herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: koontz Ground combat at Kiska Island (157,51) Allied Deliberate attack Attacking force 3783 troops, 38 guns, 4 vehicles, Assault Value = 134 Defending force 6813 troops, 144 guns, 2 vehicles, Assault Value = 124 Allied adjusted assault: 53 Japanese adjusted defense: 232 Allied assault odds: 1 to 4 (fort level 2) Combat modifiers Defender: terrain(+), disruption(-) Attacker: Japanese ground losses: 657 casualties reported Squads: 1 destroyed, 24 disabled Non Combat: 2 destroyed, 41 disabled Engineers: 0 destroyed, 3 disabled Allied ground losses: 82 casualties reported Squads: 0 destroyed, 9 disabled Non Combat: 0 destroyed, 12 disabled Engineers: 0 destroyed, 4 disabled Assaulting units: 53rd (Sep) Infantry Regiment 1/151st Combat Engineer Battalion 4th USN Naval Construction Battalion Defending units: Maizuru 3rd SNLF 4th Engineer Coy 303rd Ind.Infantry Battalion Kiska Air Defense AA Division 51st JNAF AF Unit 8th Ind. Mountain Gun Regiment Northern Army /4 Anyone know what happend? Casualties reflect a firepower model--I don't think target acquisition is taken into account in any realistic sense. Also, if those allied vehicles are tanks, they're basically invulnerable. So if your force has a marked firepower superiority, it will deal out many more casualties than it takes, producing the results you see.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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