Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

(REL) Place Names Mod by Redmarkus

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> (REL) Place Names Mod by Redmarkus Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
(REL) Place Names Mod by Redmarkus - 3/15/2011 6:07:07 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
EDIT 14 FEBRUARY 2016


The new link: https://www.dropbox.com/s/rjv98douz6wjpks/Place%20names%20Mod_Upload.zip?dl=0


UPDATED BELOW WITH EXPANDED INSTALL INSTRUCTIONS BY OMAT

ORIGINAL TEXT

This is the new thread for what was originally called "My Version of the Frontline Mod."

Special thanks to GoranW for his inspirational Front-line Mod and to Red Lancer for graciously providing his huge table of cities, towns and values.

The mod name has changed and I wanted to start a new page with the release of Version 1.0

SPECIAL NOTE - Installing this mod only changes the graphics you see on the map. It will not affect your game in any other way. Saved games will run exactly as they should and no changes to hex values types, MPs, CVs or anything else are made by this map mod.

KEY FEATURES OF THE MOD

1. All SU and German town names (excluding SE Europe) are now visible at Zoom levels 1-3. The names are spelled as per the game, with no relocation of towns etc. A few typos have been reported, but most 'errors' are a reflection of the spelling used in the game.

2. Icons added for factories and resources. It's 1 icon per hex, so you need to check for multiple factories and/or resources by drilling down as before.

3. Port icons and shipping lanes added to remind players that supply and evacuation may occur through those routes.

4. Some illustrations and notes have been added in the Baltic and Black Sea to highlight the naval aspects of the campaign.

INSTALL INSTRUCTIONS

1) First, backup your Zoom2 map FOLDER. Normally you can find it at:

C:\Matrix Games\Gary Grigsby's War in the East\Dat\Art\Zoom2

or

C:\Program Files\Matrix Games\Gary Grigsby's War in the East\Dat\Art\Zoom2

or wherever you chose to install the game...

Copy the whole Zoom2 folder and save that copy somewhere else (e.g. on your desktop).

Then extract the modded Zoom2 files to your original Zoom2 folder inside the game and overwrite the original images.

Now do the same for the Zoom4 folder and files: copy, backup and the unzip and overwrite.

These are just graphic files. They only change the map by adding place names and do not affect anything else in the game. Saved games can be safely continued.

Attachment (1)

< Message edited by redmarkus4 -- 2/14/2016 7:01:38 AM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post #: 1
RE: (REL) Place Names Mod by Redmarkus - 3/15/2011 6:10:49 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Sample 2




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 2
RE: (REL) Place Names Mod by Redmarkus - 3/15/2011 6:12:26 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Sample 3




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 3
RE: (REL) Place Names Mod by Redmarkus - 3/15/2011 6:17:14 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Sample 4




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 4
RE: (REL) Place Names Mod by Redmarkus - 3/15/2011 6:18:38 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Sample 5




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 5
RE: (REL) Place Names Mod by Redmarkus - 3/15/2011 9:06:53 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Download link added in the opening post and also here: http://witewiki.com/index.php/Download_Mod

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 6
RE: (REL) Place Names Mod by Redmarkus - 3/15/2011 11:17:10 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
With Hexes version is now completed and will be uploaded late tomorrow.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 7
RE: (REL) Place Names Mod by Redmarkus - 3/15/2011 11:18:25 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
With hexes sample 2




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 8
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 7:33:21 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Thank you for you hard work! I love it! :)

(in reply to Redmarkus5)
Post #: 9
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 8:50:20 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Very, very nice work, thanks very much.

(in reply to Redmarkus5)
Post #: 10
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 9:36:32 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Thanks Gents. That makes the neck pain and wrist injuries all worth while :)

I am uploading the 'with hexes' version at the moment. I am sure that Cookie Monster will kindly help me out again with sorting the files for download, and as soon as that's done I will post here.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Rasputitsa)
Post #: 11
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 1:20:06 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
And thank you for the added hexes, I can't figure out how people play this game without hexes?

(in reply to Redmarkus5)
Post #: 12
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 2:20:08 PM   
rolypoly


Posts: 105
Joined: 2/7/2007
Status: offline
excellent mod Now I can finally see name of my hometown in the map seriously though -well done!

(in reply to Josh)
Post #: 13
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 3:19:34 PM   
Remmes


Posts: 285
Joined: 2/11/2011
From: NL
Status: offline
Both versions are active now at witewiki: downloading now.....

This must have been an massive undertaking; I promise you I will enjoy the mod!


Many thanks for your efforts redmarkus

Regards,

Ramses

(in reply to rolypoly)
Post #: 14
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 4:31:38 PM   
eastwindrain

 

Posts: 230
Joined: 11/29/2005
Status: offline
Many thanks we all appreciate your efforts, prefer the hex grid to give me someway of calculating the distance between locations.

_____________________________


(in reply to Remmes)
Post #: 15
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 4:40:05 PM   
carnifex


Posts: 1295
Joined: 7/1/2002
From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
Status: offline
You should remove the RUSSLAND and WEISSRUSSLAND labels, they do nothing for gameplay.

The Valdai Hills label should also be removed - there's no need to identify that one particular area and it's the only terrain feature so labelled.

The naval-related texts regarding the Baltic mine zone and the Black Sea should probably go as well. The naval game is so abstracted that players don't need to reminded of fleet strengths.

As I mentioned before, those shipping lanes serve no purpose that a port icon wouldn't show - it's not like the player is limited to moving along them and they clutter up the map.



Please understand that I offer the above as feedback to my particular tastes and I applaud your effort in general (I'm using the map in my games). But if I learned anything in my career in software QA is to beware of scope creep. You started out doing the town names and now you're listing the number of destroyers in the Black Sea. Keep it simple and keep it relevant. People want to know town names, port locations are useful, and it's nice to know where the factories are. The rest of the stuff just clutters up the map. I know you're having fun and you're thinking what else can I do with this and what other information can I show or what flavor I can add, but at some point it's time to finalize the deliverables and close out the project :)


(in reply to Remmes)
Post #: 16
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:02:40 PM   
AKCLIMBER

 

Posts: 78
Joined: 11/22/2010
From: Juneau, Alaska
Status: offline
Thanks for all your hard work! Much appreciated! If you ever find yourself in Southeast Alaska, I owe you a beer or two and a day out on the water, hanging out with humpbacks and orcas or fishing for salmon/halibut!

Cheers!

(in reply to carnifex)
Post #: 17
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:18:27 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Josh

And thank you for the added hexes, I can't figure out how people play this game without hexes?


They play like I do - bogged down in the impassible terrain NE of Leningrad ;)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Josh)
Post #: 18
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:29:30 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: carnifex

You should remove the RUSSLAND and WEISSRUSSLAND labels, they do nothing for gameplay.

The Valdai Hills label should also be removed - there's no need to identify that one particular area and it's the only terrain feature so labelled.

The naval-related texts regarding the Baltic mine zone and the Black Sea should probably go as well. The naval game is so abstracted that players don't need to reminded of fleet strengths.

As I mentioned before, those shipping lanes serve no purpose that a port icon wouldn't show - it's not like the player is limited to moving along them and they clutter up the map.



Please understand that I offer the above as feedback to my particular tastes and I applaud your effort in general (I'm using the map in my games). But if I learned anything in my career in software QA is to beware of scope creep. You started out doing the town names and now you're listing the number of destroyers in the Black Sea. Keep it simple and keep it relevant. People want to know town names, port locations are useful, and it's nice to know where the factories are. The rest of the stuff just clutters up the map. I know you're having fun and you're thinking what else can I do with this and what other information can I show or what flavor I can add, but at some point it's time to finalize the deliverables and close out the project :)




No problem at all. I kind of went around in circles with each of those items. I'll see what others have to say and go with what I feel is the majority view and upload a patch soon enough. If it really bothers you, PM me your email address and I'll send you a clean version of those map squares.

The Valdai, Russland and and Weissrussland labels crept in because I based this mod off the Frontline Mod by GoranW and his maps showed that text. You will notice that I only put the names on one map each in the end, while Goran has put them on several.

I find things like the Valdai useful because I play team games and it struck me that some newer players won't necessarily know what you mean when you say "head for the Validai"... But I agree with the Russland text.

The Black Sea stuff doesn't clutter the map, IMO, as it's just blue water. I though that the game failed to explain the naval interdiction concept clearly to a new player, so by making the point that there's a naval struggle going on out there, I hoped to illuminate that issue.

On the question of the sea lanes, that's going to be a matter of taste, as you say. So many new players have posted questions that relate to sea supply and sea evacuation, that it seemed important to really highlight the matter. It's really useful up around Leningrad, IMO, as a reminder of how far you need to go to truly surround the city. However, when time allows I will create a 'Sea lanes' and 'No Sea lanes' option. Hopefully you can live with it until then? If it's really bugging you, PM me on that as well and I'll sort something out for you.


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to carnifex)
Post #: 19
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:30:21 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: AKCLIMBER

Thanks for all your hard work! Much appreciated! If you ever find yourself in Southeast Alaska, I owe you a beer or two and a day out on the water, hanging out with humpbacks and orcas or fishing for salmon/halibut!

Cheers!


What was the street address again? I'm going online now to book my flights ;)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to AKCLIMBER)
Post #: 20
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:31:16 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Ramses

Both versions are active now at witewiki: downloading now.....

This must have been an massive undertaking; I promise you I will enjoy the mod!


Many thanks for your efforts redmarkus

Regards,

Ramses


Thanks very much. Hope you enjoy and please feel free to post suggested improvements here.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Remmes)
Post #: 21
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:32:19 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
As noted above, the With Hexes version has been activated for download at the WiKi by Cookie Monster and the link is the same: http://witewiki.com/index.php/Download_Mod

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 22
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:37:56 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline

quote:

ORIGINAL: carnifex

You should remove the RUSSLAND and WEISSRUSSLAND labels, they do nothing for gameplay.

The Valdai Hills label should also be removed - there's no need to identify that one particular area and it's the only terrain feature so labelled.

The naval-related texts regarding the Baltic mine zone and the Black Sea should probably go as well. The naval game is so abstracted that players don't need to reminded of fleet strengths.

As I mentioned before, those shipping lanes serve no purpose that a port icon wouldn't show - it's not like the player is limited to moving along them and they clutter up the map.



Please understand that I offer the above as feedback to my particular tastes and I applaud your effort in general (I'm using the map in my games). But if I learned anything in my career in software QA is to beware of scope creep. You started out doing the town names and now you're listing the number of destroyers in the Black Sea. Keep it simple and keep it relevant. People want to know town names, port locations are useful, and it's nice to know where the factories are. The rest of the stuff just clutters up the map. I know you're having fun and you're thinking what else can I do with this and what other information can I show or what flavor I can add, but at some point it's time to finalize the deliverables and close out the project :)




+ 1

(in reply to carnifex)
Post #: 23
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:43:52 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Speaking about names, Rostov should more properly be Rostov-na-Donu, Rostov on the Don, as there is another Rostov, Rostov Veliki, northeast of Moscow. Russian maps always say Rostov-na-Donu, and as far as I have heard, that's what Russians say as well. To say just Rostov is a little bit like saying just York instead of New York. I guess this has nothing to do with your mod though, more about names in the game in general. I must say again, it looks awesome, I am downloading it now!

< Message edited by Tarhunnas -- 3/16/2011 5:46:08 PM >

(in reply to Tarhunnas)
Post #: 24
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:49:10 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Tarhunnas

Speaking about names, Rostov should more properly be Rostov-na-Donu, Rostov on the Don, as there is another Rostov, Rostov Veliki, northeast of Moscow. Russian maps always say Rostov-na-Donu, and as far as I have heard, that's what Russians say as well. To say just Rostov is a little bit like saying just York instead of New York. I guess this has nothing to do with your mod though, more about names in the game in general. I must say again, it looks awesome, I am downloading it now!


Yes, to avoid confusion (most players will not know the kinds of details you're outlining) I stuck with the names that are coded into the game. When the devs fix a name in the game, I will update the relevant map in the mod.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Tarhunnas)
Post #: 25
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 5:50:11 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Also, GoranW's Frontline Mod provides accurate names for anyone who wants to know what they are. It also puts some towns in the 'correct' locations.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 26
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 6:35:27 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
It works fine. This is soooo cooool! Thanks!

However, seeing the town names immediately exposes a lot of spelling errors I had not noted before (not yours, but in the game).

Toropez should be Toropets
Sytschewka should be Sychevka (German instead of english transcription)
Sagorsk should be Zagorsk
Werbilki shuld be Verbilki (again German spelling)

These are just a few around Moscow, I could go on. Of course this is not your responsibility, I don't know maybe I should do an exhaustive list and post this in the Tech support forum?

(in reply to Redmarkus5)
Post #: 27
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 7:00:51 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Tarhunnas

It works fine. This is soooo cooool! Thanks!

However, seeing the town names immediately exposes a lot of spelling errors I had not noted before (not yours, but in the game).

Toropez should be Toropets
Sytschewka should be Sychevka (German instead of english transcription)
Sagorsk should be Zagorsk
Werbilki shuld be Verbilki (again German spelling)

These are just a few around Moscow, I could go on. Of course this is not your responsibility, I don't know maybe I should do an exhaustive list and post this in the Tech support forum?


Yes, I think that's a good contribution to make. If you have the energy to list them all it will certainly please the Russian speaking players. I can't tell which is correct and which is not, because the English text books often use many different forms.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Tarhunnas)
Post #: 28
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 7:55:19 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
NO SEA LANES PATCH 1 RELEASED - (Uploading to the Wiki now).

In response to several requests, this patch replaces the maps that were showing sea lanes with blank sea hexes, as per the vanilla game maps. The Black Sea Fleet has also been nuked.

Install last to ensure these are not overwritten by the main mod. Only the 'with hexes' version is available at this stage, as the 'without hexes' maps appear to be much less popular.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 29
RE: (REL) Place Names Mod by Redmarkus - 3/16/2011 10:05:21 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
ZOOM 4 WITH PORTS optional add-on released - uploading now.

This minor add-on simply adds Port icons to the Zoom 4 level. There are no other changes. It's the With Hexes version only for now, until I hear demand for a no hexes version.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> (REL) Place Names Mod by Redmarkus Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.875