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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

 
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RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/13/2011 11:03:45 AM   
koniu


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From: Konin, Poland, European Union
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I am trying to continue my 1108j7 test game with 1108k

On begin everything seems fine, but when game reach "upgrading land units" phase game freeze.
Maybe something is wrong on my side? I am waiting at lest 10 minutes, and game window is still in no response mod



Attachment (1)

< Message edited by koniu -- 3/13/2011 1:43:53 PM >

(in reply to michaelm75au)
Post #: 121
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/13/2011 12:31:57 PM   
michaelm75au


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From: Melbourne, Australia
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I have updated the beta.

Problem has been caused by a device upgrade loop that I wasn't expecting
KNIL Rifle Squad (#973) upgrades to KNIL Rifle Squad 45 (#996), which upgrades to KNIL Rifle Squad (#973) ....

Code is trying to find next available upgrade.

Still not 100% happy with the changes to the device upgrades for LCU whcih don't start with a formal TOE or their starting TOE is drastically different to their stated TOE.


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Michael

(in reply to koniu)
Post #: 122
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/13/2011 1:36:42 PM   
PaxMondo


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Michael,

Thanks for continuing support.  Amazing!

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(in reply to michaelm75au)
Post #: 123
RE: Patch 06 - Public Beta - Build 1108k updated 13 March - 3/13/2011 2:18:51 PM   
hbrsvl

 

Posts: 1155
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michaelm- I admit, I'm lazy. I don't want to go through all the posts here.

So, my question is-Is this now ready to DL and run with existing games?

Thanks, Hugh Browne

(in reply to michaelm75au)
Post #: 124
RE: Patch 06 - Public Beta - Build 1108k updated 13 March - 3/13/2011 7:36:06 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
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This is a BETA version, and it is likely to have effects you don't want to see.
Quote from Michael's initial post (#1):
quote:

PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.


I understand that Matrix will release an "official" update later on. No time line is given though.

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WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to hbrsvl)
Post #: 125
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/14/2011 12:24:26 AM   
Mac Linehan

 

Posts: 1484
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quote:

ORIGINAL: PaxMondo

Michael,

Thanks for continuing support.  Amazing!


Plus 1 - Michael you are awesome!

Mac

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LAV-25 2147

(in reply to PaxMondo)
Post #: 126
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/14/2011 2:59:41 AM   
drw61


Posts: 894
Joined: 6/30/2004
From: South Carolina
Status: offline
Michael,

I can't rebuild VP- 23 with VP 23, dets 1, and 2. All are on Johnston Island and have the same HQ, I moved them to Pearl and they still will not rebuild.

Same with the 8th PS and 8th PS Det, both are at March, I move them to LA and still will not rebuild.

Game saved under 1108j also tried it under 1108k without any luck

Thanks,




Attachment (1)

(in reply to michaelm75au)
Post #: 127
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/14/2011 9:50:19 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Strange I can't any detach groups to recombine. Code hasn't been changed, and I can't see how any detachment could have combined in the past.

Has anyone successfully combined detachments in the past???? Like the VP-23 units.

[edit]
there is code to reattch units back their parent, but it does not seem to be getting executed

I have reactivated it and will update the beta tomorrow.

There should be a button showing for re-attaching these subunits




Attachment (1)

< Message edited by michaelm -- 3/14/2011 10:47:23 AM >


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Michael

(in reply to drw61)
Post #: 128
RE: Patch 06 - Public Beta - Build 1108k updated 13 March - 3/14/2011 1:43:56 PM   
hbrsvl

 

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Rainer-Thanks. That's what I wanted to know. HB

(in reply to Rainer)
Post #: 129
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/14/2011 1:45:48 PM   
Omat


Posts: 2414
Joined: 8/18/2004
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Hello michelm

When I start a game japanese side, there are some unit`s with detchaments. I can`t combine them. So short ...No i can`t either

Omat

Hope it helps

quote:

ORIGINAL: michaelm

Strange I can't any detach groups to recombine. Code hasn't been changed, and I can't see how any detachment could have combined in the past.

Has anyone successfully combined detachments in the past???? Like the VP-23 units.



P.S.: I also have the problem with the "upgrading land units" phase. I waited 8 min and next phase did not started.

< Message edited by Omat -- 3/14/2011 2:37:24 PM >


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(in reply to michaelm75au)
Post #: 130
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/14/2011 2:01:21 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: michaelm

Strange I can't any detach groups to recombine. Code hasn't been changed, and I can't see how any detachment could have combined in the past.

Has anyone successfully combined detachments in the past???? Like the VP-23 units.

[edit]
there is code to reattch units back their parent, but it does not seem to be getting executed

I have reactivated it and will update the beta tomorrow.

There should be a button showing for re-attaching these subunits

Michael,

There are a lot of detached air units on the IJ side. I can tell you running the patch that they re-attach just fine. So, the re-attach code is working fine, at least on the IJ side.

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(in reply to michaelm75au)
Post #: 131
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/14/2011 3:33:39 PM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
quote:

ORIGINAL: Omat

P.S.: I also have the problem with the "upgrading land units" phase. I waited 8 min and next phase did not started.


Arleady fixed - try latest beta.
Probably You using first (1108k) version, but You need use updated one (1108k1)
quote:

ORIGINAL: michaelm

I have updated the beta.

Problem has been caused by a device upgrade loop that I wasn't expecting
KNIL Rifle Squad (#973) upgrades to KNIL Rifle Squad 45 (#996), which upgrades to KNIL Rifle Squad (#973) ....

Code is trying to find next available upgrade.




< Message edited by koniu -- 3/14/2011 3:42:43 PM >

(in reply to Omat)
Post #: 132
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/14/2011 5:33:38 PM   
witpqs


Posts: 26087
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From: Argleton
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Michael,

On the Allied side I reattach those air unit fragments all the time pre-Beta. With the Beta I can't.

(in reply to koniu)
Post #: 133
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/14/2011 6:23:50 PM   
Omat


Posts: 2414
Joined: 8/18/2004
Status: offline
Hello

Ah..thank you

Omat
quote:

ORIGINAL: koniu

quote:

ORIGINAL: Omat

P.S.: I also have the problem with the "upgrading land units" phase. I waited 8 min and next phase did not started.


Arleady fixed - try latest beta.
Probably You using first (1108k) version, but You need use updated one (1108k1)
quote:

ORIGINAL: michaelm

I have updated the beta.

Problem has been caused by a device upgrade loop that I wasn't expecting
KNIL Rifle Squad (#973) upgrades to KNIL Rifle Squad 45 (#996), which upgrades to KNIL Rifle Squad (#973) ....

Code is trying to find next available upgrade.






_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to koniu)
Post #: 134
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/14/2011 6:29:20 PM   
Theages

 

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There seems to be a problem with re-attaching on the Japanese side as well.
I changed the planes of the 63rd I.F. Chutai and the planes of 63rd I.F. Chutai Det to Dinah II. That should allow re-attaching (I have successfully used the same procedure for some other aigroups under previous game versions), but the button is missing. It seems only some airgroups are afflicted, since other re-attachments did work.



(in reply to witpqs)
Post #: 135
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/15/2011 5:38:04 AM   
BJStone


Posts: 135
Joined: 1/31/2009
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quote:

ORIGINAL: Theages

There seems to be a problem with re-attaching on the Japanese side as well.
I changed the planes of the 63rd I.F. Chutai and the planes of 63rd I.F. Chutai Det to Dinah II. That should allow re-attaching (I have successfully used the same procedure for some other aigroups under previous game versions), but the button is missing. It seems only some airgroups are afflicted, since other re-attachments did work.





I see a similar problem in Osaka on the opening turn of Scenario 1 with the latest beta patch (k1). I was planning to join up the 12th Ku K-1 (Bettys) for deployment to Takao but I can't attach Det A or B. The same problem is to be had with the 12th Ku S-1 (Zeroes); Detatchments A and B cannot join with S-1.

As always, you have my heart-felt thanks for all of the work you are putting into this game. Words cannot begin to discribe my addiction to AE.

Regards,

BJ

< Message edited by BJStone -- 3/15/2011 5:41:59 AM >

(in reply to Theages)
Post #: 136
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/15/2011 12:26:37 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Updated the beta to correct the inability to re-attach editor defined detachments; not subunits A/B/C.


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Michael

(in reply to BJStone)
Post #: 137
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/16/2011 1:24:43 AM   
oldman45


Posts: 2320
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From: Jacksonville Fl
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Thanks michaelm!

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Post #: 138
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/16/2011 2:05:44 PM   
Omat


Posts: 2414
Joined: 8/18/2004
Status: offline
Hello

Sadly I have to admit that the device upgrade loop problem is still prsent on my system (v. 1108 k3). Is there a way to gain more Information why someones don`t have that issue anymore and at my system it ist still present. I would like to help a little bit. But only to say it dont work right is not enough.

Omat

P.S.: I also saw the problem wich Theages and BJStone is active.

_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to oldman45)
Post #: 139
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/16/2011 2:20:39 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Omat

Hello

Sadly I have to admit that the device upgrade loop problem is still prsent on my system (v. 1108 k3). Is there a way to gain more Information why someones don`t have that issue anymore and at my system it ist still present. I would like to help a little bit. But only to say it dont work right is not enough.

Omat

P.S.: I also saw the problem wich Theages and BJStone is active.


Please supply save and what units are affected.

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Michael

(in reply to Omat)
Post #: 140
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/16/2011 3:50:14 PM   
drw61


Posts: 894
Joined: 6/30/2004
From: South Carolina
Status: offline
Michael,
Just tried the latest build and can now rebuild the air units.
Thanks for the excellent support!

(in reply to michaelm75au)
Post #: 141
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/16/2011 7:10:41 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Hi

On loading tracker works fine first time then I get the following error message and I have no idea what is wrong as lit loaded and hour ago fine??

advice please - not sure if its the patch or not?

Attachment (1)

(in reply to drw61)
Post #: 142
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/17/2011 3:03:45 AM   
Omat


Posts: 2414
Joined: 8/18/2004
Status: offline
Hello

Sorry didin`t have a save and as I tried to reproduced it it did not occur which is good
The main problem is the "device upgrade phase". But that has nothing to do with a save game because if I start a new game and only run the turn it stops at that phase. My Computer don`t like patches k-k2 ;)

Ok I saw this thread..so I hope a sulution is on the way
http://www.matrixgames.com/forums/tm.asp?m=2755244

Omat
quote:

ORIGINAL: Omat

Hello

Sadly I have to admit that the device upgrade loop problem is still prsent on my system (v. 1108 k3). Is there a way to gain more Information why someones don`t have that issue anymore and at my system it ist still present. I would like to help a little bit. But only to say it dont work right is not enough.

Omat

P.S.: I also saw the problem wich Theages and BJStone is active.



< Message edited by Omat -- 3/17/2011 3:18:49 AM >


_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to Omat)
Post #: 143
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/17/2011 6:21:02 AM   
BJStone


Posts: 135
Joined: 1/31/2009
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quote:

ORIGINAL: michaelm

Updated the beta to correct the inability to re-attach editor defined detachments; not subunits A/B/C.



Hi Michaelm,

I did a fresh install of AE and downloaded your latest patch about two hours ago. When I play against the AI as Japan in Scenario 2 the game hangs up when upgrading land units...

I've tried two or three times but I can't get past the upgrading Land Units phase at the end of the turn.


Regards,

BJ

(in reply to michaelm75au)
Post #: 144
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/17/2011 10:15:03 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
There was a loop in the upgrade code that was fixed.
Can you attach a save here for me to look at?


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(in reply to BJStone)
Post #: 145
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/17/2011 1:57:59 PM   
BJStone


Posts: 135
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Hi Michael, here's the file - thanks for having a look at it.



Attachment (1)

(in reply to michaelm75au)
Post #: 146
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/17/2011 3:33:01 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Them pesky Dutch devices again. A different set looped in still ANOTHER fashion.
I have put a limit on how many times it will look through a device upgrade before deciding it can't find an appropriate one. This will automatically break the loop for these cases in future.

Attached is the version K3 EXE to be unzipped into the Beta2 directory.
I'll make up a proper install file tonight when I get home from work.

Attachment (1)

< Message edited by michaelm -- 3/17/2011 3:34:30 PM >


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Michael

(in reply to BJStone)
Post #: 147
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/17/2011 4:42:00 PM   
koniu


Posts: 2763
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From: Konin, Poland, European Union
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quote:

ORIGINAL: michaelm


Attached is the version K3 EXE to be unzipped into the Beta2 directory.
I'll make up a proper install file tonight when I get home from work.


Is this "official" beta k3 version?


PS: Tech Support for game is awesome, I hope someday all software producers will be like you

< Message edited by koniu -- 3/17/2011 7:28:53 PM >

(in reply to michaelm75au)
Post #: 148
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/17/2011 9:43:43 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: koniu

quote:

ORIGINAL: michaelm


Attached is the version K3 EXE to be unzipped into the Beta2 directory.
I'll make up a proper install file tonight when I get home from work.


Is this "official" beta k3 version?


PS: Tech Support for game is awesome, I hope someday all software producers will be like you

Not official

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Michael

(in reply to koniu)
Post #: 149
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/17/2011 11:56:08 PM   
treespider


Posts: 9796
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From: Edgewater, MD
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quote:

ORIGINAL: koniu

Is this "official" beta k3 version?


So what does "beta" mean?

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(in reply to koniu)
Post #: 150
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