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Update on mods available - 9/23/2010 11:32:06 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Utah-Cotentin
Bloody Omaha
Ground Tactics
nutz
Less Panthers
Locked BG's
A Bridge too far
Ardennes Offensive VetBoB
Three alternate Bulge campaigns
Sapa's trees
Sapa's effects


http://closecombat.matrixgames.com/WaR/WaRmods.html

< Message edited by Andrew Williams -- 9/28/2010 9:27:46 AM >


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RE: Update on mods available - 12/26/2010 9:58:31 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
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I have been working on importing TT's VetBoB into WAR as well.
I don't have a name for the Mod and while it may sound the same as Firefox's. It isnt the same.
I don't know if calling it VetBoB would be right as it might conflict with the CCIV version and don't want to take away from salhex's vet mods he has done so a name is much needed.

Currently it does have the F.O.Air support.
(Some will probably consider the Mod too support heavy but it's use it at your discretion)
All files have been better organized.
(If you ever looked at his files you know what I mean,Everything is in order nice and neat)
Uses Sapa's Terrain Effects.
Many Vehicles re-colored and in most cases touched up.
All Vehicles will have there own wreck.
(Dependant on how many files the wrecks.azp can hold,currently unknown to me)
Adding a few new Vehicles.
A lot more units than what TT's Mod and Firefox's Mod has.Better depicts stronger/weaker units for the GC.
(Amount of Units WAR can hold is unknown to me)
Different ambiant sounds.
BG_Unit Icons have been redone to not have the blue background but rather the WAR green background.Some will be replaced and more will be added than the original Mod due to the expansion of these slots in WAR.
Will include the .OVM with Tree's but sized down for older computers.
Corrected many graphics.
New splash screen.
New Soldier Debrief screen with Medal discriptions added.
New Medals.
Corrected the graphics needed to display 25 slots in the Force Pools.
Looking into all new background graphics,but havent come up with anything nice yet.
Added/changed/relocated VL's on maps.Added VL's to better get the AI to advance.
Looking into more VL's on maps farther west to get the AI to be more agressive on the strat map.
(Someone had done this for one of the other re-releases but I cant find the link)
3 new BG's but can't say at this time what/where. :)
Touch ups to the Strategic Map.With a possible New strategic map in the works.
Adding the sub-plugins to play as Allies or Axis to the diffrent difficulty setting so you only have one download for H2H and playing against the A.I.(Havent started on this one yet but it is a goal and hopefully works the way TT's sub-plugins did for the A.I.).
Will include 3 different GC's 1 will be for H2H 1 for playing as Allies and 1 for playing as Axis.The game seems to have HUGE issues trying to get all BG's on the strategic map during a GC inmho.
And a huge but easy to use workbook for anyone who wishes to edit the Mod.
Other changes are going to be there for Vetrans but can't list at this time as it would ruin the inital play of the Mod but should be fun for the first few GC's.

Hopefully we will get an updated RTBTool as many graphics I can't fix without.
This is very much needed so I hope Steve is able to provide Mafi will ALL the needed info to edit/relocate ALL the gadgets within WAR and that Mafi is willing to update the RTBTool.
Case in point would be the ability to properly place the Allies and Axis graphics on the correct side for the Command screen and the debrief screen and to be able to properly display the amount of colored heads, the game currently displays 7 but the workbook will allow for 9 teams and also on the Soldier screen it only allows one to display 7 soldiers and there weapons.(Or is it 10 cant remember off the top of my head)This issue also shows up on the strategic screen.
A wish list from Matrix is to update the amount of sound files the game can have for more weapon sounds And the Ability to change the BG Commander Attributes during a GC rather than have the player do it. Also needed is the ability to display the BG Commanders Picture,not sure if the last patch fixed that?


So far the Mod runs very well with no more crashes through Bernards Mod installer.Last patch did nothing for me to have to change/fix the Mod in order to run so that saved a lot of time.
ETA is atleast a year if lucky and most likely 2 years.I can't see releasing anything untill a final patch for WAR is out.
But I should be able upload a Beta within a year or snail mail a CD to a few people I have in mind as I'm sure it could use a few extra eyes to spot any errors.

< Message edited by Platoon_Michael -- 12/26/2010 12:26:24 PM >

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RE: Update on mods available - 12/26/2010 10:32:24 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
pretty sure you are referring to the score Mod

http://www.matrixgames.com/forums/tm.asp?m=2274568


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RE: Update on mods available - 12/26/2010 10:34:55 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
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Thats it.
Thank-You.

(in reply to Andrew Williams)
Post #: 4
RE: Update on mods available - 12/29/2010 3:44:29 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Ground Tactics mod for waR has been updated to version 2.0 compatibility.

Currently available as a standard /D switch installation but hoping to have a ModSwap version available in the New year for gameRanger H2H compatibility.

< Message edited by Andrew Williams -- 12/30/2010 5:51:56 AM >


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RE: Update on mods available - 12/30/2010 10:29:11 AM   
Amgot

 

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Great news Andrew, thanks very much for your hard work. I'm looking forward to the ModSwap version.

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Post #: 6
RE: Update on mods available - 12/30/2010 10:18:23 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
What I need is for someone to forward a list of the files in the

\Battles
\Ops
\Campaign

folders from stock install of WaR and tLD


thanks


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Post #: 7
RE: Update on mods available - 12/31/2010 7:21:08 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Ground Tactics ModSwap version available to test

http://closecombat.matrixgames.com/WaR/mods/GroundTactics_for_WachtamRhein.exe

< Message edited by Andrew Williams -- 12/31/2010 8:01:48 PM >


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Post #: 8
RE: Update on mods available - 4/1/2011 7:23:33 PM   
artcrusher


Posts: 32
Joined: 1/27/2010
From: Chicago IL
Status: offline
How can I mod WAR to get more Tigers and King Tigers into the scenarios?

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COLONEL USAF (RET)
WITE Beta tester, Historical researcher, Scenario designer

Stupidest quote ever: "I didn't join the Air Force to kill people! I'm a Christian." Female aircrew member on the eve of Desert Storm. She never flew again.

(in reply to Andrew Williams)
Post #: 9
RE: Update on mods available - 4/1/2011 10:28:03 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
You will have to download the Workbook.
ftp://ftp.matrixgames.com/pub/CloseCombatModernTactics/tools/WaR_Data_Workbook.zip

From there you will have to edit the Bgroups Tab and then the Force Pool for the Battle Groups you just added them to.

I have a Mod still in the Beta stages that already has them if you want to try that out?
http://www.matrixgames.com/forums/tm.asp?m=2721101

Few pictures here of it here.
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=8904

< Message edited by Platoon_Michael -- 4/1/2011 10:30:44 PM >

(in reply to artcrusher)
Post #: 10
RE: Update on mods available - 4/10/2011 8:03:49 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
does GT version 2 for WAR work with the 4.50.14B patch?

how about the rest of the mods listed?

(in reply to Platoon_Michael)
Post #: 11
RE: Update on mods available - 4/11/2011 11:56:50 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
GT

At minimum The 4.50.10b (11b or 12b)Beta patch is required to be installed for this mod to function correctly.

BO

4.50.10b or above, same as GT

All others require 4.50.7b or below.


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RE: Update on mods available - 8/21/2011 7:40:07 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
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Hi Andrew,

Are these mods compatible with the most recent 4.50.14 patch?
I tried to install Utah, but got an error.

Is there a way to fix this?

Aetius

quote:

ORIGINAL: Andrew Williams

Utah-Cotentin
Bloody Omaha
Ground Tactics
nutz
Less Panthers
Locked BG's
A Bridge too far
Ardennes Offensive VetBoB
Three alternate Bulge campaigns
Sapa's trees
Sapa's effects


http://closecombat.matrixgames.com/WaR/WaRmods.html


(in reply to Andrew Williams)
Post #: 13
RE: Update on mods available - 8/22/2011 6:38:54 PM   
RD Oddball

 

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Best bet would be to contact the person who created the mod. Typically a read me is included with each persons mod that includes e-mail contact info. Often they hang in the forums.

(in reply to Aetius2)
Post #: 14
RE: Update on mods available - 8/23/2011 10:58:01 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
I'll try and find time to update the ifo on the webpage.

Some are fine others no


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RE: Update on mods available - 8/30/2011 8:38:53 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
I see many of the mods indicate which patch is required


Official 4507b version is required to play this mod - Utah and Bloody Omaha

tLd Ground tactics requires At minimum The 4.50.10b (11b or 12b)Beta patch - so that includes the latest official ,patch.


Small soldieirs, new effect and New trees should work fine with any version.

ABTF, WaR AOVetBoB ver1.03, Play WaR with Locked Battle Groups, Nutz for WaR, Less Panthers mod for WaR    should all use the 4507b BETA patch .

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Post #: 16
RE: Update on mods available - 9/5/2011 1:00:25 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Hello Aetius2,
Any chance you working on importing Kreta to WAR?

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Post #: 17
RE: Update on mods available - 9/8/2011 7:02:14 PM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
Hi Platoon_Michael,

I'm afraid my modding days are over, lack of time only permits me to play a quick game once in a while so a new modding project would be too much for me.

Although an imort in WAR or LSA would permit to include all 3 sectors of the campaign i just don't have the time to do this.

(in reply to Platoon_Michael)
Post #: 18
RE: Update on mods available - 9/9/2011 3:23:03 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline

It's a fun Mod so I was just hoping.
I understand the time constraints.
I haven't touched anything in weeks and wont be for months

(in reply to Aetius2)
Post #: 19
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