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Regarding HQ bonus - 3/18/2011 9:36:55 PM   
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BJStone
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Hi all,

From the manual:
quote:

Command - Helps in several ways. They help in giving a bonus to ground combat. If no Corps HQ is in range of a ground unit, the Command HQ can give a bonus like a Corps HQ if it is in range of a ground unit.

If there is a Corps HQ within range of the battle, and the Command HQ is within 2 times its command range of the battle, it can add up to an additional 90% bonus to the Assault Value of an attacking force for odds calculations.


The Thai Army starts out w/o a corps HQ but the Thai Army HQ has a range of 5. I expect a bonus when I atttack Tavoy if the Thai Army plans for Tavoy as Tavoy is within 5 hexes og Bangkok (Where the Thai army is statically assigned).

Would I also get a HQ Corps attack bonus when I attack Rangoon/Moulmein if I have the Thai army plan for attacking those bases? I'm not sure if the 2X range of an Army HQ would work to get the Corps bonus... Does anyone know?


Regards,

BJ
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RE: Regarding HQ bonus - 3/18/2011 9:43:08 PM   
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inqistor
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2* is only for getting range toward Corps HQ, but both HQs do NOT need to be of same command. You can send there some Japan Corps HQ.

I think, Area HQ can give only 10% bonus, if there is no Corps HQ present.

(in reply to BJStone)
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RE: Regarding HQ bonus - 3/19/2011 12:57:15 AM   
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pacificbetta
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Just to confirm wiht you guys, to make sure I got things right, the HQ only need to be present in/adjacent to the combat hex for the corps HQ and the command HQ 2* the range to the combat hex. Prep of the HQ has NOTHING to do with granting bonuses and is only useful is the HQ unit got shredded and is being rebuilt.

Which brings me to another question, what use does the experience level of a HQ bring, since they are larely support troops with no combat value...........

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RE: Regarding HQ bonus - 3/19/2011 1:30:20 AM   
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bigred
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quote:

ORIGINAL: pacificbetta

Just to confirm wiht you guys, to make sure I got things right, the HQ only need to be present in/adjacent to the combat hex for the corps HQ and the command HQ 2* the range to the combat hex. Prep of the HQ has NOTHING to do with granting bonuses and is only useful is the HQ unit got shredded and is being rebuilt.

Which brings me to another question, what use does the experience level of a HQ bring, since they are larely support troops with no combat value...........

IIRC if the corpHQ is preped to the same hex as the division/brigade then the AV can be increased by about 30/40%...If in addition the command HQ is also prepped on the same hex as the corpHQ and the division then you can see an increase in AV up to 90%. Suspect this a critical issu in Centpac for amphib ops.

The trick w/ this issue is how to utilized the command HQs by adding and detaching corps HQs as needed for different ops....once a corp is established(w/ 2 divisions, 2 armor units, 4 eng units, etc.) it will be very easy to reassign the corp(w/all sub units) to a different Command HQ.

< Message edited by bigred -- 3/19/2011 1:37:34 AM >

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RE: Regarding HQ bonus - 3/19/2011 9:57:36 AM   
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pacificbetta
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Oh, so we HAVE to prep the HQ......... I surely interpreted it differently when reading the rules. Thanks!

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RE: Regarding HQ bonus - 3/19/2011 1:41:20 PM   
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Sun Tempest
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quote:

bigred

The trick w/ this issue is how to utilized the command HQs by adding and detaching corps HQs as needed for different ops....once a corp is established(w/ 2 divisions, 2 armor units, 4 eng units, etc.) it will be very easy to reassign the corp(w/all sub units) to a different Command HQ.


I thought that it doesn't matter if the divisions in range to an Army HQ are actually subordinated to that HQ. For example Imperial Div is subordinated to 25th Army. Could I use 15th Army HQ to support Imp. Division attack on Singapore??


(in reply to bigred)
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RE: Regarding HQ bonus - 3/19/2011 2:01:47 PM   
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Alfred
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Yes.

Alfred

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RE: Regarding HQ bonus - 3/21/2011 7:17:02 PM   
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inqistor
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When both HQs will be prepared for target hex, you should get HQ(+) in bonuses, but I actually have seen this ONLY ONCE (with both preparations below 50).
It is hard for planning, because game-action is pretty quick. But I think, you will get bonus, even when HQ did not prepare toward target, just probably smaller.

(in reply to Alfred)
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RE: Regarding HQ bonus - 3/26/2011 5:31:46 PM   
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BJStone
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Do Army & Corps HQ bonuses stack? Each can give LCU up to a 10% bonus.

Or is it Just Command HQ that wil lstack on top of either an Army or Corps HQ?


Regards,

BJ

(in reply to inqistor)
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RE: Regarding HQ bonus - 3/26/2011 5:33:41 PM   
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BJStone
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Is the Command HQ the only one that stacks on top of a Corps or Army HQ?

Would I get up a 20% bonus if I have LCU in range of both a Corps and Army HQ?


Regards,

BJ

(in reply to inqistor)
Post #: 10
RE: Regarding HQ bonus - 3/27/2011 10:39:59 AM   
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inqistor
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Actually hard to tell

I would guess, there are only TWO types of land HQs. Corps, and HIGHER level, no matter of name (Area, Army, Command etc.). So Chinese should have plenty of both types, not only Chiang Kai-shek. But again, I am only guessing. Someone could test it.

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Post #: 11
RE: Regarding HQ bonus - 3/27/2011 6:01:13 PM   
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BJStone
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No - there are actually 3 different types of grognard HQ units - Command, Army, and Corps. I am just not sure of how these bonuses stack up.

It looks like the only way to get the chance at a 90% bonus is if Corps and Command are both present.

But there is also an Army HQ and I'm not sure if I can stack the Corps and Army HQ bonuses if both HQs are in range of my stack.

And if I have Command, Army, & Corps do all three stack to give me up to 100% bonus possability?

What leadership rating affect the bonus? Leadership and Inspiration?


quote:

Command - Helps in several ways. They help in giving a bonus to ground
combat. If no Corps HQ is in range of a ground unit, the Command HQ can give
a bonus like a Corps HQ if it is in range of a ground unit. If there is a Corps HQ
within range of the battle, and the Command HQ is within 2 times its command
range of the battle, it can add up to an additional 90% bonus to the Assault
Value of an attacking force for odds calculations. The bonuses are impacted by
the leaderships rating of the commander of the HQs. Command HQs are also
important for air replacements and upgrades (see section 16.2.3 for details).

Army - Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).

Corps – Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).



Regards,

BJ

(in reply to inqistor)
Post #: 12
RE: Regarding HQ bonus - 3/31/2011 8:50:20 PM   
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inqistor
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Oh yeah, I forgot about it.

Actually, when I have read this first time, I have thought, that it is simply some weird treatment of USSR armies, but I see, that all those "Red Banner" are classified as Corps.

That brings two questions:
1) Are Armies different from Corps? So, they do not have additional bonus, for Command HQ in range?
2) Does any bonus actually stack? First, I thought, that it is just waste of space, but it seems, there could be reason, for stacking 4 HQs in cities in China! Does it gives +40% AV?

Here is topic, about choosing leaders. But it is based mostly on WITP.

(in reply to BJStone)
Post #: 13
RE: Regarding HQ bonus - 3/31/2011 8:57:17 PM   
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foliveti
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I was under the impression that an Army and Corps HQ would stack the benefit, but it would not be as good as stacking with a command HQ.  Not sure where that impression came from.  I was thinking 10% plus 10%.

_____________________________

Frank

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RE: Regarding HQ bonus - 10/23/2021 12:16:31 AM   
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bigred
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quote:

ORIGINAL: Sun Tempest


quote:

bigred

The trick w/ this issue is how to utilized the command HQs by adding and detaching corps HQs as needed for different ops....once a corp is established(w/ 2 divisions, 2 armor units, 4 eng units, etc.) it will be very easy to reassign the corp(w/all sub units) to a different Command HQ.


I thought that it doesn't matter if the divisions in range to an Army HQ are actually subordinated to that HQ. For example Imperial Div is subordinated to 25th Army. Could I use 15th Army HQ to support Imp. Division attack on Singapore??



quote:


RE: Regarding HQ bonus - 3/19/2011 8:01:47 AM   

Alfred
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Alfred


Suppose I have the India command prepped for Rangoon. Then the indian IV corp with assigned units arrives at Rangoon prepped at 100%. Because Indian Command is restricted, the IV Corp and assigned units have shifted to Eastern Command to be able to leave India proper. Will the IVCorp receive the attack bonus for Rangoon to full effect?

< Message edited by bigred -- 10/23/2021 12:22:36 AM >


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RE: Regarding HQ bonus - 10/23/2021 8:00:18 AM   
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Alfred
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quote:

ORIGINAL: bigred

Suppose I have the India command prepped for Rangoon. Then the indian IV corp with assigned units arrives at Rangoon prepped at 100%. Because Indian Command is restricted, the IV Corp and assigned units have shifted to Eastern Command to be able to leave India proper. Will the IVCorp receive the attack bonus for Rangoon to full effect?


You need to think more precisely.

Read my posts in this 2014 thread.

https://www.matrixgames.com/forums/tm.asp?m=3545042&mpage=1&key=bonus�

There is never a guaranteed bonus. There are many, many checks, all of which need to be passed for the full bonus to be gained which in the case of a Corps is never more than 10%, and from a Command HQ up to 90% maximum.

In the official scenarios, IV Ind Corps arrives on map to an Unrestricted HQ therefore it is already Unrestricted itself and need not have been reassigned to another HQ.

Where Indian Command and Eastern Command are currently located is a factor. If they have remained at their starting locations in the official scenarios, neither location is close enough to Rangoon for those HQs to be within range for possible bonus checking. The most likely situation is that the only HQ within range is IV Ind Corps.

Alfred

(in reply to bigred)
Post #: 16
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