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RE: Screen questions: Devices - 2/27/2011 7:36:59 PM   
floydg

 

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From: Middletown, NJ
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quote:

ORIGINAL: Nomad

Hi Damien and floyd

In the ship display tab, under classes there are choices for LCI, LCI(R), LCI(G), and LCI(M). But no ships show up when any of the LCI(x) are chosen, they all show up when LCI is chosen.


Oops...

(in reply to Nomad)
Post #: 2281
RE: Screen questions: Devices - 3/1/2011 7:05:39 AM   
kevin_hx


Posts: 156
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From: China
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thanks a lot

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Post #: 2282
RE: WitPTracker AE Release 1.0 - 3/1/2011 4:44:35 PM   
Chris21wen

 

Posts: 6249
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From: Cottesmore, Rutland
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Whenever I load a new turn I get the following message  (for sometime nowbut I do not know when it started).

Can't find device

I'm playing the full campaign allies v AI and it's now Jan 1944.  I checked Jap v AI for the same scenario and its fine.

(in reply to n01487477)
Post #: 2283
RE: WitPTracker AE Release 1.0 - 3/2/2011 3:21:12 AM   
floydg

 

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From: Middletown, NJ
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quote:

ORIGINAL: Chris H

Whenever I load a new turn I get the following message  (for sometime nowbut I do not know when it started).

Can't find device

I'm playing the full campaign allies v AI and it's now Jan 1944.  I checked Jap v AI for the same scenario and its fine.


You'd have to send me a save where it's happening so I can figure out what's going on.

(in reply to Chris21wen)
Post #: 2284
RE: WitPTracker AE Release 1.0 - 3/2/2011 4:14:47 AM   
treespider


Posts: 9796
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Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.

The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.

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Post #: 2285
RE: WitPTracker AE Release 1.0 - 3/2/2011 8:05:44 AM   
n01487477


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quote:

ORIGINAL: treespider

Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.

The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.


Yes at present - but the good news is that this is what I've been working on and hopefully will be included in 1.8 to reflect changes that modders make to the economic parameters

Glad to see modders doing this now ... Nemo121 - is developing a mod that changes this paradigm too

Cheers


< Message edited by n01487477 -- 3/2/2011 8:07:56 AM >


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Post #: 2286
RE: WitPTracker AE Release 1.0 - 3/2/2011 10:19:32 AM   
beppi

 

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Are there any plans for a new tracker release ? You added some comfort stuff (sort foe TOE devices missing) or the Split unit tracking and so on some time ago but at least on the tracker site still a version from begin of januar is active.

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Post #: 2287
RE: WitPTracker AE Release 1.0 - 3/2/2011 12:41:34 PM   
floydg

 

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quote:

ORIGINAL: beppi

Are there any plans for a new tracker release ? You added some comfort stuff (sort foe TOE devices missing) or the Split unit tracking and so on some time ago but at least on the tracker site still a version from begin of januar is active.


We're building up new features and bug fixes. There is no release plan yet.

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Post #: 2288
RE: WitPTracker AE Release 1.0 - 3/2/2011 3:09:19 PM   
Chris21wen

 

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From: Cottesmore, Rutland
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quote:

ORIGINAL: floydg


quote:

ORIGINAL: Chris H

Whenever I load a new turn I get the following message  (for sometime nowbut I do not know when it started).

Can't find device

I'm playing the full campaign allies v AI and it's now Jan 1944.  I checked Jap v AI for the same scenario and its fine.


You'd have to send me a save where it's happening so I can figure out what's going on.


Can I have an e-mail address please.

(in reply to floydg)
Post #: 2289
RE: WitPTracker AE Release 1.0 - 3/2/2011 3:29:16 PM   
gradenko2k

 

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Do you need to load multiple turns in order to get alerts?

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Post #: 2290
RE: WitPTracker AE Release 1.0 - 3/2/2011 3:58:18 PM   
Nomad


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From: West Yellowstone, Montana
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quote:

ORIGINAL: Chris H


quote:

ORIGINAL: floydg


quote:

ORIGINAL: Chris H

Whenever I load a new turn I get the following message  (for sometime nowbut I do not know when it started).

Can't find device

I'm playing the full campaign allies v AI and it's now Jan 1944.  I checked Jap v AI for the same scenario and its fine.


You'd have to send me a save where it's happening so I can figure out what's going on.


Can I have an e-mail address please.

witptracker@gmail.com

< Message edited by Nomad -- 3/2/2011 3:59:02 PM >


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Post #: 2291
RE: WitPTracker AE Release 1.0 - 3/2/2011 3:59:37 PM   
Nomad


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quote:

ORIGINAL: gradenko_2000

Do you need to load multiple turns in order to get alerts?


Yes, alerts are what changed from one turn to the next. You will have no alerts on turn 1, but you should get them every turn after that.

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Post #: 2292
RE: WitPTracker AE Release 1.0 - 3/3/2011 2:57:42 AM   
floydg

 

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quote:

ORIGINAL: Nomad


quote:

ORIGINAL: gradenko_2000

Do you need to load multiple turns in order to get alerts?


Yes, alerts are what changed from one turn to the next. You will have no alerts on turn 1, but you should get them every turn after that.


Assuming something happened...

(in reply to Nomad)
Post #: 2293
RE: WitPTracker AE Release 1.0 - 3/3/2011 4:24:56 AM   
BigDuke66


Posts: 2013
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From: Terra
Status: offline
BTW is the patch version of WitP:AE important?
I just wonder if my problem with missing alerts for LCUs arriving at destination are from the beta I use(Patch 06 - Public Beta - Build 1108c (build02))

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Post #: 2294
RE: WitPTracker AE Release 1.0 - 3/3/2011 7:23:45 PM   
cantona2


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Big Duke I am on the latest patch before Beta and I only get some of the unit has arrived destination messages.

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Post #: 2295
RE: WitPTracker AE Release 1.0 - 3/4/2011 3:05:08 AM   
floydg

 

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quote:

ORIGINAL: BigDuke66

BTW is the patch version of WitP:AE important?
I just wonder if my problem with missing alerts for LCUs arriving at destination are from the beta I use(Patch 06 - Public Beta - Build 1108c (build02))


Ugh, found the problem in my logic.

Fixed in the next release...

(in reply to BigDuke66)
Post #: 2296
RE: WitPTracker AE Release 1.0 - 3/4/2011 3:57:30 AM   
BigDuke66


Posts: 2013
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From: Terra
Status: offline
Great, thanks!

BTW on the ship screen we have values for AA, Torp & ASW but not Gun, is there a reason why?

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Post #: 2297
RE: WitPTracker AE Release 1.0 - 3/5/2011 3:11:41 AM   
floydg

 

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quote:

ORIGINAL: BigDuke66

Great, thanks!

BTW on the ship screen we have values for AA, Torp & ASW but not Gun, is there a reason why?


Probably a holdover from WitPTracker for WitP, which didn't show the gun value. If I can find the formula, I'll add it...

(in reply to BigDuke66)
Post #: 2298
RE: WitPTracker AE Release 1.0 - 3/5/2011 4:14:08 AM   
BigDuke66


Posts: 2013
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From: Terra
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Thanks again!

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Post #: 2299
RE: WitPTracker AE Release 1.0 - 3/5/2011 8:39:18 AM   
tophat21

 

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Joined: 3/5/2011
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is 1.7.1 compatable with the beta patch on feb 28?

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Post #: 2300
RE: WitPTracker AE Release 1.0 - 3/5/2011 6:03:42 PM   
floydg

 

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quote:

ORIGINAL: tophat21

is 1.7.1 compatable with the beta patch on feb 28?


I don't know of any reason why it wouldn't be...

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Post #: 2301
RE: WitPTracker AE Release 1.0 - 3/9/2011 2:02:57 AM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
I am sure this has been answered before but I can't find it. What exactly does this number mean




Attachment (1)

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Post #: 2302
RE: WitPTracker AE Release 1.0 - 3/9/2011 2:05:15 AM   
n01487477


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Sy = supply at base; which in this case is below the 10K required to repair. The display is there only when you have Ind that needs repair.

Cheers

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Post #: 2303
RE: WitPTracker AE Release 1.0 - 3/9/2011 3:17:09 AM   
kaleun

 

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I see. Thanks a million.

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Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

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Post #: 2304
RE: WitPTracker AE Release 1.7.1 - 3/12/2011 8:16:54 PM   
Barb


Posts: 2503
Joined: 2/27/2007
From: Bratislava, Slovakia
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A friend of mine experiences this error when opening Tracker since it happened for the first time yesterday.
He had tracker running OK, then he turned off the computer. Next time he tried to turn it on he got this error message.




Attachment (1)

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Post #: 2305
RE: WitPTracker AE Release 1.7.1 - 3/12/2011 8:38:00 PM   
Nomad


Posts: 5905
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From: West Yellowstone, Montana
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Barb, try having him change the -Xmx512m to -Xmx768m

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Post #: 2306
RE: WitPTracker AE Release 1.7.1 - 3/12/2011 10:41:38 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Any chance we so a new release soon? I like to get my hands on your LCU destination fix.

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Post #: 2307
RE: WitPTracker AE Release 1.7.1 - 3/14/2011 3:56:49 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Again on the ships data set.

Selecting xAK shows xAK and xAKL. Selecting xAKL shows no ships.
Selecting AK shows xAKL, xAK, and AK.

Selecting CV/CVL/CVE shows all three. selecting CV does too. Selecting CVL show CVLs and selecting CVE show CVEs.

< Message edited by Nomad -- 3/14/2011 4:01:15 AM >


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Post #: 2308
RE: WitPTracker AE Release 1.7.1 - 3/14/2011 1:31:05 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
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quote:

ORIGINAL: Nomad

Again on the ships data set.

Selecting xAK shows xAK and xAKL. Selecting xAKL shows no ships.
Selecting AK shows xAKL, xAK, and AK.

Selecting CV/CVL/CVE shows all three. selecting CV does too. Selecting CVL show CVLs and selecting CVE show CVEs.


Yeah, I fixed it all. It was a bit messy before...

(in reply to Nomad)
Post #: 2309
RE: WitPTracker AE Release 1.7.1 Available! - 3/14/2011 10:49:11 PM   
hbrsvl

 

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Hi-I'm just about ready to install my first tracker, v.1.7.1. My question is, Can Tracker AE be installed and used with an existing game? If so, am I to assume following instructions in the Tracker thread will do the deed for me?

Thanks, Hugh Browne

(in reply to floydg)
Post #: 2310
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