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ARGH! aka help please :)

 
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ARGH! aka help please :) - 3/17/2011 3:44:11 PM   
terje439


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Ok, due to spending alot of time on my behind these days I thought I would start playing this game again, but there seems to be large flaws in my plan.
Bombing of the Reich, Allied campaign (long one).

So I thought it would be a good plan to take out German radar installations to allow my bombers to reach some juicier targets than those in France. Ofc the main issue here is that radar installations repair so quick that I doubt that it is worth it.
Following that thought I decided to send in my heavy bombers anyway to bomb Germany...Not a good idea, 20% killed to minor losses to the German fighters (guess I suffer from using my Liberators and Fortresses like I do in Witp:AE).

So what I need a little help with, is how to get started basically. I know how to plot the missions etc, but I am completely incapable of making a successful raid. So what do I do? Wait untill longrange fighters come along, and just bomb the occupied contries untill then? And how should a bomb raid be setup?

An example of one of my raids would be say 100 B17s with about 100 fighters of various kind on close escort, then another 100-200 fighters on high escort every 1000ft above the bombers. Yet I take a beating... Maybe I fly too low? I use the default altitude setting.

And another thing I need a little advice on is night bombing missions. I send all RAF bombers to bomb Hamburg, and lose as many as 100 in a night, I have tried to send in all the nightfighters to follow the path with varying delay, yet I take a beating. So how do you make a night bombing mission that will NOT take a heavy beating?

Probably asked lots of times before, and also selfexplanatory to most, but for me not so much
Any help is apreciated!

Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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RE: ARGH! aka help please :) - 3/17/2011 6:23:14 PM   
Schanilec

 

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Go back to WitP-AE.

_____________________________

This is one Czech that doesn't bounce.

(in reply to terje439)
Post #: 2
RE: ARGH! aka help please :) - 3/17/2011 6:56:52 PM   
terje439


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quote:

ORIGINAL: Schanilec

Go back to WitP-AE.


I spend ALOT of time on my backside these days

Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to Schanilec)
Post #: 3
RE: ARGH! aka help please :) - 3/17/2011 9:17:24 PM   
lastdingo

 

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Focus on reducing the axis fighter pilots (the old, good ones) and on not allowing them to gain much experience. You do not have the power to defeat the axis before the P-51B arrives anyway, and most industries repair in about half a year. Your early bombing successes will be repaired before March '44, their only purpose is to keep you away from sudden death and to reduce average axis pilot quality.
There's one exception; the armament industries that are not far away (especially in the Ruhr area).


Bombing radars helps the night bombers a little bit (not much), and it's quite useless for daylight raids.

The reason is simple; radar only adds about 100 miles depth for the axis. Axis AI cannot make good use of this additional depth, though. Fighter groups deployed northwest of the Ruhr Area are way too exposed to strafing by P-47s.


Later on, focus on building up long range escorts, then gain some experience in setting up long range raids (with escorts with the bombers all the time - which means you need to launch many fighter groups with delay). Finally, deal the decisive blow against engine factories (reducing their ability to replace old fighters such as the -6 series (Bf109G-6, Fw190A-6, Ju88C-6) with better ones) and the fuel industry. Strike at the distant targets first, so you'll have enough strength left for the low-hanging fruits in the weeks that follow. B-26s and B-25s can help against Ruhr Area targets.



Thus for '43 my advice is:
- bomb ground troops in Italy from medium altitude (about 10,000 ft) with bombers (NO Spitfires!)
- raid occupied airfields with P-47s
- bombard arrmament industry in ranges that allow for a strong fighter escort
- do night bombing for some victory points. Tactics are not really involved, automatic plotting suffices. You may want to target especially large industrial plants in the Ruhr area instead of residential areas.
- train your bomber crews on easy and safe targets (Cherbourg area, Brest area, Calais area) for experience gain
- fly many bomber raids with strong fighter escort (good fighters, not P-38s) in order to bait fighters into air combat, but do so away from strong AAA


The real strategic daylight campaign begins in early '44 after the horrible winter weather and with the P-51B. Be prepared with a huge load of B-17, B-24, P-38 and improved range P-47s in the pool.

I suspect (didn't play so far) that after disrupting engine production repeatedly and after crashing fuel production and stocks it would be a good idea to take out the electricity supply.

(in reply to terje439)
Post #: 4
RE: ARGH! aka help please :) - 3/17/2011 9:57:35 PM   
terje439


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Apreciated.
Guess I did the same mistake here as in Witp:AE then, wanting to do something too soon

Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to lastdingo)
Post #: 5
RE: ARGH! aka help please :) - 3/17/2011 10:32:11 PM   
kaybayray

 

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Hey Ter <S>

Yeah this is a very challenging and detailed game. However once you master a few things and learn a few things it becomes much easier to do well or at least OK.

Not to belabor some things about Bomber Command and the Night Bombing aspects in this reply, check out my post in the War Room, KayBays Strategic and Tactical Doctrine for the Allied 1943 Long Campaign. I show "My" way of operating Bomber Command. I have been IMO successful overall but yes I have had my disasters. But in that post I detail some things you might find at least interesting and perhaps might try out some.

In that same post I also discuss the various types of Industrial Targets and some ways in which you might go about putting together an overall Strategic Bombing Campaign plan for your Daylight forces.

I am currently working on what I want to add to that regarding what you are asking about. Namely building Daylight Strategic Bombing Missions were you dont get your head handed to you and you can overcome the Luftwaffe and destroy German Industry. Being a long way from posting it I will just tell you of some things that might help you at least do a bit better. At least I hope I can.

We can debate the numbers of AC you have in a Strike, IE how many Bombers, how many Fighters, the main Strike altitude and your flight path in and out, etc... Because there is more than one way to choke a dog... there is also many ways to do each of these.

Here are some things that I would ask you about your missions.

What Fighters are you using for your escorts?

I dont know how familiar you are with the various airframes available to you. The best group of AC to be using in this role very early on would be those like the P-47's, P-38's, the Spit 8's or Spit 9's. These are the for the most part, the most maneuverable, have the best weapons package and for some of them the longest legs to escort with. I dont want to get into a "this bird is better than that bird" thing with others on this board. I am speaking in generalities so I can help you get something going that does better generally.

Aircraft like the Spit 5's (Spit V or Spit VII) or the Hurricane (Cains as some call them) are pretty much useless in an escort role unless you have like 500 of them and even then I would not recommend it.

Are your targets within Escort range of the 47's or 38's and are you building missions where your Strike force is being escorted to the target and back by your aircraft?

Not meaning to be silly but this is important.. at least to me it is. No matter what you do your Strikes are going to be escorted to and from the target. If you do it right they will be escorted by your aircraft, if you dont.. well then you can expect extreme losses.

That is easy for me to say now that I have been playing this for many years. However this very situation you find yourself in right now is one of the tremendous things about this game. It puts you in the real hotseat of the actual commanders of the Allied Air Forces in Europe at the time. You dont have a lot of equipment, most of it is not very good, doesnt fly very far and doesnt carry very much. That is the challenge. Figuring out how to stay in business and damage German Industry until better and more equipment becomes available to you.

Flying deep into Germany in later 44 through early 45 is pretty easy when you can throw together 1000+ Bombers with 1000+ Fighter Escorts that can hit a target on the East side of Europe daily. Not so easy when you really have to work at it to scrape together 100+ Bombers with 50+ fighters to hit a target across the street.

But you do have some... and very little but some.. decent equipment to work with as I described earlier. Starting with that core of equipment you can succeed. But you have to take your time and you have to work hard at it. I believe you are off to a good start, you are dispersing your Fighter Escorts vertically which is just about as effective as you can make it. You must only strike targets that you have good solid escort to and from. You get outside of overlapping escort and man your are Indian Country and it is gona hurt.

Just as those that this game models you are constrained to a very short radius of operations in Western Europe. Mostly parts of France, Belgium and the Netherlands. As much as you may want to hit Germany... RESIST IT. You need to Build good solid experienced Units to work with. So you have to manage many things other than Targets, Altitudes, flight paths and escort ratio's.

Using inexperienced, low morale or fatigued Air Crews is a recipe for disaster. Working your Air Crews daily will create all of these. You have to take your time, rotate in and out of action, stand down, etc... Early on the single largest threat to Germany you have is Bomber Command. Hence why I posted about it first in my thread in The War Room. You are gona have to limp by with BC until you can build some sizable daylight forces with legs. Legs = Combat Range. Something you dont have yet.

Some other things you can do to help your daylight strikes is dont send them in there all by themselves. Just as those that were in command did you must put your strike into the target area in such a way that Flak and Fighters can not concentrate on any one group. IMO the key to this is Saturation. You must have other Strikes, Fighter Patrols, etc... in the area to soak off Luftwaffe concentrations with their intercept.

Ok now you can get real "Meta Game" here which I dont recommend and I dont care for. But the idea is dont send a Strike to a target where you dont have anything else going on at the same time or near or you give the Luftwaffe no other choice but to swarm. You have Tactical Strike Groups, (B-25's, B-26's.. and if you really want to scrape the bottom you could be using Bostons and the like) you have Fighter / Bomber units or capabilities, you also have Fighter Sweep capabilities. The point being get organized, learn some choreography and apply it to your strikes. Spread the response of the Luftwaffe out so that it doesn't concentrate on any one group.

OK, so how you do that? TIMING... the KEY. I set multiple missions to be over the target at the same time or close to it depending on their path to and from the target with respect to each other. The idea being that I want to present a large front and disperse the interception as much as I can. Some days this will work better than others. This is war and you are going to get a bloody nose. Hopefully you wont get Whacked.

Sounds easy right? Well it is harder than I make it sound. It takes great effort to make sure you got all the timing setup right. Then when you launch you learn about all the stuff under the hood of this awesome game that you werent aware of that effects what happens. Like Weather. Man.. "My Kingdome for a Clear Day"... you will learn about this well enough I wont explain it.

OK, now Altitude. I dont want to argue with people over this cause its a game and I play it my way. Take what ever I share as... KayBay's way.. maybe also a stupid way but its mine. I fly my Heavy Daylight Strikes with the Bombers between 18000 to 27000 feet with the escorts stacked to 5000 above that. I mean they aren’t Astronauts ok. And there are some relevant concepts to consider... like Bomb Train, Bomb Trail, Bomb Dispersion Vs Drop Altitude, etc... just to name a few of the biggest hitters. Yeah I read books, I do math and I even think sometimes. Lots of great info out there.. lots of BS on the internet so beware of the "Expert Morons".

Now the flight path. Here is one thought to keep in mind... ignore this and you will learn. If you fly over it.. it has guns.. and the guns will shoot at you. So choose your course carefully. And dont fly over it twice, IE one path to it.. fly over it and bomb it.. then fly away on a different course than you flew in on. As stupid as they AI may be it is still smart enough to figure out what targets you are hitting and it will load em up with AA. And regardless of what anybody says... dont try to take out AA.. best is to just try to avoid it.

And then there was Radar. I would advise that you only consider destroying Radar facilities which provide early warning of your Strikes initial launch and approach. IE, those facilities whom have a Radar Ring that extends out from the coast and / or over your Airfields. And I would choose from those as well. The idea being, you just dont have enough to destroy the Kamhuber Line so dont try. Because even if you could then there is Visual Detection, Sound Detection, Y-Dienst (Radio Direction Finding) and little kids on bicycles looking for you. I would advise only working on that which provides the most initial detection. Because once you cross the coast.. believe me they know where you are.

So now I have given you I hope some things to think about and maybe tryout. And I dont want to mince words with some that want to slap me around with numbers. Like I really dont want to hear about the Gun Value at 18,742feet Vs at 18,744 feet which has a variable differential of 1.7X10-Green Tomato. This game was originally built by Gary Grigsby. You either hate or love him.. thats a fact. But one thing I can say about GG is... if it happened in History.. it happens in his game some how some way... You may not like it, you may not agree with his method but you better believe that it's in there some how.

This is one Awesome game. I hope that you enjoy it as much as many of us have over the years. Ignore those that want to smak it around and power whine because there are some serious bugs that you will find. IE, Way Point Boogiloo for RTB Allied Bombers, Fighter Sweep Death Star Effect on Luftwaffe RTB Landing to name a couple. But at least the dang Sardinia to Dover and Back Again Dash and Splash is gone.

Later,
KayBay


_____________________________

It's all Mind Over Matter....
If you dont mind... It dont matter

(in reply to terje439)
Post #: 6
RE: ARGH! aka help please :) - 3/17/2011 10:42:48 PM   
terje439


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Excellent things here KayBay, I really apreciate it.
I have been working my crews hard, maybe too hard, never thought about that one, and I have sent in all fighters thinking that a fighter is better than no fighter even if it is less than an optimal fighter.

I guess the really big thing I can learn from your post is that I am sending out too many missions and too spread. Never considered the fact that I flew my planes across AA positions which should obviously be a bad idea but one I never thought about hehe.

Ok, going to restart, making fewer missions, look at the fighters I use and take some time to knock the enemy out of the war. Even take a good look at where I fly my formations to avoid flak.

Thanks

Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to kaybayray)
Post #: 7
RE: ARGH! aka help please :) - 3/18/2011 6:05:21 AM   
Dobey455

 

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quote:

ORIGINAL: terje439

Excellent things here KayBay, I really apreciate it.
I have been working my crews hard, maybe too hard, never thought about that one, and I have sent in all fighters thinking that a fighter is better than no fighter even if it is less than an optimal fighter.

I guess the really big thing I can learn from your post is that I am sending out too many missions and too spread. Never considered the fact that I flew my planes across AA positions which should obviously be a bad idea but one I never thought about hehe.

Ok, going to restart, making fewer missions, look at the fighters I use and take some time to knock the enemy out of the war. Even take a good look at where I fly my formations to avoid flak.

Thanks

Terje


Another thing with escorts. I would spread them out a bit more. Yo can probably safely layer the high escort at between 3,000 to 5,000 foot intervals. No need to use 1,000 foot intervals.

(in reply to terje439)
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RE: ARGH! aka help please :) - 3/18/2011 10:01:32 AM   
WaveRuler

 

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Ter,

I wouldn't get to anxious about how your game is going to turn out as the 700 campaign is long haul! You will have plenty of triumphs and plenty of disasters just as it was in real life. There are some good tips on here but here are a few that I have found useful or have discovered for myself:

-Start out small with daylight bombing; 'Blood' your crews with raids into France and the low countries before the longer range P-47s and P-51Bs turn up. Experiment with fighter escorts and find heights that work. If I want to give the raid maximum protection I will use Close escorts and then High escorts every 1000ft up to 5000. Before too long you will be able to hit the Ruhr and still have a worthwile escort.

-I don't bother with massive numbers of bombers, I think it makes it harder for the escorts to cope as the bombers always spread out. As more fighter units come along you will have a lot more flexibility to plot simultaneous raids. It's also great fun to keep the Luftwaffe in the air all day with multiple raids over a whole day (that gets really easy in 44).

-I read on here that the 'magic' number for Luftwaffe losses is 50 per day, i.e. if you can shoot-down an average of 50 LW fighters per day you will cause them a lot of trouble. This is some of the best advice I ever got off this forum, my average is now getting on for 70 a day (divide axis losses by turns played) and the LW is really struggling. I have to work hard to FIND the enemy to keep up my average! This won't happen straight away though, most of those kills come from the Mustangs that arrive later on (although my 15th AF P-38s are doing really well too!).

-The weather will get you! The weather will always find away to mess up your plans. For example, don't bank on plotting many raids over the Christmas period of 1943, get ready to see your points take a slide. Also, don't get too upset when the fighter escort that you planned with a delay does not get off the ground and your bombers are suddenly on their own! These things happened, just look at the trouble that the weather caused to big raids like Regensberg/Schwienfurt.

-Flak will become your worst enemy. If you can knock the Luftwaffe about hard enough, the Flak will become the most serious risk to your aircraft. You can use altitude (32100ft puts you out of range for everything) but your crews and planes will suffer along with the bombing accuracy. Find a happy medium that works for you, keep up the recon of prospective targets so you have an idea how bad the flak is going to be and if it's lightly defended go in at a lower level maybe. Plot your routes in and out carefully, there is no point losing fighters over a factory that you aren't bombing.

-Radar. I have never bothered hitting Radar stations but that's just me. I know some people swear by it but it seems like a lot of effort for not much reward. On the other hand you do have all those Typhoons sitting around so why not have a go? I can't offer any advice on that.

-Stick to one industry if you can. When I started my 700 turn game I concentrated on large targets within escort range, then synthetic fuel targets and oil targets as longer range escorts came along. Now I have Mustangs equipping 70% of the 8th Fighter Groups I am hitting aircraft, Engine and Avionics plants. My main target is the Engine plants though and I think I'm seeing the results. As has been mentioned above, the Luftwaffe will find it difficult to upgrade types with a shortage of engines. My computer opponent seems to be stuck with the 109G-6 which I am shooting down in large numbers. Me-262s have appeared and shown their teeth but only in very small numbers, it's been several months since I first noticed them and they are still very rare.

-Bomber Command will maintain your points tally early in the game before longer range fighter escorts appear. I'm at the stage where I'm struggling to find undamaged places to send them so I'm experimenting a bit with different targets. Overlord mandatory targetting makes things a bit tricky but it also gives your force time to recover and upgrade (time to get rid of all the Halifax IIs and Lancaster Is!).

My biggest tip would be never get too down when you take a beating, you just need to keep coming back for more until the enemy has either had enough or your ground trrops finish the job. The game is so complex that any number of strategies will work. Experiment and if something doesn't work, try something new, afterall in real life the 'Bomber War' was a new thing for those involved. I don't know how many players have fallen foul of the 'two-points per month' sudden death but I have a feeling it's fairly hard to do (unless you do nothing of course!) so keep trying and find something that works for you.

good luck!

(in reply to Dobey455)
Post #: 9
RE: ARGH! aka help please :) - 3/18/2011 1:18:15 PM   
terje439


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Ah, but I took too many beatings
After one month I had lost close to 300 bombers and 150 fighters to the LW's 100 interceptors, mainly early 109s and Italian fighters, so I was doing something incorrectly, this time around it seems to be going better, also seems AA was something I needed to take more seriously than I did earlier.

But again, thanks for good advice. This time I only took out the radar stations close to Britain and the ones on the Cherbourg Peninsula which can be taken out easily.

Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to WaveRuler)
Post #: 10
RE: ARGH! aka help please :) - 3/18/2011 2:24:13 PM   
terje439


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Hmm how do you close down an enemy AF? Tried typhoons and tried B17s none manage to damage the AF. Just poor rolls? Tried three times with the fortresses and twice with the typhoons.

Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to terje439)
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RE: ARGH! aka help please :) - 3/18/2011 2:59:15 PM   
WaveRuler

 

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It's sometimes difficult to assess damage - try sending recon in a couple of hours after to see what the raid achieved. I strafe airfields and only bomb them occasionally so I'm not an expert but target damage can sometimes be a bit of a mystery. In my game the Luftwaffe has moved 95% of it's aircraft east of the Ruhr (or so it seems!) so there's not much point going after them, later in the game you want to lure up as many fighters as possible and let your own fighters take care of them.

As for Radar, I think that there is so much overlap that it's difficult to make a 'hole' for your bombers. In the Balkans the radar is thinly spaced so you can make a path for the 15th to hit Ploesti but apart from that I don't bother.

Keep at the Luftwaffe, your numbers and experience will win out eventually but in the early days you need to pick your targets carefully and use timing to keep your bombers safe and maximise the destruction to the enemy. Most of all, you need to find what works best for you as the complexity of the game allows for so many different possibilities.

(in reply to terje439)
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RE: ARGH! aka help please :) - 3/18/2011 6:29:19 PM   
Dobey455

 

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quote:

ORIGINAL: terje439

Hmm how do you close down an enemy AF? Tried typhoons and tried B17s none manage to damage the AF. Just poor rolls? Tried three times with the fortresses and twice with the typhoons.

Terje


Could be bad die rolls or lousy recon. As waveruler suggests send recon in after the raid. I find Typhoons, mediums and heavies all do good most of the time. Mosquitoes especially.

One one hand its worth noting that there are so many fields that you will NEVER really stop the Luftwaffe launching. Close down one field and they will move to one of the hundreds of other available.....and AF repair VERY quickly (Again don't trust the map. without recon the map will show targets as "Red" for days or weeks after they have actually returned to operational status.)
On the other hand it is worth noting that hitting an AF will lower the morale of the groups stationed there and destroy fuel.

For that reason I hit airfields, and whether they are completely knocked out or not is a secondary concern.

(in reply to terje439)
Post #: 13
RE: ARGH! aka help please :) - 3/18/2011 10:06:01 PM   
terje439


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Ah, yes but the AF in question is the one on the very tip of Italy, and recon claims there are 40 Italian fighters there, fighters that will have a nice location for some of my return trips

Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to Dobey455)
Post #: 14
RE: ARGH! aka help please :) - 3/18/2011 11:30:42 PM   
nelmsm1


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I usually only take out the radar that sees into England and the Channel.  Mainly to give the Germans a little less time to decide what to do and form up, but not enough to keep them from flying where my fighters can get at them.

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RE: ARGH! aka help please :) - 3/19/2011 12:08:32 AM   
terje439


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I have been thinking, and it seems to me that if I am to train my bimbers, would it not be a good idea to take out the Cherbourg-peninsula radars (easily done since there are not alot of them there) to let my guys train their bombing skill without being shot at?

Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to nelmsm1)
Post #: 16
RE: ARGH! aka help please :) - 3/19/2011 3:54:30 AM   
Dobey455

 

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quote:

ORIGINAL: terje439

I have been thinking, and it seems to me that if I am to train my bimbers, would it not be a good idea to take out the Cherbourg-peninsula radars (easily done since there are not alot of them there) to let my guys train their bombing skill without being shot at?

Terje


Thats definately achiveable and, as you say not too hard. (I think you are refferring to Brittany, right? Between Brest and Cherbourg?)

As for training it would mention that unlike WITP the allied replcements aren't these pathetic retards that require months of training just to match the enemyy, your new crews will actually be quite competent.
I find a few milk runs between "big" missions is enough to keep skill and morale sharp.

(in reply to terje439)
Post #: 17
RE: ARGH! aka help please :) - 3/23/2011 8:05:59 PM   
kaybayray

 

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Hey Ter <S>

I've been a bit busy and wanted to get back to you a bit more on a couple things. I will run through as much as I can right now and post some more later. I wanted to share some things about Recon and Radar which I see some replies discussing.

Radar
There are many types of Radar but two basic types. Airborne and Ground.

The Airborne are different types used by Night Fighters on both sides and by various RCM units on the Allied side. The Airborne varieties can be seen on the Unit Card when you check either the Weapons Database or List Air Units by squadrons. In the description of their payload you will see the various types shown. I dont know how familiar you are with any of them. I would suggest researching them some so you can learn what their potential capabilities might be and then you might devise some things to do with them. These fall into a few categories suach as, Jamming, Locating and Seducing.
The RCM is either Radio Counter Measures or Radar Counter Measures depending upon the equipment. Early on most of your RCM is really only Radio but there are some early forms of the jamming types, although weak and limited. I wont go into much right now. I dont have the time at the moment but will later when I can.

The Ground assets for the most part, are Freya, Mammut and Y-Dienst. Although the Y-Dienst is not Radar, it is a ground based Radio Direction Finding asset that is part of Airfields. It is just that, it will allow a vector plot from its location towards yours when Radio Transmissions are made by your AC. Plots of Triangulation between several RDF units can plost a Geographical location but no insight as to altitude. The Freya is generally the Bulk of the overall Early Warning Radar system. It is noted by a Red radar ring. As ithas a limited range compared to the Mammut. It is used by the Axis for general location data of your AC where your movements are plotted and tracked. The Mammut is a more sophisticated and larger ground based array and is used primarily to coordinate NJG (German Night Fighter units) AC in intecepting your night missions. It is noted by a White radar ring which has a much larger radius of detection than the Freya.

Looking at your map you can see that the Freya has a significant overlap of coverage and you will be hard pressed to clear holes in it. Radar also repairs at about 5% per day and is pretty much fully operational at somewhere between 50-70% status. IE you must put it at above 50% damage status and keep it there to keep it out of action. But remember the kids on bicycles are listening for you so you can eleminte all the Freya and you really havent done a lot if you are over the continent. For these reasons I have recommended you really only deal with Freya that extends out past the enemy coast.

Now the Mammut is a bit different. It is primarily being used to coordinate German Night Fighter operations. So shutting particular Mammut sites down could possibly benefit your night operations. There are several ways to do this. You could bomb them and damage or destory them or you could Jam them. Early in the war you can reach a few of them but not many. You dont have the "Legs" on your AC to reach many of them on bombing raids with either Fighter Bombers or Level Bombers. But some of your RCM AC have "Window". Window is basically small strips of Aluminium that are dropped by RCM AC and cause Radar to reflect off of it and allow your AC to fly through the resultant "Window" created if done properly. The closer your RCM AC are to the Radar site the bigger radius of effect they will have. Think Conic Sections here and that should explain what I am talking about.

Sorry I am out of time so I will have to get back about the Recon and a bit more about the Radar and Radio. There are many things you can do here with these. You just need to do some research on them. However you have to keep in mind this game is set in 43-45 and the effectiveness of any kind of Radar or Radio device is going to be relatively small compared to current capabilities. You will not rack up kills with your night forces like your day forces can because it is extremely hard for any AC to locate, track and attack another at night during this time period. IMHO it adds a lot of fun to this fantastic game.

Later,
KayBay

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It's all Mind Over Matter....
If you dont mind... It dont matter

(in reply to Dobey455)
Post #: 18
RE: ARGH! aka help please :) - 3/23/2011 11:37:59 PM   
kaybayray

 

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Hey Ter <S>

Found this in one of my folders for EDBTR regarding RCM Equipment during the war. Many of these are in use during various periods covered in this game. Thought it might provide some insight and possibly add to the flavor of your campaign. Some of this may be in BOB.. however I have yet to run anything in BOB... BTR pretty much keeps me occupied. For my BOB fix I run BOBII Wings of Victory. Yet another Matrix Beauty IMHO.

Later,
KayBay


DATE__ USER___ ITEM ___________FUNCTION
================================================== =================
2/40___Ger____Knickebein________Navigation beam
6/40___Ger____Wurzburg_________Detection Radar - 40 km range - flak control
9/40___Allies___Asperin__________ Knickebein jammers
9/40___Ger____Freya_____________Improved detection radar - 120 km range-no altitude
10/40__Ger____Wurzburg II_______Pair of radars-1 tracks bombers, other tracks interceptors
9/41___Ger____Wurzburg Reise ___Improved Wurzburg - 120km range
2/42___Ger____Lichstenstein______Airborne radar - night fighters - 200 - 3,000 m range
3/42___Ger____Mammut _________Detection radar - 330 km range - no altitude
3/42___Ger____Wasserman ______Detection radar - 240 km range - altitude detection
3/42___Allies___Gee ____________Airborne navigation from ground transmitters
6/42___Allies___Shaker __________Gee-equipped Pathfinders provide aiming points
8/42___Allies___Moonshine _______Amplified 'Freya' returns - for feint operations
8/42___Ger____Heinrich __________'Gee'-jammer; rendered Gee unusable by 11/42___
11/42__Allies__Mandrel ___________airborne 'Freya'-jammer
11/42__Allies__Tinsel _____________electronic communications jammer
12/42__Allies__Oboe ______________groundbased bombing radar - 430 km range -
1/43___Allies__H2S _______________ground mapping airborne radar - not debugged ’til 11/43
3/43___Allies__Monica _____________tail warning radar -range 1000m - warned of tailing a/c
3/43___Allies__Boozer _____________Radar receiver - warned of Wurzburg or Lichtenstein
6/43___Allies__A1 Mk 9 ____________Improved radar for night fighters
6/43___Allies__Serrate _____________Detected Lictenstein
7/43___Allies__Window _____________tinfoil strips - created an electronic ’smoke screen’
8/43___Allies__Special Tinsel ________Updated communications jammers
9/43___Ger____Naxburg ____________detected H2S
10/43__Allies__ABC ________________Airborne jammers - jammed German ground control system
10/43__Allies__Corona ______________Sp. Tinsel jammer - sent out false instructions to German Fighters
10/43__Ger____SN-2 _______________Night fighter radar - immune to Window - range 400-6,000m
11/43__Ger____Nurmburg ___________Modified Wurzburg - allowed detection through Window
11/43__Ger____Flensburg ___________Airborne Monica detector
12/43__Ger____Dartboard ___________sent coded jamming communications to fighter pilots
1/44___Allies__Oboe2 ______________Oboe with a new type of radar signal
1/44___Ger____Naxos ______________Airborne H2S receiver - used to locate H2S equipped bombers
4/44___Ger____Jagdschloss _________Jam-resistant ground radar - 150 km range
4/44___Ger____Egon _______________Jam-resistant fighter control radio - range 200 km
8/44___Allies__Jostle _______________Airborne multi-frequency ‘barrage’ jammer
9/44___Allies__Window 2____________jammed SN-2
10/44__Allies__Serrate 4 ____________detect and locate new SN-2
12/44__Allies__Perfectos ____________triggered German IFFto located enemy fighters
12/44__Allies__Micro-H ______________Backup alternative for Gee


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It's all Mind Over Matter....
If you dont mind... It dont matter

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Post #: 19
RE: ARGH! aka help please :) - 3/24/2011 6:38:24 PM   
terje439


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Once more, excellent reply!
Thank you

Terje

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("She is to be torpedoed!")

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Post #: 20
RE: ARGH! aka help please :) - 3/30/2011 2:29:32 AM   
joliverlay

 

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Keep in mind that this game starts at the same time as Black Thursday (or Tuesday?) when the 8th got a bloody nose going after ball bearings. They pretty much stopped deep raids for a long time until they could get fighter escort...so don't feel bad.

I've looked at the raid schedule for the 8th for the months after the game starts and they were spending a lot of time bombing very close to the channel shortly after the game starts. Lots of raids on airfields in Holland or on the Ruhr.

Somewhere on the web you can find the daily bombing targets for the mighty eighth....check it out for comparison if you can find it.

This game and WITP/AE are of great personal interest to me. My dad was in Jimmy Stewart's squadron in the 8th and a survivor of the Pearl Harbor raids. Reminds me of the stories he told.


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Post #: 21
RE: ARGH! aka help please :) - 3/30/2011 7:35:31 PM   
kaybayray

 

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Hey Jol <S>

Here are some places to get some in depth info.

http://www.taphilo.com/history/8thaf/index.shtml
http://www.8thafhs.org/

These are the History of the 8th USAAF. Access to every Squadron, Group, web page currently up. Plus a lot more. I would highly recommend investigating them.






http://www.au.af.mil/au/aul/bibs/apty/aptytoc.htm

This one is Airpower Doctrine. Pretty much everything ever documented, written or hypothesized by Man about Aviation. I highly recommend spending a few months in here.





http://www.rafbombercommand.com/master_welcome.html

This one is RAF Bomber Command. A bit small IMO but still interesting.





There used to be one for the US Strategic Bombing Survey covering the actual effects of different aspects of both Strategic and Area Bombing in Europe. Fortunately I copied it all before the link went belly up. Not sure where to find it now.


Just a word of warning. Be very careful about sources other than these as they are mostly populated with persons that have no clue of that which they are writing about. These are the Expert Morons I spoke of earlier in this post. Apparently the "Revisionists" have been very active over the past 20-30 years and a lot of the reality of what was done, why and what it resulted in have be greatly distorted by a few and spread widly by many others.

I would also recommend going to your nearby Used Book Store as many fantastic books written from the 'Source", IE: People that actually participated in it and not regurgitation from others are showing up. Even then be careful because they're a lot of Authors with an Agenda to shove down your throat now. In times past the idea was to put the information in front of you and let you decide what it meant. Now they know everything and attempt to convince you of it.

Regards,
KayBay



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It's all Mind Over Matter....
If you dont mind... It dont matter

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Post #: 22
RE: ARGH! aka help please :) - 3/31/2011 2:31:45 AM   
joliverlay

 

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Great Post....Thanks.

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Post #: 23
RE: ARGH! aka help please :) - 3/31/2011 8:09:21 AM   
JeffroK


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Just a word of warning. Be very careful about sources other than these as they are mostly populated with persons that have no clue of that which they are writing about. These are the Expert Morons I spoke of earlier in this post. Apparently the "Revisionists" have been very active over the past 20-30 years and a lot of the reality of what was done, why and what it resulted in have be greatly distorted by a few and spread widly by many others.

So you are the expert,

IMHO, be very careful in trusting too many of the sites mentioned and be very, very careful with any oral history site. If you want to research, make sure you get 2-3 confiring facts, nt just the 50 year old memories of someone who thinks they know what happened.

Airpower Doctrine - mostly a bibliography, great for putting together a buying list, some links to hyperway etc.

8th AF & BC sites are OK, try Hyperwar for US Histories but remember to check their facts.


< Message edited by JeffK -- 3/31/2011 8:15:41 AM >


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Post #: 24
RE: ARGH! aka help please :) - 3/31/2011 2:56:24 PM   
kaybayray

 

Posts: 424
Joined: 6/1/2007
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Hey Jeff.

Never said "I" was an expert bud. So dont be putting words in my mouth..ok.

In my post I say in many ways and several times to be careful about what is on the net. The sources I posted were the 8th USAAF web pages and the USAF History web sites. Not saying that everything else is a lie bud. For a quick reality test... Google this:

Strategic Bombing WWII

OR This:

WWII Daylight Precision Bombing


And see how much full on crap, lies, half truths and bleeding heart condemnations you get and how many that are even close to the actual history of what actually took place. This is the differentiation that I am trying to address in my post.

And for the Record... the OP (Original Poster) was seeking both Game Play advice and then some Reading to augment his immersion in this game with some history of what this game was about. I agree with your thoughts and advice about not accepting everything your find on the net as "Fact'. I also take great offense at your comments directed at me personnaly. I think you might take a look at the many posts I have made on this forum and you will see that I do not consider myself by any stretch of the immagination an "Expert" on anything.

Regards,
KayBay

_____________________________

It's all Mind Over Matter....
If you dont mind... It dont matter

(in reply to JeffroK)
Post #: 25
RE: ARGH! aka help please :) - 4/1/2011 10:11:35 AM   
WaveRuler

 

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I agree, there is a lot of crap there but if you REALLY want to see 'Bleeding Heart Condemnations' do a Google search for:

'RAF Bomber Command 1939-1945'

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Post #: 26
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