CheerfullyInsane
Posts: 199
Joined: 12/5/2010 From: Birkerod, Denmark Status: offline
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quote:
ORIGINAL: rolypoly More questions from me also: Does it help to lower overall armygroup´s TOC% to keep panzer groups refit faster, and vice versa? Not sure I understand the question..... If you mean, will lowering the MaxTOE of an army-group help getting more tanks to the front, then no. The number of tanks produced is more or less fixed. Lowering the TOE of some units can help other types to get produced faster, but only when both types uses armament-points. For example, lowering the TOE of artillery-units can push the production of more infantry, which becomes essential to survive the '41 blizzard. But tanks and airplanes have their own separate factories and production-system which doesn't use armament-points, so in this case it won't help. Besides, even if there were more tanks available, the problem for the panzers in '41 is that they're so far ahead of the railheads, that even refitting usually doesn't help. quote:
How much it helps, and what does it help excatly, when you leave a panzer group, with mp.s depleted to refit mode and leave the rest alone? (I have learned the way to keep my army withing good supply but haven´t really paid attention to the refit-button) They're two different things. MPs are based on a lot of things. Leadership, fatigue and most importantly supply. Keep your units within command, and use your transports to fly extra fuel in for your panzers. And of course, keep building the RR network. Refit has to do with replacements. Basically a unit on 'refit' has first choice of any replacements coming in. If anything is left over from that, everyone else gets their share. Again, keeping units in command (and preferably on a railhead) helps getting units refitted faster. Also, if you have new equipment in your pool, units on 'refit' are more likely to receive the upgraded stuff. Conversely, it won't help putting everyone on 'refit'. That just means everyone has first choice. quote:
When do I have to start paying attention to production and what kind of attention I should pay? I live in assumption, that I cannot interfere with the manufaction of better AT-weapons from the turn 1? Like give em pak 42´s and winter gear... If you're playing the Germans, you don't pay attention. Only thing you might keep an eye on is whether new tank-models are in the pipeline, and whether you have any particular units you'd want to upgrade first. But for the first few games, pay no attention to it, it'll run fine on auto. quote:
What is the optimum fatigue level to my air groups? After the 1st turn air field bombings, I called off all other operations and hope to see them ready to action in turn 2? How much they recover fatigue when, let´s say I ground my Luftwaffe for a whole week and start air missions on turn 3 (and use turn 2 only to move my airfields closer, i mean, how much this transition fatigues my lw)? Thanks in advance.... a lot of quizzes there :) Not sure what optimum is. In '41 I fly 'em till their wings drop off. They can rest when the mud hits. But fatigue subtracts 1/3 of a percent for every fatigue-point. So 60 Fatigue would mean a 20% decrease in effect. What level of decrease you're comfortable with is up to you. EDIT: Typo-corrections.
< Message edited by CheerfullyInsane -- 3/30/2011 2:32:34 PM >
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"Something is always wrong, Baldrick. The fact that I'm not a millionaire aristocrat with the sexual capacity of a rutting rhino is a constant niggle" - Edmund Blackadder
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