
No, I didn't have it and it also sounds like a new issue afaik. Since you can reproduce it upload the save game to the Matrix ftp site and hopefully Elliot will take a look at it.
At the very least one of us (I can try it) can tell you if it also reproduces on our rigs.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Bandersnatch)
Post #: 2
RE: World Destroyer kills Distant Worlds - 3/12/2011 9:12:12 AM   
Caesar_Augustus


Posts: 182
Joined: 3/29/2005
From: Henneth Anûn
Status: offline
Well, Bandersnatch, I'm sorry to hear you're having problems... blowing up rebellious planets with a World Destroyer (Death Star is a much better term, more in the line of the finest Imperial tradition ).

Don't know what could be causing this, since I have always "had a blast" and been able to enjoy the nice green laser that does justice to one of my rebellious and ungrateful subjects...

On the other hand, as far as I know, it works as designed that if your Death Star is too close to the planet and fires, the planet and any other ship, base, unit, etc., will likewise be obliterated... the Death Star as well, or if it should survive the blast, may end up heavily damaged. I think this is a very cool feature, so mind your distance...

... and truly "fire when ready..."

BTW, what most interesting advisers you've got, suggesting you to send a Death Star and use it on some ungracious and deserving world... not bad, not bad at all... with advisers like these, "the Imperial Senate will no longer be of any concern..."

< Message edited by Caesar_Augustus -- 3/12/2011 9:16:45 AM >

(in reply to Bandersnatch)
Post #: 3
RE: World Destroyer kills Distant Worlds - 3/12/2011 6:36:39 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Bandersnatch,

What version of Distant Worlds was this with? In the original release, there were some issues like this with World Destroyers, but as far as I know those were all fixed in the first few updates. Do you have an autosave file of the game before this happened?

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Caesar_Augustus)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> World Destroyer kills Distant Worlds Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016