Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [REL] Spock Era - Star Trek v1.0

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [REL] Spock Era - Star Trek v1.0 Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: [REL] Spock Era - Star Trek v1.0 - 2/15/2011 2:03:05 AM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
Ahh yes.  TBH.. I never really got into the shows much.  Some of the earlier movies were okay.  Most of my ST experience comes from gaming because I've always enjoyed the starship combat in ST settings.

As I said, that info was from mention in SFB or F&E reading/accessories, and there seems to be different lore from different sources all around.

_____________________________


(in reply to Data)
Post #: 61
RE: [REL] Spock Era - Star Trek v1.0 - 2/15/2011 7:27:05 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
I devour such things, they are like wine. The older the better.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to NefariousKoel)
Post #: 62
RE: [REL] Spock Era - Star Trek v1.0 - 2/28/2011 6:34:19 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Hydran Preview

Grotesque looking people...






Attachment (1)

_____________________________


(in reply to Igard)
Post #: 63
RE: [REL] Spock Era - Star Trek v1.0 - 2/28/2011 6:34:55 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
but nice looking ships.






Attachment (1)

_____________________________


(in reply to Igard)
Post #: 64
RE: [REL] Spock Era - Star Trek v1.0 - 2/28/2011 7:10:09 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
cool colors, very consistent desgin...the maker strikes gold again

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 65
RE: [REL] Spock Era - Star Trek v1.0 - 3/4/2011 6:53:07 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Data

cool colors, very consistent desgin...the maker strikes gold again


Actually Data, it's Gold-Pressed Latinum with a 'Romulan' tint of green!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Data)
Post #: 66
RE: [REL] Spock Era - Star Trek v1.0 - 3/4/2011 7:36:35 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
the tint of green should depend much on how much cofee Igard ingested last night

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to ehsumrell1)
Post #: 67
RE: [REL] Spock Era - Star Trek v1.0 - 3/4/2011 1:50:17 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
It was only a 12oz cappuccino. I can't drink coffee late in the day.

Maybe some one slipped some of this in.





Attachment (1)

_____________________________


(in reply to Data)
Post #: 68
RE: [REL] Spock Era - Star Trek v1.0 - 3/4/2011 2:17:48 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Whoa! The Hydrans! My number uno choice when I used to play Starfleet Command. Love(d) their ships!
Definetly gotta give this awesome mod a try sometime soon.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Igard)
Post #: 69
RE: [REL] Spock Era - Star Trek v1.0 - 3/4/2011 2:52:09 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Man, you're even better on cappuccino or whatever fuel you're on now
an Igard product....next you'll recite us the ferengi rules of acquisition

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 70
RE: [REL] Spock Era - Star Trek v1.0 - 3/4/2011 7:30:31 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Where did you get that ale can? That is fantastic.

Hydrans are a cool race. Can hardly wait for you to complete them.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Data)
Post #: 71
RE: [REL] Spock Era - Star Trek v1.0 - 3/4/2011 11:37:18 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
quote:

ORIGINAL: tjhkkr

Where did you get that ale can? That is fantastic.
quote:



I come across alot of images when searching the internet and this just came up. I think it's only available in the US and probably very rare.

quote:

Hydrans are a cool race. Can hardly wait for you to complete them.


They're pretty much finished, but I haven't been playing recently because of the spaceport bug. Once the next beta patch is released, I'll be able to play a quick game with them and then another game against them for testing.

_____________________________


(in reply to tjhkkr)
Post #: 72
RE: [REL] Spock Era - Star Trek v1.0 - 3/5/2011 10:29:24 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: Igard

They're pretty much finished, but I haven't been playing recently because of the spaceport bug. Once the next beta patch is released, I'll be able to play a quick game with them and then another game against them for testing.


Get ready to play very soon now Igard.

And by the way......that can of Romulan Ale.....

You Romulans never cease to amaze me!

You all need your faces 'stretched'!



< Message edited by ehsumrell1 -- 3/5/2011 10:31:29 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 73
RE: [REL] Spock Era - Star Trek v1.0 - 3/5/2011 5:37:54 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: ehsumrell1


You Romulans never cease to amaze me!

You all need your faces 'stretched'!




Yikes!

Data, can you use your 'Get out of face stretching free card'?

_____________________________


(in reply to ehsumrell1)
Post #: 74
RE: [REL] Spock Era - Star Trek v1.0 - 3/6/2011 7:41:38 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
What? That one was for stretching not to get out of it....and you'll have to program me as I will not freely do it.
But be warned, many have attempted to alter my programs....I get bad dreams but I'm still here

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 75
RE: [REL] Spock Era - Star Trek v1.0 - 3/6/2011 3:14:04 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Ah well, I'll just have to go through with it then. I guess I can always hook the loose skin behind my ears.

_____________________________


(in reply to Data)
Post #: 76
RE: [REL] Spock Era - Star Trek v1.0 - 3/6/2011 4:33:11 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Master of fine arts, modding and pointy ears....we need your expertise for a temporary fix to this

http://www.matrixgames.com/forums/tm.asp?m=2746402

until it is properly fixed, that is

Edit: Just saw J's solution, I think this resolves the issue quite nicely.

< Message edited by Data -- 3/6/2011 4:34:37 PM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 77
RE: [REL] Spock Era - Star Trek v1.0 - 3/6/2011 8:33:15 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: Data

Master of fine arts, modding and pointy ears....we need your expertise for a temporary fix to this

http://www.matrixgames.com/forums/tm.asp?m=2746402

until it is properly fixed, that is

Edit: Just saw J's solution, I think this resolves the issue quite nicely.


Done.

_____________________________


(in reply to Data)
Post #: 78
RE: [REL] Spock Era - Star Trek v1.0 - 3/6/2011 9:13:20 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Noticed it, I bow to your quickness

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 79
RE: [REL] Spock Era - Star Trek v1.0 - 3/7/2011 3:53:17 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Igard

Done.



Here you are Igard. Just for you! You and Data are now in an 'elite' group and
may traverse the Briar Patch without incident!





Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 80
RE: [REL] Spock Era - Star Trek v1.0 - 3/7/2011 7:39:42 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Phew! That's a relief. Thank you, Ed.

I've started a couple of games with the new beta patch 1.0.5.5 and both times the Federation have ended up with an 'evil' reputation. I know that it's possible for any race in the game to become evil, but it shouldn't happen all the time. I'll try starting another game to see, but I think it could be because of the bias settings. They have a -20 disposition against the Klingons, so perhaps that is swaying their actions in favour of evilness?

While I try to resolve the above issue, I might take a few more days to work on adding the Lyran Star Empire before releasing version 1.1.


_____________________________


(in reply to ehsumrell1)
Post #: 81
RE: [REL] Spock Era - Star Trek v1.0 - 3/7/2011 11:21:02 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: Igard

Phew! That's a relief. Thank you, Ed.

I've started a couple of games with the new beta patch 1.0.5.5 and both times the Federation have ended up with an 'evil' reputation. I know that it's possible for any race in the game to become evil, but it shouldn't happen all the time. I'll try starting another game to see, but I think it could be because of the bias settings. They have a -20 disposition against the Klingons, so perhaps that is swaying their actions in favour of evilness?



First of all Igard, you're welcome! Just remember though to traverse the Briar Patch 'uncloaked'.
Wouldn't want to mistake your ship for a hidden Giant Kaltor and fire at you!

Secondly, concerning the Klingons, talk to Ambassador Worf about the bias setting. -10 works best
for us Sona. Plus make certain you have no more than 3 pirate factions near you without doing something
about it.

Must go now, testing 1.5.0.5 build. Also have a 'facial touch-up' session i just can't afford
to miss. Cheers mate.....Jo Lan Tru!

BTW....say hello to Data for me...I know he's been in your liquor cargo looking for that bottle
of 2364 vintage Romulan Ale to ingest!

< Message edited by ehsumrell1 -- 3/7/2011 11:25:41 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 82
RE: [REL] Spock Era - Star Trek v1.0 - 3/12/2011 1:28:25 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Lyran Star Empire. Feline species. Allied with the Klingons. Blood feud with the Kzinti. Also enemies of the Hydrans.






Attachment (1)

_____________________________


(in reply to Igard)
Post #: 83
RE: [REL] Spock Era - Star Trek v1.0 - 3/12/2011 1:29:52 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Cool ships.




Attachment (1)

_____________________________


(in reply to Igard)
Post #: 84
RE: [REL] Spock Era - Star Trek v1.0 - 3/12/2011 3:18:01 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Well, I attacked a starbase recently that looked like it had an expanding sphere generator...
That would make the Lyrans ready for DW!

Some of these you had to have modified yourself IGard... and they look great. I am not aware of all that many Lyran models out there...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 85
RE: [REL] Spock Era - Star Trek v1.0 - 3/12/2011 3:31:08 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
The expanding sphere generator! Of course! I'd forgotten about that. TJ you're a genius.

This is why I post previews. The expanding sphere generator was an area weapon of sorts. It was sort of defensive wasn't it? It created and energy field around the ship so that anyone who got too close got fried IIRC.

I'll need to make area weapons a focus of these guys. Thank you for the reminder, TJ.


_____________________________


(in reply to tjhkkr)
Post #: 86
RE: [REL] Spock Era - Star Trek v1.0 - 3/12/2011 6:25:09 AM   
Caesar_Augustus


Posts: 182
Joined: 3/29/2005
From: Henneth Anûn
Status: offline
Goodness, Igard, very nice indeed these Lyrans and Hydrans! A true work of loving art. Not until now in such a fine game such as DW-RoTS, can we enjoy ships from all these races in Star Trek lore (Star Fleet Battles!). I am impressed and awed, it's rather like a dream come true! And yes, the Expanding Sphere Generator was an area weapon, and if memory serves, I think it was more defensive in nature, but certainly had its offensive effects on enemy vessels.

BTW, in my current early-phase Kirk era game (after having made some home-made shipset adjustments, since I seem to have finally learned how to do this with gimp, thanks to you and other players herein ), I'm having a rough time invading a Klingon moon-planet (I want it, after having patiently destroyed a medium space port with destroyers and frigates!) And just as victory seems to be at hand, there appear a fleet of Klingon destroyers and frigates, allied with the Tholians, and... lo and belhold!, Romulan warbirds!! Sneaky Romulans, always lurking in the background and then appearing out of nowhere... even without a cloaking device (any way to model this, I wonder)... such a nuisance!

Awaiting anxiously to add the Hydrans and the Lyrans... And have you thought about the Interstellar Concordium?? Imagine having eschelon fleets of ISC vessels in the Star Trek galaxy, hmmm... Take care, and do carry on, if you please!

< Message edited by Caesar_Augustus -- 3/12/2011 6:38:20 AM >

(in reply to Igard)
Post #: 87
RE: [REL] Spock Era - Star Trek v1.0 - 3/12/2011 6:53:13 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
TJ, you and Igard are walking trekipedias

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Caesar_Augustus)
Post #: 88
RE: [REL] Spock Era - Star Trek v1.0 - 3/12/2011 7:01:35 AM   
Caesar_Augustus


Posts: 182
Joined: 3/29/2005
From: Henneth Anûn
Status: offline
We just seem to be blessed with good memory, my good Mr. Data... from a bygone era [sigh]

Oh, BTW, I was, ummm... forgetting (hehe ) the invading Andromedans, with their intruiging ship design,
whereby the Dominator-class dreadnoughts and the Conquistador-class heavy cruisers (behemoths very heavily shielded and armed) were "mother ships" for their light cruisers, destroyers and frigates... I'm searching the Internet for some type of images that can hopefully be adapted to RoTS shipset formats.

Ah yes, we must remember the ISC and the Andromedans eh, Igard?

< Message edited by Caesar_Augustus -- 3/12/2011 7:10:31 AM >

(in reply to Data)
Post #: 89
RE: [REL] Spock Era - Star Trek v1.0 - 3/12/2011 9:01:49 AM   
Caesar_Augustus


Posts: 182
Joined: 3/29/2005
From: Henneth Anûn
Status: offline
Oh... now that I remember better : the Andromedan ships were not heavily "shielded" but instead used high-energy dampeners which made them very tough nuts to crack. One-ship fleets that were almost impenetrable. Hmmm, we must find some way to include these far-away folk...

(in reply to Caesar_Augustus)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [REL] Spock Era - Star Trek v1.0 Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047