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Lazah beamz o'death and other ideas

 
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Lazah beamz o'death and other ideas - 3/12/2011 11:39:52 AM   
Merker

 

Posts: 208
Joined: 7/3/2010
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Hi all, just a couple of ideas my neuron's been muncin' on:
1. Perpetual laser beams
In DW I have yet to see a laser beam to my liking, as in a real beam, continuous from ship to target, like in Homeworld's Ion beams. It's not a requirement, or really urgent, or necesary, and the lack of it would never make me stop playing, but I thought I'd share the idea in case the devs want to add more weapons.
Picture first to explain the concept:


The concept is based around different resistances for both shield and armor types, so now researching those techs has more meaning than just durability. So if for example you research molecular shields and reactive armor and your newest enemy has mostly researched beam weapons as offensive potential you can easily take on his more numerous but beam-only equipped shields, but if he has pozitron shields and you incidentally only have classic blasters(which are weak versus pozitrons, strong vs molecular shields) then it's just going to be a long battle, and you'll actually have to use TACTICS

2. Crew resource.
The concept of crew for ships has been approached multiple times. It might be a very complex thing to add though. So I tried to think of an easier way to implement this.

What if crew was actually a resource, like fuel, generated at colonies and maybe spaceports. The bigger the colony, the greater the generation speed; perhaps a space academy facility could be built to speed up the process. Each hab module on ships and spaceports would have a certain amount of crew, the greater the number the more crew you have on the ship/port. Each ship starts fully crewed from port. The life support component gets a critical role here. Once that gets damaged crew starts dropping rapidly, the only thing that could stop it being the repair components fixing the life support or the arrival at a spaceport.

Once a ship is crew-less, it turns into a derelict, and can be claimed by any empire that brings a C-ship. C-ships would carry some extra crew aboard for such eventualities. So, this would probably make huge derelict fields possible during actual gameplay, but also make the process of claiming them more difficult.

Well, what do you think? worth bothering the devs with?

Cheers

< Message edited by Merker -- 3/12/2011 11:54:03 AM >
Post #: 1
RE: Lazah beamz o'death and other ideas - 3/12/2011 12:21:28 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
i like both ideas, especially this approach

quote:

Once a ship is crew-less, it turns into a derelict, and can be claimed by any empire that brings a C-ship. C-ships would carry some extra crew aboard for such eventualities.


keep that brain muncin

< Message edited by Data -- 3/12/2011 12:22:17 PM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Merker)
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